Fix pixel format conversion code. Fixes issue 87.
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@ -9,6 +9,7 @@ NVIDIA Texture Tools version 2.0.6
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* Do not use CUDA to compress small mipmaps. Fixes issue 76.
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* Compute mipmaps of semi-transparent images correctly.
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* Shutdown CUDA properly. Fixes issue 83.
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* Fix pixel format converions. Fixes issue 87.
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NVIDIA Texture Tools version 2.0.5
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* Fix error in single color compressor. Fixes issue 66.
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@ -989,10 +989,10 @@ void DirectDrawSurface::readLinearImage(Image * img)
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stream->serialize(&c, byteCount);
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Color32 pixel(0, 0, 0, 0xFF);
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pixel.r = PixelFormat::convert(c >> rshift, rsize, 8);
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pixel.g = PixelFormat::convert(c >> gshift, gsize, 8);
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pixel.b = PixelFormat::convert(c >> bshift, bsize, 8);
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pixel.a = PixelFormat::convert(c >> ashift, asize, 8);
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pixel.r = PixelFormat::convert((c & header.pf.rmask) >> rshift, rsize, 8);
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pixel.g = PixelFormat::convert((c & header.pf.gmask) >> gshift, gsize, 8);
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pixel.b = PixelFormat::convert((c & header.pf.bmask) >> bshift, bsize, 8);
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pixel.a = PixelFormat::convert((c & header.pf.amask) >> ashift, asize, 8);
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img->pixel(x, y) = pixel;
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}
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