DXT1a single color compressor. Fixes issue 131.
Init single color tables at startup.
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@ -383,8 +383,7 @@ Vec4 ClusterFit::SolveLeastSquares( Vec4& start, Vec4& end ) const
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// clamp to the grid
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Vec4 const grid( 31.0f, 63.0f, 31.0f, 0.0f );
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// Vec4 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f, 0.0f );
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Vec4 const gridrcp( 0.03227752766457f, 0.01583151765563f, 0.03227752766457f, 0.0f ); // IC: use approximate grid fitting.
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Vec4 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f, 0.0f );
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Vec4 const onethird = VEC4_CONST( 1.0f/3.0f );
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Vec4 const twothirds = VEC4_CONST( 2.0f/3.0f );
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a = Truncate( MultiplyAdd( grid, a, half ) )*gridrcp;
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@ -459,8 +458,7 @@ float ClusterFit::SolveLeastSquares( Vec3& start, Vec3& end ) const
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// clamp to the grid
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Vec3 const grid( 31.0f, 63.0f, 31.0f );
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//Vec3 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f );
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Vec3 const gridrcp(0.03227752766457f, 0.01583151765563f, 0.03227752766457f); // IC: use approximate grid fitting.
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Vec3 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f );
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Vec3 const half( 0.5f );
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a = Floor( grid*a + half )*gridrcp;
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b = Floor( grid*b + half )*gridrcp;
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