Enable stb libraries for image loading. This was disabled by error.

pull/289/head
Ignacio 6 years ago
parent 5c70ffef0b
commit 95f1f60490

@ -2,21 +2,21 @@
#define NV_CONFIG
//#cmakedefine HAVE_UNISTD_H
#define HAVE_STDARG_H
//#define HAVE_STDARG_H
//#cmakedefine HAVE_SIGNAL_H
//#cmakedefine HAVE_EXECINFO_H
#define HAVE_MALLOC_H
//#define HAVE_MALLOC_H
#if defined(_OPENMP)
#define HAVE_OPENMP
#endif
#define HAVE_STBIMAGE
#define NV_HAVE_STBIMAGE
/*#if !defined(_M_X64)
//#define HAVE_FREEIMAGE
#define HAVE_PNG
#define HAVE_JPEG
#define HAVE_TIFF
//#define NV_HAVE_FREEIMAGE
#define NV_HAVE_PNG
#define NV_HAVE_JPEG
#define NV_HAVE_TIFF
#endif*/
#endif // NV_CONFIG

@ -634,7 +634,7 @@ bool Surface::load(const char * fileName, bool * hasAlpha/*= NULL*/)
}
// @@ Have loadFloat allocate the image with the desired number of channels.
//img->resizeChannelCount(4);
img->resizeChannelCount(4); // Block compressors expect a 4 channel texture.
delete m->image;
m->image = img.release();

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