Merge internal branch.

This commit is contained in:
castano 2007-11-06 10:14:57 +00:00
parent 18c452a2a6
commit 98b2377a11
12 changed files with 1532 additions and 1514 deletions

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@ -17,6 +17,7 @@ SET(CORE_SRCS
TextReader.h
TextReader.cpp
TextWriter.h
TextWriter.cpp
Tokenizer.h
Tokenizer.cpp
Radix.h

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@ -23,12 +23,6 @@ Do not use memmove in insert & remove, use copy ctors instead.
#include <string.h> // memmove
#include <new> // for placement new
#ifndef USE_TU_CONTAINERS
#define USE_TU_CONTAINERS 1
#endif
#if USE_TU_CONTAINERS
#if NV_CC_GNUC // If typeof is available:
@ -57,7 +51,7 @@ struct PseudoIndexWrapper {
return *reinterpret_cast<const typename T::PseudoIndex *>(memory);
}
uint8 memory[8]; // Increase the size if we have bigger enumerators.
uint8 memory[4]; // Increase the size if we have bigger enumerators.
};
#define NV_FOREACH(i, container) \
@ -70,7 +64,6 @@ struct PseudoIndexWrapper {
# define foreach NV_FOREACH
#endif
#endif // USE_TU_CONTAINERS
namespace nv
@ -193,7 +186,6 @@ namespace nv
virtual T current();
};
#if USE_TU_CONTAINERS
/**
* Replacement for std::vector that is easier to debug and provides
@ -1060,7 +1052,7 @@ namespace nv
};
#endif // USE_TU_CONTAINERS
} // nv namespace

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@ -315,6 +315,11 @@ public:
return m_s->isError();
}
virtual void clearError()
{
m_s->clearError();
}
virtual bool isAtEnd() const
{
return m_s->isAtEnd();

45
src/nvcore/TextWriter.cpp Normal file
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@ -0,0 +1,45 @@
// This code is in the public domain -- castanyo@yahoo.es
#include <nvcore/TextWriter.h>
using namespace nv;
/// Constructor
TextWriter::TextWriter(Stream * s) :
s(s),
str(1024)
{
nvCheck(s != NULL);
nvCheck(s->isSaving());
}
void TextWriter::writeString(const char * str)
{
nvDebugCheck(s != NULL);
s->serialize(const_cast<char *>(str), strlen(str));
}
void TextWriter::writeString(const char * str, uint len)
{
nvDebugCheck(s != NULL);
s->serialize(const_cast<char *>(str), len);
}
void TextWriter::write(const char * format, ...)
{
va_list arg;
va_start(arg,format);
str.format(format, arg);
writeString(str.str(), str.length());
va_end(arg);
}
void TextWriter::write(const char * format, va_list arg)
{
va_list tmp;
va_copy(tmp, arg);
str.format(format, arg);
writeString(str.str(), str.length());
va_end(tmp);
}

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@ -7,9 +7,6 @@
#include <nvcore/Stream.h>
#include <nvcore/StrLib.h>
// @@ NOT IMPLEMENTED !!!
namespace nv
{
@ -18,17 +15,13 @@ namespace nv
{
public:
/// Ctor.
TextWriter(Stream * s) : s(s), str(1024) {
nvDebugCheck(s != NULL);
nvCheck(s->IsSaving());
}
TextWriter(Stream * s);
void write( const char * str, uint len );
void writeString(const char * str);
void writeString(const char * str, uint len);
void write(const char * format, ...) __attribute__((format (printf, 2, 3)));
void write(const char * format, va_list arg);
private:
Stream * s;
@ -38,7 +31,35 @@ namespace nv
};
inline TextWriter & operator<<( TextWriter & tw, int i)
{
tw.write("%d", i);
return tw;
}
inline TextWriter & operator<<( TextWriter & tw, uint i)
{
tw.write("%u", i);
return tw;
}
inline TextWriter & operator<<( TextWriter & tw, float f)
{
tw.write("%f", f);
return tw;
}
inline TextWriter & operator<<( TextWriter & tw, const char * str)
{
tw.writeString(str);
return tw;
}
} // nv namespace
#endif // NVCORE_TEXTWRITER_H

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@ -363,7 +363,25 @@ inline Matrix inverse(Matrix::Arg m)
return r;
}
//Matrix isometryInverse(Matrix::Arg m);
inline Matrix isometryInverse(Matrix::Arg m)
{
Matrix r(identity);
// transposed 3x3 upper left matrix
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
r(i, j) = m(j, i);
}
}
// translate by the negative offsets
r.translate(-Vector3(m.data(12), m.data(13), m.data(14)));
return r;
}
//Matrix affineInverse(Matrix::Arg m);
/// Transform the given 3d point with the given matrix.
@ -394,6 +412,13 @@ inline Vector4 transform(Matrix::Arg m, Vector4::Arg p)
p.x() * m(3,0) + p.y() * m(3,1) + p.z() * m(3,2) + p.w() * m(3,3));
}
inline Matrix mul(Matrix::Arg a, Matrix::Arg b)
{
// @@ Is this the right order? mul(a, b) = b * a
Matrix m = a;
m.apply(b);
return m;
}
} // nv namespace

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@ -76,18 +76,18 @@ namespace nv
{
return scale(q.asVector(), s);
}
inline Quaternion operator *(Quaternion::Arg q, Vector4::Arg s)
/*inline Quaternion operator *(Quaternion::Arg q, Vector4::Arg s)
{
return scale(q, s);
}
inline Quaternion operator *(Vector4::Arg s, Quaternion::Arg q)
{
return scale(q, s);
}
}*/
inline Quaternion conjugate(Quaternion::Arg q)
{
return q * Vector4(-1, -1, -1, 1);
return scale(q, Vector4(-1, -1, -1, 1));
}
inline float length(Quaternion::Arg q)

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@ -13,7 +13,7 @@
/********************************************************/
#include <nvmath/Vector.h>
//#include <nvmath/Triangle.h>
#include <nvmath/Triangle.h>
using namespace nv;
@ -96,7 +96,7 @@ static bool planeBoxOverlap(Vector3::Arg normal, Vector3::Arg vert, Vector3::Arg
if(min>rad || max<-rad) return false;
bool triBoxOverlap(Vector3::Arg boxcenter, Vector3::Arg boxhalfsize, const Vector3 * triverts)
bool triBoxOverlap(Vector3::Arg boxcenter, Vector3::Arg boxhalfsize, const Triangle & tri)
{
// use separating axis theorem to test overlap between triangle and box
// need to test for overlap in these directions:
@ -111,9 +111,9 @@ bool triBoxOverlap(Vector3::Arg boxcenter, Vector3::Arg boxhalfsize, const Vecto
// This is the fastest branch on Sun.
// move everything so that the boxcenter is in (0,0,0)
v0 = triverts[0] - boxcenter;
v1 = triverts[1] - boxcenter;
v2 = triverts[2] - boxcenter;
v0 = tri.v[0] - boxcenter;
v1 = tri.v[1] - boxcenter;
v2 = tri.v[2] - boxcenter;
// Compute triangle edges.
e0 = v1 - v0; // tri edge 0
@ -170,7 +170,7 @@ bool triBoxOverlap(Vector3::Arg boxcenter, Vector3::Arg boxhalfsize, const Vecto
}
bool triBoxOverlapNoBounds(Vector3::Arg boxcenter, Vector3::Arg boxhalfsize, const Vector3 * triverts)
bool triBoxOverlapNoBounds(Vector3::Arg boxcenter, Vector3::Arg boxhalfsize, const Triangle & tri)
{
// use separating axis theorem to test overlap between triangle and box
// need to test for overlap in these directions:
@ -185,9 +185,9 @@ bool triBoxOverlapNoBounds(Vector3::Arg boxcenter, Vector3::Arg boxhalfsize, con
// This is the fastest branch on Sun.
// move everything so that the boxcenter is in (0,0,0)
v0 = triverts[0] - boxcenter;
v1 = triverts[1] - boxcenter;
v2 = triverts[2] - boxcenter;
v0 = tri.v[0] - boxcenter;
v1 = tri.v[1] - boxcenter;
v2 = tri.v[2] - boxcenter;
// Compute triangle edges.
e0 = v1 - v0; // tri edge 0

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@ -6,26 +6,23 @@ using namespace nv;
/// Tomas Möller, barycentric ray-triangle test.
bool Triangle::TestRay_Moller(Vector3::Arg orig, Vector3::Arg dir, float * out_t, float * out_u, float * out_v)
bool rayTest_Moller(const Triangle & t, Vector3::Arg orig, Vector3::Arg dir, float * out_t, float * out_u, float * out_v)
{
Vector3 e1, e2, tvec, pvec, qvec;
float det, inv_det;
// find vectors for two edges sharing vert0
e1 = v[1] - v[0];
e2 = v[2] - v[0];
Vector3 e1 = t.v[1] - t.v[0];
Vector3 e2 = t.v[2] - t.v[0];
// begin calculating determinant - also used to calculate U parameter
pvec = cross(dir, e2);
Vector3 pvec = cross(dir, e2);
// if determinant is near zero, ray lies in plane of triangle
det = dot(e1, pvec);
float det = dot(e1, pvec);
if (det < -NV_EPSILON) {
return false;
}
// calculate distance from vert0 to ray origin
tvec = orig - v[0];
Vector3 tvec = orig - t.v[0];
// calculate U parameter and test bounds
float u = dot(tvec, pvec);
@ -34,7 +31,7 @@ bool Triangle::TestRay_Moller(Vector3::Arg orig, Vector3::Arg dir, float * out_t
}
// prepare to test V parameter
qvec = cross(tvec, e1);
Vector3 qvec = cross(tvec, e1);
// calculate V parameter and test bounds
float v = dot(dir, qvec);
@ -43,7 +40,7 @@ bool Triangle::TestRay_Moller(Vector3::Arg orig, Vector3::Arg dir, float * out_t
}
// calculate t, scale parameters, ray intersects triangle
inv_det = 1.0f / det;
float inv_det = 1.0f / det;
*out_t = dot(e2, qvec) * inv_det;
*out_u = u * inv_det; // v
*out_v = v * inv_det; // 1-(u+v)

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@ -3,27 +3,20 @@
#ifndef NV_MATH_TRIANGLE_H
#define NV_MATH_TRIANGLE_H
#include <nvmath/nvmath.h>
#include <nvmath/Vector.h>
#include <nvmath/Box.h>
//#include <nvmath/Plane.h>
namespace nv
{
// Tomas Akenine-Möller box-triangle test.
NVMATH_API bool triBoxOverlap(Vector3::Arg boxcenter, Vector3::Arg boxhalfsize, const Vector3 * restrict triverts);
NVMATH_API bool triBoxOverlapNoBounds(Vector3::Arg boxcenter, Vector3::Arg boxhalfsize, const Vector3 * restrict triverts);
/// Triangle class with three vertices.
class Triangle
{
public:
Triangle() {};
Triangle(const Vector3 & v0, const Vector3 & v1, const Vector3 & v2)
Triangle(Vector3::Arg v0, Vector3::Arg v1, Vector3::Arg v2)
{
v[0] = v0;
v[1] = v1;
@ -31,7 +24,8 @@ public:
}
/// Get the bounds of the triangle.
Box bounds() const {
Box bounds() const
{
Box bounds;
bounds.clearBounds();
bounds.addPointToBounds(v[0]);
@ -40,108 +34,46 @@ public:
return bounds;
}
/*
/// Get barycentric coordinates of the given point in this triangle.
Vector3 barycentricCoordinates(Vector3::Arg p)
Vector4 plane() const
{
Vector3 bar;
// p must lie in the triangle plane.
Plane plane;
plane.set(v[0], v[1], v[2]);
nvCheck( equalf(plane.Distance(p), 0.0f) );
Vector3 n;
// Compute signed area of triangle <v0, v1, p>
n = cross(v[1] - v[0], p - v[0]);
bar.x = length(n);
if (dot(n, plane.vector) < 0) {
bar->x = -bar->x;
Vector3 n = cross(v[1]-v[0], v[2]-v[0]);
return Vector4(n, dot(n, v[0]));
}
// Compute signed area of triangle <v1, v2, p>
n = cross(v[2] - v[1], p - v[1]);
bar->y = length(cross(e, d));
if (dot(n, plane.vector) < 0) {
bar->y = -bar->y;
}
// Compute signed area of triangle <v2, v0, p>
n = cross(v[0] - v[2], p - v[2]);
bar->z = length(n);
if (dot(n, plane.vector) < 0) {
bar->z = -bar->z;
}
// We cannot just do this because we need the signed areas.
// bar->x = Vector3Area(e0, d0);
// bar->y = Vector3Area(e1, d1);
// bar->z = Vector3Area(e2, d2);
// bar->x = Vector3TripleProduct(v[1], v[2], p);
// bar->y = Vector3TripleProduct(v[2], v[0], p);
// bar->z = Vector3TripleProduct(v[0], v[1], p);
}
*/
// Moller ray triangle test.
bool TestRay_Moller(const Vector3 & orig, const Vector3 & dir, float * out_t, float * out_u, float * out_v);
Vector3 v[3];
};
#if 0
// Tomas Akenine-Möller box-triangle test.
NVMATH_API bool triBoxOverlap(Vector3::Arg boxcenter, Vector3::Arg boxhalfsize, const Triangle & triangle);
NVMATH_API bool triBoxOverlapNoBounds(Vector3::Arg boxcenter, Vector3::Arg boxhalfsize, const Triangle & triangle);
/** A planar triangle. */
class Triangle2 {
public:
Triangle2() {};
Triangle2(const Vec2 & v0, const Vec2 & v1, const Vec2 & v2) {
v[0] = v0;
v[1] = v1;
v[2] = v2;
// Moller ray triangle test.
NVMATH_API bool rayTest_Moller(const Triangle & t, Vector3::Arg orig, Vector3::Arg dir, float * out_t, float * out_u, float * out_v);
inline bool rayTest(const Triangle & t, Vector3::Arg orig, Vector3::Arg dir, float * out_t, float * out_u, float * out_v)
{
rayTest_Moller(t, orig, dir, out_t, out_u, out_v);
}
/** Get the barycentric coordinates of the given point for this triangle.
* http://stevehollasch.com/cgindex/math/barycentric.html
*/
void GetBarycentricCoordinates(const Vec2 & p, Vector3 * bar) const {
float denom = 1.0f / (v[1].x - v[0].x) * (v[2].y - v[0].y) - (v[2].x - v[0].x) * (v[1].y - v[0].y);
bar->x = ((v[1].x - p.x) * (v[2].y - p.y) - (v[2].x - p.x) * (v[1].y - p.y)) * denom;
bar->y = ((v[2].x - p.x) * (v[0].y - p.y) - (v[0].x - p.x) * (v[2].y - p.y)) * denom;
//bar->z = ((v[0].x - p.x) * (v[1].y - p.y) - (v[1].x - p.x) * (v[0].y - p.y)) * denom;
bar->z = 1 - bar->x - bar->y;
}
Vec2 v[3];
};
#endif // 0
inline bool overlap(const Triangle & t, const Box & b)
{
Vector3 center = b.center();
Vector3 extents = b.extents();
return triBoxOverlap(center, extents, t.v);
return triBoxOverlap(center, extents, t);
}
inline bool Overlap(const Box & b, const Triangle & t)
inline bool overlap(const Box & b, const Triangle & t)
{
return overlap(t, b);
}
inline bool overlapNoBounds(const Triangle & t, const Box & b)
{
Vector3 center = b.center();
Vector3 extents = b.extents();
return triBoxOverlapNoBounds(center, extents, t.v);
return triBoxOverlapNoBounds(center, extents, t);
}
} // nv namespace