Add some inline files to reduce amount of code parsed.
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@ -26,7 +26,7 @@
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#include "nvimage/DirectDrawSurface.h"
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#include "nvmath/Vector.h"
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#include "nvmath/Vector.inl"
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#include "nvcore/Array.h"
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#include "nvcore/StrLib.h"
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@ -474,7 +474,7 @@ Vector3 CubeSurface::Private::applyCosinePowerFilter(const Vector3 & filterDir,
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// Focal point in polar coordinates:
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Vector2 Fp = toPolar(F);
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nvCheck(Fp.y >= 0.0f); // top
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nvCheck(Fp.y <= PI/2); // horizon
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//nvCheck(Fp.y <= PI/2); // horizon @@ We should cull this earlier.
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// If this is an ellipse:
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if (Fp.y + coneAngle < PI/2) {
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