Some more progress in the imperative API.
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0f5a5e5d24
commit
a28ebb4ccf
@ -286,6 +286,11 @@ int Compressor::estimateSize(const InputOptions & inputOptions, const Compressio
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return m.estimateSize(inputOptions.m, compressionOptions.m);
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}
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/// Estimate the size of compressing the input with the given options.
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Texture Compressor::createTexture()
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{
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return *new Texture();
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}
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@ -23,20 +23,52 @@
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#include "Texture.h"
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#include <nvmath/Vector.h>
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#include <nvmath/Matrix.h>
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#include <nvimage/Filter.h>
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using namespace nv;
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using namespace nvtt;
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namespace
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{
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// 1 -> 1, 2 -> 2, 3 -> 2, 4 -> 4, 5 -> 4, ...
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static uint previousPowerOfTwo(const uint v)
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{
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return nextPowerOfTwo(v + 1) / 2;
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}
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Texture::Texture() : m(NULL)
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static uint nearestPowerOfTwo(const uint v)
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{
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const uint np2 = nextPowerOfTwo(v);
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const uint pp2 = previousPowerOfTwo(v);
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if (np2 - v <= v - pp2)
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{
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return np2;
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}
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else
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{
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return pp2;
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}
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}
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}
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Texture::Texture() : m(new Texture::Private())
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{
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}
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Texture::Texture(const Texture & tex) : m(tex.m)
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{
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m->addRef();
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}
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Texture::~Texture()
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{
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delete m;
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m->release();
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m = NULL;
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}
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void Texture::operator=(const Texture & tex)
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@ -46,36 +78,239 @@ void Texture::operator=(const Texture & tex)
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m->release();
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}
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bool Texture::load(const char * fileName)
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void Texture::detach()
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{
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// @@ Not implemented.
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return false;
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if (m->refCount() > 1)
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{
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m = new Texture::Private(*m);
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m->addRef();
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nvDebugCheck(m->refCount() == 1);
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}
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}
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void Texture::setType(TextureType type)
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{
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if (m->type != type)
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{
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detach();
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m->type = type;
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}
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}
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void Texture::setWrapMode(WrapMode wrapMode)
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{
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if (m->wrapMode != wrapMode)
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{
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detach();
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m->wrapMode = wrapMode;
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}
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}
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void Texture::setAlphaMode(AlphaMode alphaMode)
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{
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if (m->alphaMode != alphaMode)
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{
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detach();
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m->alphaMode = alphaMode;
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}
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}
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void Texture::setNormalMap(bool isNormalMap)
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{
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if (m->isNormalMap != isNormalMap)
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{
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detach();
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m->isNormalMap = isNormalMap;
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}
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}
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bool Texture::load(const char * fileName)
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{
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// @@ Not implemented.
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return false;
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}
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void Texture::setTexture2D(InputFormat format, int w, int h, int idx, void * data)
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{
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// @@ Not implemented.
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}
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void Texture::resize(int w, int h, ResizeFilter filter)
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{
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// if cubemap, make sure w==h.s
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// @@ Not implemented.
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if (m->imageArray.count() > 0)
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{
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if (w == m->imageArray[0].width() && h == m->imageArray[0].height()) return;
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}
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// @TODO: if cubemap, make sure w == h.
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detach();
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foreach(i, m->imageArray)
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{
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FloatImage::WrapMode wrapMode = (FloatImage::WrapMode)m->wrapMode;
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if (m->alphaMode == AlphaMode_Transparency)
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{
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if (filter == ResizeFilter_Box)
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{
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BoxFilter filter;
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m->imageArray[i].resize(filter, w, h, wrapMode, 3);
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}
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else if (filter == ResizeFilter_Triangle)
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{
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TriangleFilter filter;
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m->imageArray[i].resize(filter, w, h, wrapMode, 3);
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}
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else if (filter == ResizeFilter_Kaiser)
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{
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//KaiserFilter filter(inputOptions.kaiserWidth);
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//filter.setParameters(inputOptions.kaiserAlpha, inputOptions.kaiserStretch);
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KaiserFilter filter(3);
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m->imageArray[i].resize(filter, w, h, wrapMode, 3);
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}
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else //if (filter == ResizeFilter_Mitchell)
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{
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nvDebugCheck(filter == ResizeFilter_Mitchell);
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MitchellFilter filter;
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m->imageArray[i].resize(filter, w, h, wrapMode, 3);
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}
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}
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else
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{
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if (filter == ResizeFilter_Box)
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{
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BoxFilter filter;
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m->imageArray[i].resize(filter, w, h, wrapMode);
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}
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else if (filter == ResizeFilter_Triangle)
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{
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TriangleFilter filter;
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m->imageArray[i].resize(filter, w, h, wrapMode);
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}
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else if (filter == ResizeFilter_Kaiser)
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{
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//KaiserFilter filter(inputOptions.kaiserWidth);
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//filter.setParameters(inputOptions.kaiserAlpha, inputOptions.kaiserStretch);
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KaiserFilter filter(3);
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m->imageArray[i].resize(filter, w, h, wrapMode);
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}
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else //if (filter == ResizeFilter_Mitchell)
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{
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nvDebugCheck(filter == ResizeFilter_Mitchell);
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MitchellFilter filter;
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m->imageArray[i].resize(filter, w, h, wrapMode);
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}
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}
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}
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}
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void Texture::resize(int maxExtent, RoundMode roundMode, ResizeFilter filter)
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{
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if (m->imageArray.count() > 0)
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{
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int w = m->imageArray[0].width();
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int h = m->imageArray[0].height();
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nvDebugCheck(w > 0);
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nvDebugCheck(h > 0);
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if (roundMode != RoundMode_None)
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{
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// rounded max extent should never be higher than original max extent.
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maxExtent = previousPowerOfTwo(maxExtent);
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}
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// Scale extents without changing aspect ratio.
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uint maxwh = max(w, h);
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if (maxExtent != 0 && maxwh > maxExtent)
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{
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w = max((w * maxExtent) / maxwh, 1U);
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h = max((h * maxExtent) / maxwh, 1U);
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}
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// Round to power of two.
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if (roundMode == RoundMode_ToNextPowerOfTwo)
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{
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w = nextPowerOfTwo(w);
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h = nextPowerOfTwo(h);
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}
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else if (roundMode == RoundMode_ToNearestPowerOfTwo)
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{
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w = nearestPowerOfTwo(w);
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h = nearestPowerOfTwo(h);
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}
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else if (roundMode == RoundMode_ToPreviousPowerOfTwo)
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{
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w = previousPowerOfTwo(w);
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h = previousPowerOfTwo(h);
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}
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resize(w, h, filter);
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}
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}
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bool Texture::buildNextMipmap(MipmapFilter filter)
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{
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// @@ Not implemented.
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detach();
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foreach(i, m->imageArray)
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{
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FloatImage::WrapMode wrapMode = (FloatImage::WrapMode)m->wrapMode;
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if (m->alphaMode == AlphaMode_Transparency)
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{
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if (filter == MipmapFilter_Box)
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{
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BoxFilter filter;
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m->imageArray[i].downSample(filter, wrapMode, 3);
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}
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else if (filter == MipmapFilter_Triangle)
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{
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TriangleFilter filter;
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m->imageArray[i].downSample(filter, wrapMode, 3);
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}
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else if (filter == MipmapFilter_Kaiser)
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{
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nvDebugCheck(filter == MipmapFilter_Kaiser);
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//KaiserFilter filter(inputOptions.kaiserWidth);
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//filter.setParameters(inputOptions.kaiserAlpha, inputOptions.kaiserStretch);
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KaiserFilter filter(3);
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m->imageArray[i].downSample(filter, wrapMode, 3);
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}
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}
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else
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{
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if (filter == MipmapFilter_Box)
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{
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m->imageArray[i].fastDownSample();
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}
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else if (filter == MipmapFilter_Triangle)
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{
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TriangleFilter filter;
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m->imageArray[i].downSample(filter, wrapMode);
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}
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else //if (filter == MipmapFilter_Kaiser)
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{
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nvDebugCheck(filter == MipmapFilter_Kaiser);
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//KaiserFilter filter(inputOptions.kaiserWidth);
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//filter.setParameters(inputOptions.kaiserAlpha, inputOptions.kaiserStretch);
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KaiserFilter filter(3);
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m->imageArray[i].downSample(filter, wrapMode);
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}
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}
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}
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}
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// Color transforms.
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void Texture::toLinear(float gamma)
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{
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if (equal(gamma, 1.0f)) return;
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detach();
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foreach(i, m->imageArray)
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{
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m->imageArray[i].toLinear(0, 3, gamma);
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@ -84,6 +319,10 @@ void Texture::toLinear(float gamma)
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void Texture::toGamma(float gamma)
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{
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if (equal(gamma, 1.0f)) return;
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detach();
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foreach(i, m->imageArray)
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{
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m->imageArray[i].toGamma(0, 3, gamma);
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@ -92,11 +331,28 @@ void Texture::toGamma(float gamma)
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void Texture::transform(const float w0[4], const float w1[4], const float w2[4], const float w3[4], const float offset[4])
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{
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// @@ Not implemented.
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detach();
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Matrix xform(
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Vector4(w0[0], w0[1], w0[2], w0[3]),
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Vector4(w1[0], w1[1], w1[2], w1[3]),
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Vector4(w2[0], w2[1], w2[2], w2[3]),
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Vector4(w3[0], w3[1], w3[2], w3[3]));
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Vector4 voffset(offset[0], offset[1], offset[2], offset[3]);
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foreach(i, m->imageArray)
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{
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m->imageArray[i].transform(0, xform, voffset);
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}
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}
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void Texture::swizzle(int r, int g, int b, int a)
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{
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if (r == 0 && g == 1 && b == 2 && a == 3) return;
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detach();
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foreach(i, m->imageArray)
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{
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m->imageArray[i].swizzle(0, r, g, b, a);
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@ -105,14 +361,20 @@ void Texture::swizzle(int r, int g, int b, int a)
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void Texture::scaleBias(int channel, float scale, float bias)
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{
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if (equal(scale, 1.0f) && equal(bias, 0.0f)) return;
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detach();
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foreach(i, m->imageArray)
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{
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m->imageArray[i].scaleBias(channel, 1, scale, bias);
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}
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}
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void Texture::normalize()
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void Texture::normalizeNormals()
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{
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detach();
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foreach(i, m->imageArray)
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{
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m->imageArray[i].normalize(0);
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@ -120,12 +382,19 @@ void Texture::normalize()
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}
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void Texture::blend(float r, float g, float b, float a)
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{
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detach();
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foreach(i, m->imageArray)
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{
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// @@ Not implemented.
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}
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}
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void Texture::premultiplyAlpha()
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{
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detach();
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// @@ Not implemented.
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}
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@ -37,7 +37,28 @@ namespace nvtt
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struct Texture::Private : public nv::RefCounted
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{
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Private()
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{
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type = TextureType_2D;
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wrapMode = WrapMode_Mirror;
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alphaMode = AlphaMode_None;
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isNormalMap = false;
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}
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Private(const Private & p)
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{
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type = p.type;
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wrapMode = p.wrapMode;
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alphaMode = p.alphaMode;
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isNormalMap = p.isNormalMap;
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imageArray = p.imageArray;
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}
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TextureType type;
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WrapMode wrapMode;
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AlphaMode alphaMode;
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bool isNormalMap;
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nv::Array<nv::FloatImage> imageArray;
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};
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@ -246,7 +246,7 @@ namespace nvtt
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// Set gamma settings.
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NVTT_API void setGamma(float inputGamma, float outputGamma);
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// Set texture wrappign mode.
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// Set texture wrapping mode.
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NVTT_API void setWrapMode(WrapMode mode);
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// Set mipmapping options.
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@ -357,8 +357,6 @@ namespace nvtt
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// Estimate the size of compressing the input with the given options.
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NVTT_API int estimateSize(const InputOptions & inputOptions, const CompressionOptions & compressionOptions) const;
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NVTT_API void outputCompressed(const Texture & tex, const OutputOptions & outputOptions);
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NVTT_API Texture createTexture();
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};
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@ -375,13 +373,19 @@ namespace nvtt
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NVTT_API void operator=(const Texture & tex);
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NVTT_API bool load(const char * fileName); // @@ Input callbacks?
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// Texture parameters.
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NVTT_API void setType(TextureType type);
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NVTT_API void setWrapMode(WrapMode mode);
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NVTT_API void setAlphaMode(AlphaMode alphaMode);
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NVTT_API void setNormalMap(bool isNormalMap);
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// Texture data.
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NVTT_API bool load(const char * fileName);
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NVTT_API void setTexture2D(InputFormat format, int w, int h, int idx, void * data);
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// Resizing
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// Resizing methods.
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NVTT_API void resize(int w, int h, ResizeFilter filter);
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NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter);
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NVTT_API bool buildNextMipmap(MipmapFilter filter);
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// Color transforms.
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@ -390,11 +394,21 @@ namespace nvtt
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NVTT_API void transform(const float w0[4], const float w1[4], const float w2[4], const float w3[4], const float offset[4]);
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NVTT_API void swizzle(int r, int g, int b, int a);
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NVTT_API void scaleBias(int channel, float scale, float bias);
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NVTT_API void normalize();
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NVTT_API void blend(float r, float g, float b, float a);
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NVTT_API void premultiplyAlpha();
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NVTT_API void toGreyScale(float redScale, float greenScale, float blueScale, float alphaScale);
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// Set normal map options.
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NVTT_API void toNormalMap(float sm, float medium, float big, float large);
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NVTT_API void toHeightMap();
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NVTT_API void normalizeNormals();
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// Compress.
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NVTT_API void process(const CompressionOptions & compressionOptions, const OutputOptions & outputOptions);
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private:
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void detach();
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struct Private;
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Private * m;
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};
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@ -43,7 +43,9 @@ int main(int argc, char *argv[])
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{
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nvtt::Texture tmp = texture;
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tmp.toGamma(gamma);
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//tmp.compress(compressionOptions, outputOptions);
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// context.process(tmp, compressionOptions, outputOptions);
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// tmp.process(compressionOptions, outputOptions);
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}
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return EXIT_SUCCESS;
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