Some more progress in the imperative API.

pull/216/head
castano 15 years ago
parent 0f5a5e5d24
commit a28ebb4ccf

@ -286,6 +286,11 @@ int Compressor::estimateSize(const InputOptions & inputOptions, const Compressio
return m.estimateSize(inputOptions.m, compressionOptions.m);
}
/// Estimate the size of compressing the input with the given options.
Texture Compressor::createTexture()
{
return *new Texture();
}

@ -23,20 +23,52 @@
#include "Texture.h"
#include <nvmath/Vector.h>
#include <nvmath/Matrix.h>
#include <nvimage/Filter.h>
using namespace nv;
using namespace nvtt;
namespace
{
// 1 -> 1, 2 -> 2, 3 -> 2, 4 -> 4, 5 -> 4, ...
static uint previousPowerOfTwo(const uint v)
{
return nextPowerOfTwo(v + 1) / 2;
}
static uint nearestPowerOfTwo(const uint v)
{
const uint np2 = nextPowerOfTwo(v);
const uint pp2 = previousPowerOfTwo(v);
if (np2 - v <= v - pp2)
{
return np2;
}
else
{
return pp2;
}
}
}
Texture::Texture() : m(NULL)
Texture::Texture() : m(new Texture::Private())
{
}
Texture::Texture(const Texture & tex) : m(tex.m)
{
m->addRef();
}
Texture::~Texture()
{
delete m;
m->release();
m = NULL;
}
void Texture::operator=(const Texture & tex)
@ -46,15 +78,56 @@ void Texture::operator=(const Texture & tex)
m->release();
}
bool Texture::load(const char * fileName)
void Texture::detach()
{
// @@ Not implemented.
return false;
if (m->refCount() > 1)
{
m = new Texture::Private(*m);
m->addRef();
nvDebugCheck(m->refCount() == 1);
}
}
void Texture::setType(TextureType type)
{
m->type = type;
if (m->type != type)
{
detach();
m->type = type;
}
}
void Texture::setWrapMode(WrapMode wrapMode)
{
if (m->wrapMode != wrapMode)
{
detach();
m->wrapMode = wrapMode;
}
}
void Texture::setAlphaMode(AlphaMode alphaMode)
{
if (m->alphaMode != alphaMode)
{
detach();
m->alphaMode = alphaMode;
}
}
void Texture::setNormalMap(bool isNormalMap)
{
if (m->isNormalMap != isNormalMap)
{
detach();
m->isNormalMap = isNormalMap;
}
}
bool Texture::load(const char * fileName)
{
// @@ Not implemented.
return false;
}
void Texture::setTexture2D(InputFormat format, int w, int h, int idx, void * data)
@ -62,20 +135,182 @@ void Texture::setTexture2D(InputFormat format, int w, int h, int idx, void * dat
// @@ Not implemented.
}
void Texture::resize(int w, int h, ResizeFilter filter)
{
// if cubemap, make sure w==h.s
// @@ Not implemented.
if (m->imageArray.count() > 0)
{
if (w == m->imageArray[0].width() && h == m->imageArray[0].height()) return;
}
// @TODO: if cubemap, make sure w == h.
detach();
foreach(i, m->imageArray)
{
FloatImage::WrapMode wrapMode = (FloatImage::WrapMode)m->wrapMode;
if (m->alphaMode == AlphaMode_Transparency)
{
if (filter == ResizeFilter_Box)
{
BoxFilter filter;
m->imageArray[i].resize(filter, w, h, wrapMode, 3);
}
else if (filter == ResizeFilter_Triangle)
{
TriangleFilter filter;
m->imageArray[i].resize(filter, w, h, wrapMode, 3);
}
else if (filter == ResizeFilter_Kaiser)
{
//KaiserFilter filter(inputOptions.kaiserWidth);
//filter.setParameters(inputOptions.kaiserAlpha, inputOptions.kaiserStretch);
KaiserFilter filter(3);
m->imageArray[i].resize(filter, w, h, wrapMode, 3);
}
else //if (filter == ResizeFilter_Mitchell)
{
nvDebugCheck(filter == ResizeFilter_Mitchell);
MitchellFilter filter;
m->imageArray[i].resize(filter, w, h, wrapMode, 3);
}
}
else
{
if (filter == ResizeFilter_Box)
{
BoxFilter filter;
m->imageArray[i].resize(filter, w, h, wrapMode);
}
else if (filter == ResizeFilter_Triangle)
{
TriangleFilter filter;
m->imageArray[i].resize(filter, w, h, wrapMode);
}
else if (filter == ResizeFilter_Kaiser)
{
//KaiserFilter filter(inputOptions.kaiserWidth);
//filter.setParameters(inputOptions.kaiserAlpha, inputOptions.kaiserStretch);
KaiserFilter filter(3);
m->imageArray[i].resize(filter, w, h, wrapMode);
}
else //if (filter == ResizeFilter_Mitchell)
{
nvDebugCheck(filter == ResizeFilter_Mitchell);
MitchellFilter filter;
m->imageArray[i].resize(filter, w, h, wrapMode);
}
}
}
}
void Texture::resize(int maxExtent, RoundMode roundMode, ResizeFilter filter)
{
if (m->imageArray.count() > 0)
{
int w = m->imageArray[0].width();
int h = m->imageArray[0].height();
nvDebugCheck(w > 0);
nvDebugCheck(h > 0);
if (roundMode != RoundMode_None)
{
// rounded max extent should never be higher than original max extent.
maxExtent = previousPowerOfTwo(maxExtent);
}
// Scale extents without changing aspect ratio.
uint maxwh = max(w, h);
if (maxExtent != 0 && maxwh > maxExtent)
{
w = max((w * maxExtent) / maxwh, 1U);
h = max((h * maxExtent) / maxwh, 1U);
}
// Round to power of two.
if (roundMode == RoundMode_ToNextPowerOfTwo)
{
w = nextPowerOfTwo(w);
h = nextPowerOfTwo(h);
}
else if (roundMode == RoundMode_ToNearestPowerOfTwo)
{
w = nearestPowerOfTwo(w);
h = nearestPowerOfTwo(h);
}
else if (roundMode == RoundMode_ToPreviousPowerOfTwo)
{
w = previousPowerOfTwo(w);
h = previousPowerOfTwo(h);
}
resize(w, h, filter);
}
}
bool Texture::buildNextMipmap(MipmapFilter filter)
{
// @@ Not implemented.
detach();
foreach(i, m->imageArray)
{
FloatImage::WrapMode wrapMode = (FloatImage::WrapMode)m->wrapMode;
if (m->alphaMode == AlphaMode_Transparency)
{
if (filter == MipmapFilter_Box)
{
BoxFilter filter;
m->imageArray[i].downSample(filter, wrapMode, 3);
}
else if (filter == MipmapFilter_Triangle)
{
TriangleFilter filter;
m->imageArray[i].downSample(filter, wrapMode, 3);
}
else if (filter == MipmapFilter_Kaiser)
{
nvDebugCheck(filter == MipmapFilter_Kaiser);
//KaiserFilter filter(inputOptions.kaiserWidth);
//filter.setParameters(inputOptions.kaiserAlpha, inputOptions.kaiserStretch);
KaiserFilter filter(3);
m->imageArray[i].downSample(filter, wrapMode, 3);
}
}
else
{
if (filter == MipmapFilter_Box)
{
m->imageArray[i].fastDownSample();
}
else if (filter == MipmapFilter_Triangle)
{
TriangleFilter filter;
m->imageArray[i].downSample(filter, wrapMode);
}
else //if (filter == MipmapFilter_Kaiser)
{
nvDebugCheck(filter == MipmapFilter_Kaiser);
//KaiserFilter filter(inputOptions.kaiserWidth);
//filter.setParameters(inputOptions.kaiserAlpha, inputOptions.kaiserStretch);
KaiserFilter filter(3);
m->imageArray[i].downSample(filter, wrapMode);
}
}
}
}
// Color transforms.
void Texture::toLinear(float gamma)
{
if (equal(gamma, 1.0f)) return;
detach();
foreach(i, m->imageArray)
{
m->imageArray[i].toLinear(0, 3, gamma);
@ -84,6 +319,10 @@ void Texture::toLinear(float gamma)
void Texture::toGamma(float gamma)
{
if (equal(gamma, 1.0f)) return;
detach();
foreach(i, m->imageArray)
{
m->imageArray[i].toGamma(0, 3, gamma);
@ -92,11 +331,28 @@ void Texture::toGamma(float gamma)
void Texture::transform(const float w0[4], const float w1[4], const float w2[4], const float w3[4], const float offset[4])
{
// @@ Not implemented.
detach();
Matrix xform(
Vector4(w0[0], w0[1], w0[2], w0[3]),
Vector4(w1[0], w1[1], w1[2], w1[3]),
Vector4(w2[0], w2[1], w2[2], w2[3]),
Vector4(w3[0], w3[1], w3[2], w3[3]));
Vector4 voffset(offset[0], offset[1], offset[2], offset[3]);
foreach(i, m->imageArray)
{
m->imageArray[i].transform(0, xform, voffset);
}
}
void Texture::swizzle(int r, int g, int b, int a)
{
if (r == 0 && g == 1 && b == 2 && a == 3) return;
detach();
foreach(i, m->imageArray)
{
m->imageArray[i].swizzle(0, r, g, b, a);
@ -105,14 +361,20 @@ void Texture::swizzle(int r, int g, int b, int a)
void Texture::scaleBias(int channel, float scale, float bias)
{
if (equal(scale, 1.0f) && equal(bias, 0.0f)) return;
detach();
foreach(i, m->imageArray)
{
m->imageArray[i].scaleBias(channel, 1, scale, bias);
}
}
void Texture::normalize()
void Texture::normalizeNormals()
{
detach();
foreach(i, m->imageArray)
{
m->imageArray[i].normalize(0);
@ -121,11 +383,18 @@ void Texture::normalize()
void Texture::blend(float r, float g, float b, float a)
{
// @@ Not implemented.
detach();
foreach(i, m->imageArray)
{
// @@ Not implemented.
}
}
void Texture::premultiplyAlpha()
{
detach();
// @@ Not implemented.
}

@ -37,7 +37,28 @@ namespace nvtt
struct Texture::Private : public nv::RefCounted
{
Private()
{
type = TextureType_2D;
wrapMode = WrapMode_Mirror;
alphaMode = AlphaMode_None;
isNormalMap = false;
}
Private(const Private & p)
{
type = p.type;
wrapMode = p.wrapMode;
alphaMode = p.alphaMode;
isNormalMap = p.isNormalMap;
imageArray = p.imageArray;
}
TextureType type;
WrapMode wrapMode;
AlphaMode alphaMode;
bool isNormalMap;
nv::Array<nv::FloatImage> imageArray;
};

@ -246,7 +246,7 @@ namespace nvtt
// Set gamma settings.
NVTT_API void setGamma(float inputGamma, float outputGamma);
// Set texture wrappign mode.
// Set texture wrapping mode.
NVTT_API void setWrapMode(WrapMode mode);
// Set mipmapping options.
@ -357,8 +357,6 @@ namespace nvtt
// Estimate the size of compressing the input with the given options.
NVTT_API int estimateSize(const InputOptions & inputOptions, const CompressionOptions & compressionOptions) const;
NVTT_API void outputCompressed(const Texture & tex, const OutputOptions & outputOptions);
NVTT_API Texture createTexture();
};
@ -375,13 +373,19 @@ namespace nvtt
NVTT_API void operator=(const Texture & tex);
NVTT_API bool load(const char * fileName); // @@ Input callbacks?
// Texture parameters.
NVTT_API void setType(TextureType type);
NVTT_API void setWrapMode(WrapMode mode);
NVTT_API void setAlphaMode(AlphaMode alphaMode);
NVTT_API void setNormalMap(bool isNormalMap);
// Texture data.
NVTT_API bool load(const char * fileName);
NVTT_API void setTexture2D(InputFormat format, int w, int h, int idx, void * data);
// Resizing
// Resizing methods.
NVTT_API void resize(int w, int h, ResizeFilter filter);
NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter);
NVTT_API bool buildNextMipmap(MipmapFilter filter);
// Color transforms.
@ -390,11 +394,21 @@ namespace nvtt
NVTT_API void transform(const float w0[4], const float w1[4], const float w2[4], const float w3[4], const float offset[4]);
NVTT_API void swizzle(int r, int g, int b, int a);
NVTT_API void scaleBias(int channel, float scale, float bias);
NVTT_API void normalize();
NVTT_API void blend(float r, float g, float b, float a);
NVTT_API void premultiplyAlpha();
NVTT_API void toGreyScale(float redScale, float greenScale, float blueScale, float alphaScale);
// Set normal map options.
NVTT_API void toNormalMap(float sm, float medium, float big, float large);
NVTT_API void toHeightMap();
NVTT_API void normalizeNormals();
// Compress.
NVTT_API void process(const CompressionOptions & compressionOptions, const OutputOptions & outputOptions);
private:
void detach();
struct Private;
Private * m;
};

@ -43,7 +43,9 @@ int main(int argc, char *argv[])
{
nvtt::Texture tmp = texture;
tmp.toGamma(gamma);
//tmp.compress(compressionOptions, outputOptions);
// context.process(tmp, compressionOptions, outputOptions);
// tmp.process(compressionOptions, outputOptions);
}
return EXIT_SUCCESS;

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