Merge changes from The Witness.
This commit is contained in:
parent
9ebcff93de
commit
8a837981b6
@ -7,15 +7,15 @@
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//#cmakedefine HAVE_EXECINFO_H
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#define HAVE_MALLOC_H
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#if !defined(_DEBUG)
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#if defined(_OPENMP)
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#define HAVE_OPENMP
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#endif
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#if !defined(_M_X64)
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/*#if !defined(_M_X64)
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//#define HAVE_FREEIMAGE
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#define HAVE_PNG
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#define HAVE_JPEG
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#define HAVE_TIFF
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#endif
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#endif*/
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#endif // NV_CONFIG
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@ -312,10 +312,6 @@
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RelativePath="..\..\..\src\nvcore\FileSystem.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\nvcore\HashMap.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\nvcore\Library.cpp"
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>
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@ -217,7 +217,7 @@
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StringPooling="true"
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RuntimeLibrary="2"
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EnableEnhancedInstructionSet="2"
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OpenMP="true"
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OpenMP="false"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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@ -304,7 +304,7 @@
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;NVTT_EXPORTS;NVTT_SHARED;HAVE_CUDA;__SSE2__;__SSE__;__MMX__"
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StringPooling="true"
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RuntimeLibrary="2"
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OpenMP="true"
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OpenMP="false"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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@ -46,7 +46,7 @@ namespace nv
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}
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template <typename T>
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void construct(T * restrict ptr, uint new_size, uint old_size, const T & value) {
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void construct(T * restrict ptr, uint new_size, uint old_size, const T & elem) {
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for (uint i = old_size; i < new_size; i++) {
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new(ptr+i) T(elem); // placement new
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}
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@ -498,7 +498,7 @@ namespace nv
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}
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for (uint i = 0; i < p.m_size; i++) {
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s << buffer()[i];
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s << p.buffer()[i];
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}
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return s;
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@ -416,6 +416,9 @@ namespace nv
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if (s.isLoading()) {
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map.clear();
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if(entry_count == 0) {
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return s;
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}
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map.entry_count = entry_count;
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map.size_mask = nextPowerOfTwo(entry_count) - 1;
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map.table = malloc<Entry>(map.size_mask + 1);
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@ -468,6 +471,13 @@ namespace nv
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return s;
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}
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/// Swap the members of this vector and the given vector.
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friend void swap(HashMap<T, U, H, E> & a, HashMap<T, U, H, E> & b)
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{
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swap(a.entry_count, b.entry_count);
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swap(a.size_mask, b.size_mask);
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swap(a.table, b.table);
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}
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private:
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static const uint TOMBSTONE_HASH = (uint) -1;
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@ -299,6 +299,8 @@ namespace nv
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}
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//@}
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const uint8 * ptr() const { return m_ptr; }
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private:
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@ -105,6 +105,19 @@ namespace nv
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return h;
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}
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// Note that this hash does not handle NaN properly.
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inline uint sdbmFloatHash(const float * f, uint count, uint h = 5381)
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{
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for (uint i = 0; i < count; i++) {
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//nvDebugCheck(nv::isFinite(*f));
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union { float f; uint32 i; } x = { *f };
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if (x.i == 0x80000000) x.i = 0;
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h = sdbmHash(&x, 4, h);
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}
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return h;
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}
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// Some hash functors:
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template <typename Key> struct Hash
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{
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@ -120,6 +133,12 @@ namespace nv
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{
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uint operator()(uint x) const { return x; }
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};
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template <> struct Hash<float>
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{
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uint operator()(float f) const {
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return sdbmFloatHash(&f, 1);
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}
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};
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template <typename Key> struct Equal
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{
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@ -54,6 +54,16 @@ const uint nv::FOURCC_RXGB = MAKEFOURCC('R', 'X', 'G', 'B');
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const uint nv::FOURCC_ATI1 = MAKEFOURCC('A', 'T', 'I', '1');
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const uint nv::FOURCC_ATI2 = MAKEFOURCC('A', 'T', 'I', '2');
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const uint nv::D3DFMT_A16B16G16R16 = 36;
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// Floating point formats
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const uint nv::D3DFMT_R16F = 111;
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const uint nv::D3DFMT_G16R16F = 112;
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const uint nv::D3DFMT_A16B16G16R16F = 113;
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const uint nv::D3DFMT_R32F = 114;
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const uint nv::D3DFMT_G32R32F = 115;
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const uint nv::D3DFMT_A32B32G32R32F = 116;
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namespace
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{
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@ -82,8 +92,6 @@ namespace
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static const uint D3DFMT_G16R16 = 34;
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static const uint D3DFMT_A2R10G10B10 = 35;
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static const uint D3DFMT_A16B16G16R16 = 36;
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// Palette formats.
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static const uint D3DFMT_A8P8 = 40;
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static const uint D3DFMT_P8 = 41;
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@ -94,13 +102,6 @@ namespace
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static const uint D3DFMT_A4L4 = 52;
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static const uint D3DFMT_L16 = 81;
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// Floating point formats
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static const uint D3DFMT_R16F = 111;
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static const uint D3DFMT_G16R16F = 112;
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static const uint D3DFMT_A16B16G16R16F = 113;
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static const uint D3DFMT_R32F = 114;
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static const uint D3DFMT_G32R32F = 115;
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static const uint D3DFMT_A32B32G32R32F = 116;
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static const uint DDSD_CAPS = 0x00000001U;
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static const uint DDSD_PIXELFORMAT = 0x00001000U;
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@ -501,7 +502,7 @@ namespace
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uint amask;
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};
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static const FormatDescriptor s_d3dFormats[] =
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static const FormatDescriptor s_d3d9Formats[] =
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{
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{ D3DFMT_R8G8B8, 24, 0xFF0000, 0xFF00, 0xFF, 0 },
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{ D3DFMT_A8R8G8B8, 32, 0xFF0000, 0xFF00, 0xFF, 0xFF000000 }, // DXGI_FORMAT_B8G8R8A8_UNORM
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@ -525,21 +526,21 @@ namespace
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{ D3DFMT_L16, 16, 16, 0, 0, 0 }, // DXGI_FORMAT_R16_UNORM
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};
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static const uint s_d3dFormatCount = sizeof(s_d3dFormats) / sizeof(s_d3dFormats[0]);
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static const uint s_d3d9FormatCount = NV_ARRAY_SIZE(s_d3d9Formats);
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} // namespace
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uint nv::findD3D9Format(uint bitcount, uint rmask, uint gmask, uint bmask, uint amask)
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{
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for (int i = 0; i < s_d3dFormatCount; i++)
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for (int i = 0; i < s_d3d9FormatCount; i++)
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{
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if (s_d3dFormats[i].bitcount == bitcount &&
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s_d3dFormats[i].rmask == rmask &&
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s_d3dFormats[i].gmask == gmask &&
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s_d3dFormats[i].bmask == bmask &&
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s_d3dFormats[i].amask == amask)
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if (s_d3d9Formats[i].bitcount == bitcount &&
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s_d3d9Formats[i].rmask == rmask &&
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s_d3d9Formats[i].gmask == gmask &&
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s_d3d9Formats[i].bmask == bmask &&
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s_d3d9Formats[i].amask == amask)
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{
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return s_d3dFormats[i].format;
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return s_d3d9Formats[i].format;
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}
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}
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@ -547,7 +548,6 @@ uint nv::findD3D9Format(uint bitcount, uint rmask, uint gmask, uint bmask, uint
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}
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DDSHeader::DDSHeader()
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{
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this->fourcc = FOURCC_DDS;
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@ -44,6 +44,15 @@ namespace nv
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extern const uint FOURCC_ATI1;
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extern const uint FOURCC_ATI2;
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extern const uint D3DFMT_G16R16;
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extern const uint D3DFMT_A16B16G16R16;
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extern const uint D3DFMT_R16F;
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extern const uint D3DFMT_R32F;
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extern const uint D3DFMT_G16R16F;
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extern const uint D3DFMT_G32R32F;
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extern const uint D3DFMT_A16B16G16R16F;
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extern const uint D3DFMT_A32B32G32R32F;
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extern uint findD3D9Format(uint bitcount, uint rmask, uint gmask, uint bmask, uint amask);
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struct NVIMAGE_CLASS DDSPixelFormat
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@ -395,7 +395,7 @@ float nv::rmsAngularError(const FloatImage * img0, const FloatImage * img1)
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n0 = normalizeSafe(n0, Vector3(0), 0.0f);
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n1 = normalizeSafe(n1, Vector3(0), 0.0f);
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float angle = acos(clamp(dot(n0, n1), -1.0f, 1.0f));
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float angle = acosf(clamp(dot(n0, n1), -1.0f, 1.0f));
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error += angle * angle;
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}
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@ -169,6 +169,17 @@ namespace nv
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return color;
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}
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inline Color32 toColor32(Vector4::Arg v)
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{
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Color32 color;
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color.r = uint8(clamp(v.x, 0.0f, 1.0f) * 255);
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color.g = uint8(clamp(v.y, 0.0f, 1.0f) * 255);
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color.b = uint8(clamp(v.z, 0.0f, 1.0f) * 255);
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color.a = uint8(clamp(v.w, 0.0f, 1.0f) * 255);
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return color;
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}
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inline Vector4 toVector4(Color32 c)
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{
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const float scale = 1.0f / 255.0f;
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@ -12,6 +12,18 @@ namespace nv {
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// Does not handle NaN or infinity.
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uint32 fast_half_to_float( uint16 h );
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inline uint16 to_half(float c) {
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union { float f; uint32 u; } f;
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f.f = c;
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return nv::half_from_float( f.u );
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}
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inline float to_float(uint16 c) {
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union { float f; uint32 u; } f;
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f.u = nv::fast_half_to_float( c );
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return f.f;
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}
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} // nv namespace
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#endif // NV_MATH_HALF_H
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@ -46,6 +46,9 @@ namespace nv
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};
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};
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// Helpers to convert vector types. Assume T has x,y members and 2 argument constructor.
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template <typename T> T to(Vector2::Arg v) { return T(v.x, v.y); }
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class NVMATH_CLASS Vector3
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{
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@ -85,7 +88,6 @@ namespace nv
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};
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// Helpers to convert vector types. Assume T has x,y,z members and 3 argument constructor.
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template <typename T> Vector3 from(const T & v) { return Vector3(v.x, v.y, v.z); }
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template <typename T> T to(Vector3::Arg v) { return T(v.x, v.y, v.z); }
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@ -128,6 +130,10 @@ namespace nv
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};
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};
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// Helpers to convert vector types. Assume T has x,y,z members and 3 argument constructor.
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template <typename T> T to(Vector4::Arg v) { return T(v.x, v.y, v.z, v.w); }
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// Vector2
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@ -484,6 +490,14 @@ namespace nv
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return isFinite(v.x) && isFinite(v.y);
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}
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inline Vector2 validate(Vector2::Arg v, Vector2::Arg fallback = Vector2(0.0f))
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{
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if (!isValid(v)) return fallback;
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Vector2 vf = v;
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nv::floatCleanup(vf.component, 2);
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return vf;
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}
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// Vector3
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@ -630,11 +644,6 @@ namespace nv
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return Vector3(clamp(v.x, min, max), clamp(v.y, min, max), clamp(v.z, min, max));
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}
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inline bool isValid(Vector3::Arg v)
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{
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return isFinite(v.x) && isFinite(v.y) && isFinite(v.z);
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}
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inline Vector3 floor(Vector3::Arg v)
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{
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return Vector3(floorf(v.x), floorf(v.y), floorf(v.z));
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@ -645,6 +654,21 @@ namespace nv
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return Vector3(ceilf(v.x), ceilf(v.y), ceilf(v.z));
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}
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inline bool isValid(Vector3::Arg v)
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{
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return isFinite(v.x) && isFinite(v.y) && isFinite(v.z);
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}
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inline Vector3 validate(Vector3::Arg v, Vector3::Arg fallback = Vector3(0.0f))
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{
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if (!isValid(v)) return fallback;
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Vector3 vf = v;
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nv::floatCleanup(vf.component, 3);
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return vf;
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}
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// Vector4
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inline Vector4 add(Vector4::Arg a, Vector4::Arg b)
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@ -758,6 +782,14 @@ namespace nv
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return isFinite(v.x) && isFinite(v.y) && isFinite(v.z) && isFinite(v.w);
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}
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inline Vector4 validate(Vector4::Arg v, Vector4::Arg fallback = Vector4(0.0f))
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{
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if (!isValid(v)) return fallback;
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Vector4 vf = v;
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nv::floatCleanup(vf.component, 4);
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return vf;
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}
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} // nv namespace
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#endif // NV_MATH_VECTOR_H
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|
@ -176,7 +176,7 @@ namespace nv
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// http://chrishecker.com/Miscellaneous_Technical_Articles#Floating_Point
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inline int iround(float f)
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{
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return int(f);
|
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return int(floorf(f + 0.5f));
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}
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inline int ifloor(float f)
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@ -200,6 +200,16 @@ namespace nv
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return float(iround(f));
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}
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// Eliminates negative zeros from a float array.
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inline void floatCleanup(float * fp, int n)
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{
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nvDebugCheck(isFinite(*fp));
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for (int i = 0; i < n; i++) {
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union { float f; uint32 i; } x = { fp[i] };
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if (x.i == 0x80000000) fp[i] = 0.0f;
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}
|
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}
|
||||
|
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} // nv
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#endif // NV_MATH_H
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|
@ -218,6 +218,18 @@ unsigned int CompressionOptions::d3d9Format() const
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if (bitcount <= 32) {
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return nv::findD3D9Format(bitcount, rmask, gmask, bmask, amask);
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}
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else {
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//if (m.rsize == 16 && m.gsize == 16 && m.bsize == 0 && m.asize == 0) return D3DFMT_G16R16;
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if (m.rsize == 16 && m.gsize == 16 && m.bsize == 16 && m.asize == 16) return D3DFMT_A16B16G16R16;
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}
|
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}
|
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else if (m.pixelType == PixelType_Float) {
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if (m.rsize == 16 && m.gsize == 0 && m.bsize == 0 && m.asize == 0) return D3DFMT_R16F;
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if (m.rsize == 32 && m.gsize == 0 && m.bsize == 0 && m.asize == 0) return D3DFMT_R32F;
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if (m.rsize == 16 && m.gsize == 16 && m.bsize == 0 && m.asize == 0) return D3DFMT_G16R16F;
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if (m.rsize == 32 && m.gsize == 32 && m.bsize == 0 && m.asize == 0) return D3DFMT_G32R32F;
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if (m.rsize == 16 && m.gsize == 16 && m.bsize == 16 && m.asize == 16) return D3DFMT_A16B16G16R16F;
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if (m.rsize == 32 && m.gsize == 32 && m.bsize == 32 && m.asize == 32) return D3DFMT_A32B32G32R32F;
|
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}
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|
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return 0;
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|
@ -149,6 +149,11 @@ int Compressor::estimateSize(const TexImage & tex, int mipmapCount, const Compre
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// Raw API.
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||||
bool Compressor::outputHeader(TextureType type, int w, int h, int d, int mipmapCount, bool isNormalMap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const
|
||||
{
|
||||
return m.outputHeader(type, w, h, d, mipmapCount, isNormalMap, compressionOptions.m, outputOptions.m);
|
||||
}
|
||||
|
||||
bool Compressor::compress(int w, int h, int d, int face, int mipmap, const float * rgba, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const
|
||||
{
|
||||
return m.compress(AlphaMode_None, w, h, d, face, mipmap, rgba, compressionOptions.m, outputOptions.m);
|
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|
@ -285,19 +285,40 @@ float TexImage::alphaTestCoverage(float alphaRef/*= 0.5*/) const
|
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return m->image->alphaTestCoverage(alphaRef, 3);
|
||||
}
|
||||
|
||||
float TexImage::average(int channel) const
|
||||
float TexImage::average(int channel, int alpha_channel/*= -1*/, float gamma /*= 2.2f*/) const
|
||||
{
|
||||
if (m->image == NULL) return 0.0f;
|
||||
|
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const uint count = m->image->width() * m->image->height();
|
||||
|
||||
float sum = 0.0f;
|
||||
const float * c = m->image->channel(channel);
|
||||
|
||||
const uint count = m->image->width() * m->image->height();
|
||||
for (uint i = 0; i < count; i++) {
|
||||
sum += c[i];
|
||||
float denom;
|
||||
|
||||
if (alpha_channel == -1) {
|
||||
for (uint i = 0; i < count; i++) {
|
||||
sum += powf(c[i], gamma);
|
||||
}
|
||||
|
||||
denom = float(count);
|
||||
}
|
||||
else {
|
||||
float alpha_sum = 0.0f;
|
||||
const float * a = m->image->channel(alpha_channel);
|
||||
|
||||
for (uint i = 0; i < count; i++) {
|
||||
sum += powf(c[i], gamma) * a[i];
|
||||
alpha_sum += a[i];
|
||||
}
|
||||
|
||||
denom = alpha_sum;
|
||||
}
|
||||
|
||||
return sum / count;
|
||||
// Avoid division by zero.
|
||||
if (denom == 0.0f) return 0.0f;
|
||||
|
||||
return sum / denom;
|
||||
}
|
||||
|
||||
const float * TexImage::data() const
|
||||
@ -1047,6 +1068,33 @@ void TexImage::scaleAlphaToCoverage(float coverage, float alphaRef/*= 0.5f*/)
|
||||
m->image->scaleAlphaToCoverage(coverage, alphaRef, 3);
|
||||
}
|
||||
|
||||
/*bool TexImage::normalizeRange(float * rangeMin, float * rangeMax)
|
||||
{
|
||||
if (m->image == NULL) return false;
|
||||
|
||||
range(0, rangeMin, rangeMax);
|
||||
|
||||
if (*rangeMin == *rangeMax) {
|
||||
// Single color image.
|
||||
return false;
|
||||
}
|
||||
|
||||
const float scale = 1.0f / (*rangeMax - *rangeMin);
|
||||
const float bias = *rangeMin * scale;
|
||||
|
||||
if (range.x == 0.0f && range.y == 1.0f) {
|
||||
// Already normalized.
|
||||
return true;
|
||||
}
|
||||
|
||||
detach();
|
||||
|
||||
// Scale to range.
|
||||
img->scaleBias(0, 4, scale, bias);
|
||||
//img->clamp(0, 4, 0.0f, 1.0f);
|
||||
|
||||
return true;
|
||||
}*/
|
||||
|
||||
// Ideally you should compress/quantize the RGB and M portions independently.
|
||||
// Once you have M quantized, you would compute the corresponding RGB and quantize that.
|
||||
|
@ -27,7 +27,6 @@
|
||||
|
||||
#include "nvtt.h"
|
||||
|
||||
#include "nvcore/Array.h"
|
||||
#include "nvcore/RefCounted.h"
|
||||
#include "nvcore/Ptr.h"
|
||||
|
||||
|
@ -380,6 +380,7 @@ namespace nvtt
|
||||
NVTT_API int estimateSize(const TexImage & tex, int mipmapCount, const CompressionOptions & compressionOptions) const;
|
||||
|
||||
// Raw API.
|
||||
NVTT_API bool outputHeader(TextureType type, int w, int h, int d, int mipmapCount, bool isNormalMap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
|
||||
NVTT_API bool compress(int w, int h, int d, int face, int mipmap, const float * rgba, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
|
||||
NVTT_API int estimateSize(int w, int h, int d, int mipmapCount, const CompressionOptions & compressionOptions) const;
|
||||
};
|
||||
@ -419,7 +420,7 @@ namespace nvtt
|
||||
NVTT_API bool isNormalMap() const;
|
||||
NVTT_API int countMipmaps() const;
|
||||
NVTT_API float alphaTestCoverage(float alphaRef = 0.5) const;
|
||||
NVTT_API float average(int channel) const;
|
||||
NVTT_API float average(int channel, int alpha_channel = -1, float gamma = 2.2f) const;
|
||||
NVTT_API const float * data() const;
|
||||
NVTT_API void histogram(int channel, float rangeMin, float rangeMax, int binCount, int * binPtr) const;
|
||||
NVTT_API void range(int channel, float * rangeMin, float * rangeMax);
|
||||
@ -454,6 +455,7 @@ namespace nvtt
|
||||
NVTT_API void setBorder(float r, float g, float b, float a);
|
||||
NVTT_API void fill(float r, float g, float b, float a);
|
||||
NVTT_API void scaleAlphaToCoverage(float coverage, float alphaRef = 0.5f);
|
||||
//NVTT_API bool normalizeRange(float * rangeMin, float * rangeMax);
|
||||
NVTT_API void toRGBM(float range = 1.0f, float threshold = 0.0f);
|
||||
NVTT_API void fromRGBM(float range = 1.0f);
|
||||
NVTT_API void toYCoCg();
|
||||
|
Loading…
Reference in New Issue
Block a user