Tag 2.0.3 release.
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@ -54,8 +54,7 @@ namespace nv
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tangent.z() * bitangent.x() * normal.y() - tangent.x() * bitangent.z() * normal.y();
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}
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bool isValid() const;
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/*
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// Get transform matrix for this basis.
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NVMATH_API Matrix matrix() const;
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@ -67,7 +66,7 @@ namespace nv
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// Transform by the inverse. (From object space to this basis).
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NVMATH_API Vector3 transformI(Vector3::Arg v) const;
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*/
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Vector3 tangent;
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Vector3 bitangent;
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