Update comments about hole filling algorithms.

This commit is contained in:
castano
2008-03-04 00:13:44 +00:00
parent bce983f39e
commit 9f4b4bd532
2 changed files with 4 additions and 4 deletions

View File

@ -296,7 +296,7 @@ static bool downsample(const FloatImage * src, const BitMap * srcMask, const Flo
return true; return true;
} }
// This is the filter used in the Lumigraph paper. The Unreal engine uses something similar. // This is the filter used in the Lumigraph paper.
void nv::fillPullPush(FloatImage * img, const BitMap * bmap) void nv::fillPullPush(FloatImage * img, const BitMap * bmap)
{ {
nvCheck(img != NULL); nvCheck(img != NULL);
@ -644,8 +644,8 @@ struct LocalPixels
// This is a cubic extrapolation filter from Charles Bloom (DoPixelSeamFix). // This is a quadratic extrapolation filter from Charles Bloom (DoPixelSeamFix). Used with his permission.
void nv::fillCubicExtrapolate(int passCount, FloatImage * img, BitMap * bmap, int coverageIndex /*= -1*/) void nv::fillQuadraticExtrapolate(int passCount, FloatImage * img, BitMap * bmap, int coverageIndex /*= -1*/)
{ {
nvCheck(passCount > 0); nvCheck(passCount > 0);
nvCheck(img != NULL); nvCheck(img != NULL);

View File

@ -89,7 +89,7 @@ namespace nv
NVIMAGE_API void fillPullPush(FloatImage * img, const BitMap * bmap); NVIMAGE_API void fillPullPush(FloatImage * img, const BitMap * bmap);
NVIMAGE_API void fillExtrapolate(int passCount, FloatImage * img, BitMap * bmap); NVIMAGE_API void fillExtrapolate(int passCount, FloatImage * img, BitMap * bmap);
NVIMAGE_API void fillCubicExtrapolate(int passCount, FloatImage * img, BitMap * bmap, int coverageIndex = -1); NVIMAGE_API void fillQuadraticExtrapolate(int passCount, FloatImage * img, BitMap * bmap, int coverageIndex = -1);
} // nv namespace } // nv namespace