From a3f8eb499ac5e50300388f94db1c9d456efd4ab9 Mon Sep 17 00:00:00 2001 From: "castano@gmail.com" Date: Tue, 15 Oct 2013 19:08:59 +0000 Subject: [PATCH] Created wiki page through web user interface. --- wiki/D3D11TextureFormats.wiki | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 wiki/D3D11TextureFormats.wiki diff --git a/wiki/D3D11TextureFormats.wiki b/wiki/D3D11TextureFormats.wiki new file mode 100644 index 0000000..071452f --- /dev/null +++ b/wiki/D3D11TextureFormats.wiki @@ -0,0 +1,28 @@ +#summary D3D11 Texture Formats + += Introduction = + +The best documentation for the new D3D11 formats is in the OpenGL BPTC spec: + +http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt + +A good overview is available at: + +http://www.reedbeta.com/blog/2012/02/12/understanding-bcn-texture-compression-formats/ + + += Compressors = + + * NVIDIA Compressors written by Walt Donovan: + +https://code.google.com/p/nvidia-texture-tools/downloads/detail?name=bc6h_export.zip +https://code.google.com/p/nvidia-texture-tools/downloads/detail?name=bc7_export.zip + + * Volition GPU Compressor: + +https://github.com/volition-inc/bc7_gpu + + * http://gamma.cs.unc.edu/FasTC/ + + +