Add references.
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@ -125,6 +125,8 @@ namespace {
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} // namespace
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} // namespace
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// Voronoi filling using EDT-4
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// Voronoi filling using EDT-4
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// This implementation is based on Danielsson's algorithm published in:
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// "Euclidean Distance Mapping" Per-Erik Danielsson, Computer Graphics and Image Processing, 14, 1980
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void nv::fillVoronoi(FloatImage * img, const BitMap * bmap)
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void nv::fillVoronoi(FloatImage * img, const BitMap * bmap)
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{
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{
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nvCheck(img != NULL);
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nvCheck(img != NULL);
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