Merge changes from The Witness.

This commit is contained in:
Ignacio
2015-03-24 12:14:49 -07:00
parent 7e2a9d1adb
commit a083337473
57 changed files with 2061 additions and 916 deletions

61
src/nvmath/PackedFloat.cpp Executable file
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@ -0,0 +1,61 @@
// This code is in the public domain -- Ignacio Casta<74>o <castano@gmail.com>
#include "PackedFloat.h"
#include "Vector.inl"
#include "ftoi.h"
using namespace nv;
Vector3 nv::rgb9e5_to_vector3(FloatRGB9E5 v) {
}
FloatRGB9E5 nv::vector3_to_rgb9e5(const Vector3 & v) {
}
float nv::float11_to_float32(uint v) {
}
float nv::float10_to_float32(uint v) {
}
Vector3 nv::r11g11b10_to_vector3(FloatR11G11B10 v) {
}
FloatR11G11B10 nv::vector3_to_r11g11b10(const Vector3 & v) {
}
// These are based on:
// http://www.graphics.cornell.edu/~bjw/rgbe/rgbe.c
// While this may not be the best way to encode/decode RGBE8, I'm not making any changes to maintain compatibility.
FloatRGBE8 nv::vector3_to_rgbe8(const Vector3 & v) {
float m = max3(v.x, v.y, v.z);
FloatRGBE8 rgbe;
if (m < 1e-32) {
rgbe.v = 0;
}
else {
int e;
float scale = frexpf(m, &e) * 256.0f / m;
rgbe.r = U8(ftoi_round(v.x * scale));
rgbe.g = U8(ftoi_round(v.y * scale));
rgbe.b = U8(ftoi_round(v.z * scale));
rgbe.e = U8(e + 128);
}
return rgbe;
}
Vector3 nv::rgbe8_to_vector3(FloatRGBE8 v) {
if (v.e != 0) {
float scale = ldexpf(1.0f, v.e-(int)(128+8)); // +8 to divide by 256. @@ Shouldn't we divide by 255 instead?
return scale * Vector3(float(v.r), float(v.g), float(v.b));
}
return Vector3(0);
}

79
src/nvmath/PackedFloat.h Executable file
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@ -0,0 +1,79 @@
// This code is in the public domain -- castano@gmail.com
#pragma once
#ifndef NV_MATH_PACKEDFLOAT_H
#define NV_MATH_PACKEDFLOAT_H
#include "nvmath.h"
#include "Vector.h"
namespace nv
{
union FloatRGB9E5 {
uint32 v;
struct {
#if NV_BIG_ENDIAN
uint32 e : 5;
uint32 zm : 9;
uint32 ym : 9;
uint32 xm : 9;
#else
uint32 xm : 9;
uint32 ym : 9;
uint32 zm : 9;
uint32 e : 5;
#endif
};
};
union FloatR11G11B10 {
uint32 v;
struct {
#if NV_BIG_ENDIAN
uint32 ze : 5;
uint32 zm : 5;
uint32 ye : 5;
uint32 ym : 6;
uint32 xe : 5;
uint32 xm : 6;
#else
uint32 xm : 6;
uint32 xe : 5;
uint32 ym : 6;
uint32 ye : 5;
uint32 zm : 5;
uint32 ze : 5;
#endif
};
};
union FloatRGBE8 {
uint32 v;
struct {
#if NV_LITTLE_ENDIAN
uint8 r, g, b, e;
#else
uint8 e: 8;
uint8 b: 8;
uint8 g: 8;
uint8 r: 8;
#endif
};
};
NVMATH_API Vector3 rgb9e5_to_vector3(FloatRGB9E5 v);
NVMATH_API FloatRGB9E5 vector3_to_rgb9e5(const Vector3 & v);
NVMATH_API float float11_to_float32(uint v);
NVMATH_API float float10_to_float32(uint v);
NVMATH_API Vector3 r11g11b10_to_vector3(FloatR11G11B10 v);
NVMATH_API FloatR11G11B10 vector3_to_r11g11b10(const Vector3 & v);
NVMATH_API Vector3 rgbe8_to_vector3(FloatRGBE8 v);
NVMATH_API FloatRGBE8 vector3_to_rgbe8(const Vector3 & v);
} // nv
#endif // NV_MATH_PACKEDFLOAT_H

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@ -2,29 +2,6 @@
#include "Vector.h" // Vector3, Vector4
// Set some reasonable defaults.
#ifndef NV_USE_ALTIVEC
# define NV_USE_ALTIVEC NV_CPU_PPC
//# define NV_USE_ALTIVEC defined(__VEC__)
#endif
#ifndef NV_USE_SSE
# if NV_CPU_X86 || NV_CPU_X86_64
# define NV_USE_SSE 2
# endif
# if defined(__SSE2__)
# define NV_USE_SSE 2
# elif defined(__SSE__)
# define NV_USE_SSE 1
# else
# define NV_USE_SSE 0
# endif
#endif
// Internally set NV_USE_SIMD when either altivec or sse is available.
#if NV_USE_ALTIVEC && NV_USE_SSE
# error "Cannot enable both altivec and sse!"
#endif
#if NV_USE_ALTIVEC
# include "SimdVector_VE.h"

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@ -283,6 +283,49 @@ namespace nv
f.value = x;
return (f.field.biasedexponent - 127);
}
// FloatRGB9E5
union Float3SE {
uint32 v;
struct {
#if NV_BIG_ENDIAN
uint32 e : 5;
uint32 zm : 9;
uint32 ym : 9;
uint32 xm : 9;
#else
uint32 xm : 9;
uint32 ym : 9;
uint32 zm : 9;
uint32 e : 5;
#endif
};
};
// FloatR11G11B10
union Float3PK {
uint32 v;
struct {
#if NV_BIG_ENDIAN
uint32 ze : 5;
uint32 zm : 5;
uint32 ye : 5;
uint32 ym : 6;
uint32 xe : 5;
uint32 xm : 6;
#else
uint32 xm : 6;
uint32 xe : 5;
uint32 ym : 6;
uint32 ye : 5;
uint32 zm : 5;
uint32 ze : 5;
#endif
};
};
} // nv
#endif // NV_MATH_H