Apply patch to update C# wraper. Fixes issue 184.
This commit is contained in:
parent
f705b2eaa1
commit
ac87eefa6d
@ -421,9 +421,19 @@ namespace Nvidia.TextureTools
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public class OutputOptions
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{
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#region Delegates
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public delegate void ErrorHandler(Error error);
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private delegate void WriteDataDelegate(IntPtr data, int size);
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private delegate void ImageDelegate(int size, int width, int height, int depth, int face, int miplevel);
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public delegate void ErrorHandler(Error error);
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//[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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//public delegate void InternalErrorHandlerDelegate(Error error);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void BeginImageDelegate(int size, int width, int height, int depth, int face, int miplevel);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate bool WriteDataDelegate(IntPtr data, int size);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void EndImageDelegate();
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#endregion
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#region Bindings
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@ -447,8 +457,8 @@ namespace Nvidia.TextureTools
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[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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private extern static void nvttSetOutputOptionsOutputHeader(IntPtr outputOptions, bool b);
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//[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
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//private extern static void nvttSetOutputOptionsOutputHandler(IntPtr outputOptions, WriteDataDelegate writeData, ImageDelegate image);
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[DllImport("nvtt", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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private extern static void nvttSetOutputOptionsOutputHandler(IntPtr outputOptions, IntPtr beginImage, IntPtr writeData, IntPtr endImage);
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#endregion
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@ -476,7 +486,21 @@ namespace Nvidia.TextureTools
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nvttSetOutputOptionsOutputHeader(options, b);
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}
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// @@ Add OutputHandler interface.
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public void SetOutputHandler(BeginImageDelegate beginImage, WriteDataDelegate writeImage, EndImageDelegate endImage)
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{
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IntPtr ptrBeginImage = IntPtr.Zero;
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IntPtr ptrWriteData = IntPtr.Zero;
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IntPtr ptrEndImage = IntPtr.Zero;
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if (beginImage != null || writeImage != null || endImage != null)
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{
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ptrBeginImage = Marshal.GetFunctionPointerForDelegate(beginImage);
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ptrWriteData = Marshal.GetFunctionPointerForDelegate(writeImage);
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ptrEndImage = Marshal.GetFunctionPointerForDelegate(endImage);
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}
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nvttSetOutputOptionsOutputHandler(options, ptrBeginImage, ptrWriteData, ptrEndImage);
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}
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}
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#endregion
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@ -117,6 +117,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hdrtest", "hdrtest\hdrtest.
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{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hlslparser", "hlslparser\hlslparser.vcproj", "{FEBA8AE3-0628-4870-B087-05A4974F0729}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bc7", "bc7\bc7.vcproj", "{F974F34B-AF02-4C88-8E1E-85475094EA78}"
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EndProject
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Global
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@ -419,6 +421,26 @@ Global
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{E493E368-A4CF-4A8D-99DD-E128CC3A27EF}.Release-CUDA|Win32.Build.0 = Release|Win32
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{E493E368-A4CF-4A8D-99DD-E128CC3A27EF}.Release-CUDA|x64.ActiveCfg = Release|x64
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{E493E368-A4CF-4A8D-99DD-E128CC3A27EF}.Release-CUDA|x64.Build.0 = Release|x64
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Debug|Win32.ActiveCfg = Debug|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Debug|Win32.Build.0 = Debug|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Debug|x64.ActiveCfg = Debug|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Debug-CUDA|Mixed Platforms.ActiveCfg = Debug|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Debug-CUDA|Mixed Platforms.Build.0 = Debug|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Debug-CUDA|Win32.ActiveCfg = Debug|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Debug-CUDA|Win32.Build.0 = Debug|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Debug-CUDA|x64.ActiveCfg = Debug|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Release|Mixed Platforms.Build.0 = Release|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Release|Win32.ActiveCfg = Release|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Release|Win32.Build.0 = Release|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Release|x64.ActiveCfg = Release|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Release-CUDA|Mixed Platforms.ActiveCfg = Release|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Release-CUDA|Mixed Platforms.Build.0 = Release|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Release-CUDA|Win32.ActiveCfg = Release|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Release-CUDA|Win32.Build.0 = Release|Win32
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{FEBA8AE3-0628-4870-B087-05A4974F0729}.Release-CUDA|x64.ActiveCfg = Release|Win32
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{F974F34B-AF02-4C88-8E1E-85475094EA78}.Debug|Win32.ActiveCfg = Debug|Win32
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{F974F34B-AF02-4C88-8E1E-85475094EA78}.Debug|Win32.Build.0 = Debug|Win32
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{F974F34B-AF02-4C88-8E1E-85475094EA78}.Debug|x64.ActiveCfg = Debug|x64
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@ -1,79 +1,79 @@
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// Copyright (c) 2009-2011 Ignacio Castano <castano@gmail.com>
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// Copyright (c) 2007-2009 NVIDIA Corporation -- Ignacio Castano <icastano@nvidia.com>
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#include "CompressorDX10.h"
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#include "QuickCompressDXT.h"
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#include "OptimalCompressDXT.h"
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#include "nvtt.h"
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#include "nvimage/ColorBlock.h"
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#include "nvimage/BlockDXT.h"
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#include <new> // placement new
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using namespace nv;
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using namespace nvtt;
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void FastCompressorBC4::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI1 * block = new(output) BlockATI1;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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QuickCompress::compressDXT5A(rgba, &block->alpha);
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}
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void FastCompressorBC5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI2 * block = new(output) BlockATI2;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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QuickCompress::compressDXT5A(rgba, &block->x);
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rgba.swizzle(0, 1, 2, 1); // Copy green to alpha
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QuickCompress::compressDXT5A(rgba, &block->y);
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}
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void ProductionCompressorBC4::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI1 * block = new(output) BlockATI1;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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OptimalCompress::compressDXT5A(rgba, &block->alpha);
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}
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void ProductionCompressorBC5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI2 * block = new(output) BlockATI2;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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OptimalCompress::compressDXT5A(rgba, &block->x);
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rgba.swizzle(0, 1, 2, 1); // Copy green to alpha
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OptimalCompress::compressDXT5A(rgba, &block->y);
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}
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#include "CompressorDX10.h"
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#include "QuickCompressDXT.h"
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#include "OptimalCompressDXT.h"
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#include "nvtt.h"
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#include "nvimage/ColorBlock.h"
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#include "nvimage/BlockDXT.h"
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#include <new> // placement new
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using namespace nv;
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using namespace nvtt;
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void FastCompressorBC4::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI1 * block = new(output) BlockATI1;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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QuickCompress::compressDXT5A(rgba, &block->alpha);
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}
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void FastCompressorBC5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI2 * block = new(output) BlockATI2;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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QuickCompress::compressDXT5A(rgba, &block->x);
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rgba.swizzle(0, 1, 2, 1); // Copy green to alpha
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QuickCompress::compressDXT5A(rgba, &block->y);
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}
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void ProductionCompressorBC4::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI1 * block = new(output) BlockATI1;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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OptimalCompress::compressDXT5A(rgba, &block->alpha);
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}
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void ProductionCompressorBC5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI2 * block = new(output) BlockATI2;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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OptimalCompress::compressDXT5A(rgba, &block->x);
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rgba.swizzle(0, 1, 2, 1); // Copy green to alpha
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OptimalCompress::compressDXT5A(rgba, &block->y);
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}
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@ -77,6 +77,8 @@ namespace nvtt
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int version;
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bool srgb;
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bool deleteOutputHandler;
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void * wrapperProxy; // For the C/C# wrapper.
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bool hasValidOutputHandler() const;
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@ -73,8 +73,9 @@ namespace nvtt
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// Supported compression formats.
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// @@ I wish I had distinguished between "formats" and compressors.
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// That is, 'DXT1' is a format 'DXT1a' and 'DXT1n' are DXT1 compressors.
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// That is, 'DXT3' is a format 'DXT3n' is a DXT3 compressor.
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// That is:
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// - 'DXT1' is a format 'DXT1a' and 'DXT1n' are DXT1 compressors.
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// - 'DXT3' is a format 'DXT3n' is a DXT3 compressor.
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// Having multiple enums for the same ids only creates confusion. Clean this up.
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enum Format
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{
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@ -98,13 +99,11 @@ namespace nvtt
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Format_BC4, // ATI1
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Format_BC5, // 3DC, ATI2
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Format_DXT1n, // Not supported on CPU yet.
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Format_CTX1, // Not supported on CPU yet.
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Format_DXT1n, // Not supported.
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Format_CTX1, // Not supported.
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Format_BC6,
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Format_BC7,
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Format_DXT1_Luma,
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};
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// Pixel types. These basically indicate how the output should be interpreted, but do not have any influence over the input. They are only relevant in RGBA mode.
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@ -133,7 +132,6 @@ namespace nvtt
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Decoder_D3D10,
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Decoder_D3D9,
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Decoder_NV5x,
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//Decoder_RSX, // To take advantage of DXT5 bug.
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};
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@ -163,7 +161,7 @@ namespace nvtt
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NVTT_API void setPitchAlignment(int pitchAlignment);
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// @@ I wish this wasn't part of the compression options. Quantization is applied before compression. We don't have compressors with error diffusion.
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NVTT_API void setQuantization(bool colorDithering, bool alphaDithering, bool binaryAlpha, int alphaThreshold = 127);
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NVTT_API void setQuantization(bool colorDithering, bool alphaDithering, bool binaryAlpha, int alphaThreshold = 127); // (Deprecated in NVTT 2.1)
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NVTT_API void setTargetDecoder(Decoder decoder);
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@ -243,7 +241,7 @@ namespace nvtt
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AlphaMode_Premultiplied,
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};
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// Input options. Specify format and layout of the input texture.
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// Input options. Specify format and layout of the input texture. (Deprecated in NVTT 2.1)
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struct InputOptions
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{
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NVTT_FORBID_COPY(InputOptions);
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@ -303,7 +301,7 @@ namespace nvtt
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// Output data. Compressed data is output as soon as it's generated to minimize memory allocations.
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virtual bool writeData(const void * data, int size) = 0;
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// Indicate the end of a the compressed image.
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// Indicate the end of a the compressed image. (New in NVTT 2.1)
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virtual void endImage() = 0;
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};
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@ -363,8 +361,10 @@ namespace nvtt
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NVTT_API void setSrgbFlag(bool b);
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};
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// (New in NVTT 2.1)
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typedef void Task(void * context, int id);
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// (New in NVTT 2.1)
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struct TaskDispatcher
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{
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virtual void dispatch(Task * task, void * context, int count) = 0;
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@ -382,23 +382,23 @@ namespace nvtt
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// Context settings.
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NVTT_API void enableCudaAcceleration(bool enable);
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NVTT_API bool isCudaAccelerationEnabled() const;
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NVTT_API void setTaskDispatcher(TaskDispatcher * disp);
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NVTT_API void setTaskDispatcher(TaskDispatcher * disp); // (New in NVTT 2.1)
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// InputOptions API.
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NVTT_API bool process(const InputOptions & inputOptions, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API int estimateSize(const InputOptions & inputOptions, const CompressionOptions & compressionOptions) const;
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// Surface API.
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// Surface API. (New in NVTT 2.1)
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NVTT_API bool outputHeader(const Surface & img, int mipmapCount, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API bool compress(const Surface & img, int face, int mipmap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API int estimateSize(const Surface & img, int mipmapCount, const CompressionOptions & compressionOptions) const;
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// CubeSurface API.
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// CubeSurface API. (New in NVTT 2.1)
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NVTT_API bool outputHeader(const CubeSurface & cube, int mipmapCount, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API bool compress(const CubeSurface & cube, int mipmap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API int estimateSize(const CubeSurface & cube, int mipmapCount, const CompressionOptions & compressionOptions) const;
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// Raw API.
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// Raw API. (New in NVTT 2.1)
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NVTT_API bool outputHeader(TextureType type, int w, int h, int d, int mipmapCount, bool isNormalMap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API bool compress(int w, int h, int d, int face, int mipmap, const float * rgba, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API int estimateSize(int w, int h, int d, int mipmapCount, const CompressionOptions & compressionOptions) const;
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@ -407,6 +407,7 @@ namespace nvtt
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// "Compressor" is deprecated. This should have been called "Context"
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typedef Compressor Context;
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// (New in NVTT 2.1)
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enum NormalTransform {
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NormalTransform_Orthographic,
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NormalTransform_Stereographic,
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@ -415,6 +416,7 @@ namespace nvtt
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//NormalTransform_DualParaboloid,
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};
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// (New in NVTT 2.1)
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enum ToneMapper {
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ToneMapper_Linear,
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ToneMapper_Reindhart,
|
||||
@ -422,15 +424,8 @@ namespace nvtt
|
||||
ToneMapper_Lightmap,
|
||||
};
|
||||
|
||||
/*enum ChannelMask {
|
||||
R = 0x70000001,
|
||||
G = 0x70000002,
|
||||
B = 0x70000004,
|
||||
A = 0x70000008,
|
||||
};*/
|
||||
|
||||
// A surface is one level of a 2D or 3D texture.
|
||||
// @@ It would be nice to add support for texture borders for correct resizing of tiled textures and constrained DXT compression.
|
||||
// A surface is one level of a 2D or 3D texture. (New in NVTT 2.1)
|
||||
struct Surface
|
||||
{
|
||||
NVTT_API Surface();
|
||||
@ -559,7 +554,7 @@ namespace nvtt
|
||||
};
|
||||
|
||||
|
||||
// Cube layout formats.
|
||||
// Cube layout formats. (New in NVTT 2.1)
|
||||
enum CubeLayout {
|
||||
CubeLayout_VerticalCross,
|
||||
CubeLayout_HorizontalCross,
|
||||
@ -568,6 +563,7 @@ namespace nvtt
|
||||
CubeLayout_LatitudeLongitude
|
||||
};
|
||||
|
||||
// (New in NVTT 2.1)
|
||||
enum EdgeFixup {
|
||||
EdgeFixup_None,
|
||||
EdgeFixup_Stretch,
|
||||
@ -575,7 +571,7 @@ namespace nvtt
|
||||
EdgeFixup_Average,
|
||||
};
|
||||
|
||||
// A CubeSurface is one level of a cube map texture.
|
||||
// A CubeSurface is one level of a cube map texture. (New in NVTT 2.1)
|
||||
struct CubeSurface
|
||||
{
|
||||
NVTT_API CubeSurface();
|
||||
@ -645,6 +641,7 @@ namespace nvtt
|
||||
// Return NVTT version.
|
||||
NVTT_API unsigned int version();
|
||||
|
||||
// Image comparison and error measurement functions. (New in NVTT 2.1)
|
||||
NVTT_API float rmsError(const Surface & reference, const Surface & img);
|
||||
NVTT_API float rmsAlphaError(const Surface & reference, const Surface & img);
|
||||
NVTT_API float cieLabError(const Surface & reference, const Surface & img);
|
||||
|
@ -25,207 +25,269 @@
|
||||
#include "nvtt.h"
|
||||
#include "nvtt_wrapper.h"
|
||||
|
||||
#include "OutputOptions.h"
|
||||
|
||||
// An OutputHandler that sets and calls function pointers, rather than
|
||||
// requiring interfaces to derive from OutputHandler itself
|
||||
struct HandlerProxy : public nvtt::OutputHandler
|
||||
{
|
||||
public:
|
||||
|
||||
HandlerProxy() {}
|
||||
|
||||
nvttBeginImageHandler beginImageHandler;
|
||||
nvttOutputHandler writeDataHandler;
|
||||
nvttEndImageHandler endImageHandler;
|
||||
|
||||
virtual void beginImage(int size, int width, int height, int depth, int face, int miplevel)
|
||||
{
|
||||
if (beginImageHandler != NULL)
|
||||
{
|
||||
beginImageHandler(size, width, height, depth, face, miplevel);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
virtual bool writeData(const void * data, int size)
|
||||
{
|
||||
if (writeDataHandler != NULL)
|
||||
{
|
||||
return writeDataHandler(data, size);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual void endImage()
|
||||
{
|
||||
if (endImageHandler != NULL)
|
||||
{
|
||||
endImageHandler();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// InputOptions class.
|
||||
NvttInputOptions * nvttCreateInputOptions()
|
||||
{
|
||||
return new nvtt::InputOptions();
|
||||
return new nvtt::InputOptions();
|
||||
}
|
||||
|
||||
void nvttDestroyInputOptions(NvttInputOptions * inputOptions)
|
||||
{
|
||||
delete inputOptions;
|
||||
delete inputOptions;
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsTextureLayout(NvttInputOptions * inputOptions, NvttTextureType type, int w, int h, int d)
|
||||
{
|
||||
inputOptions->setTextureLayout((nvtt::TextureType)type, w, h, d);
|
||||
inputOptions->setTextureLayout((nvtt::TextureType)type, w, h, d);
|
||||
}
|
||||
|
||||
void nvttResetInputOptionsTextureLayout(NvttInputOptions * inputOptions)
|
||||
{
|
||||
inputOptions->resetTextureLayout();
|
||||
inputOptions->resetTextureLayout();
|
||||
}
|
||||
|
||||
NvttBoolean nvttSetInputOptionsMipmapData(NvttInputOptions * inputOptions, const void * data, int w, int h, int d, int face, int mipmap)
|
||||
{
|
||||
return (NvttBoolean)inputOptions->setMipmapData(data, w, h, d, face, mipmap);
|
||||
return (NvttBoolean)inputOptions->setMipmapData(data, w, h, d, face, mipmap);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsFormat(NvttInputOptions * inputOptions, NvttInputFormat format)
|
||||
{
|
||||
inputOptions->setFormat((nvtt::InputFormat)format);
|
||||
inputOptions->setFormat((nvtt::InputFormat)format);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsAlphaMode(NvttInputOptions * inputOptions, NvttAlphaMode alphaMode)
|
||||
{
|
||||
inputOptions->setAlphaMode((nvtt::AlphaMode)alphaMode);
|
||||
inputOptions->setAlphaMode((nvtt::AlphaMode)alphaMode);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsGamma(NvttInputOptions * inputOptions, float inputGamma, float outputGamma)
|
||||
{
|
||||
inputOptions->setGamma(inputGamma, outputGamma);
|
||||
inputOptions->setGamma(inputGamma, outputGamma);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsWrapMode(NvttInputOptions * inputOptions, NvttWrapMode mode)
|
||||
{
|
||||
inputOptions->setWrapMode((nvtt::WrapMode)mode);
|
||||
inputOptions->setWrapMode((nvtt::WrapMode)mode);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsMipmapFilter(NvttInputOptions * inputOptions, NvttMipmapFilter filter)
|
||||
{
|
||||
inputOptions->setMipmapFilter((nvtt::MipmapFilter)filter);
|
||||
inputOptions->setMipmapFilter((nvtt::MipmapFilter)filter);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsMipmapGeneration(NvttInputOptions * inputOptions, NvttBoolean enabled, int maxLevel)
|
||||
{
|
||||
inputOptions->setMipmapGeneration(enabled != NVTT_False, maxLevel);
|
||||
inputOptions->setMipmapGeneration(enabled != NVTT_False, maxLevel);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsKaiserParameters(NvttInputOptions * inputOptions, float width, float alpha, float stretch)
|
||||
{
|
||||
inputOptions->setKaiserParameters(width, alpha, stretch);
|
||||
inputOptions->setKaiserParameters(width, alpha, stretch);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsNormalMap(NvttInputOptions * inputOptions, NvttBoolean b)
|
||||
{
|
||||
inputOptions->setNormalMap(b != NVTT_False);
|
||||
inputOptions->setNormalMap(b != NVTT_False);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsConvertToNormalMap(NvttInputOptions * inputOptions, NvttBoolean convert)
|
||||
{
|
||||
inputOptions->setConvertToNormalMap(convert != NVTT_False);
|
||||
inputOptions->setConvertToNormalMap(convert != NVTT_False);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsHeightEvaluation(NvttInputOptions * inputOptions, float redScale, float greenScale, float blueScale, float alphaScale)
|
||||
{
|
||||
inputOptions->setHeightEvaluation(redScale, greenScale, blueScale, alphaScale);
|
||||
inputOptions->setHeightEvaluation(redScale, greenScale, blueScale, alphaScale);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsNormalFilter(NvttInputOptions * inputOptions, float small, float medium, float big, float large)
|
||||
{
|
||||
inputOptions->setNormalFilter(small, medium, big, large);
|
||||
inputOptions->setNormalFilter(small, medium, big, large);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsNormalizeMipmaps(NvttInputOptions * inputOptions, NvttBoolean b)
|
||||
{
|
||||
inputOptions->setNormalizeMipmaps(b != NVTT_False);
|
||||
inputOptions->setNormalizeMipmaps(b != NVTT_False);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsMaxExtents(NvttInputOptions * inputOptions, int dim)
|
||||
{
|
||||
inputOptions->setMaxExtents(dim);
|
||||
inputOptions->setMaxExtents(dim);
|
||||
}
|
||||
|
||||
void nvttSetInputOptionsRoundMode(NvttInputOptions * inputOptions, NvttRoundMode mode)
|
||||
{
|
||||
inputOptions->setRoundMode((nvtt::RoundMode)mode);
|
||||
inputOptions->setRoundMode((nvtt::RoundMode)mode);
|
||||
}
|
||||
|
||||
|
||||
// CompressionOptions class.
|
||||
NvttCompressionOptions * nvttCreateCompressionOptions()
|
||||
{
|
||||
return new nvtt::CompressionOptions();
|
||||
return new nvtt::CompressionOptions();
|
||||
}
|
||||
|
||||
void nvttDestroyCompressionOptions(NvttCompressionOptions * compressionOptions)
|
||||
{
|
||||
delete compressionOptions;
|
||||
delete compressionOptions;
|
||||
}
|
||||
|
||||
void nvttSetCompressionOptionsFormat(NvttCompressionOptions * compressionOptions, NvttFormat format)
|
||||
{
|
||||
compressionOptions->setFormat((nvtt::Format)format);
|
||||
compressionOptions->setFormat((nvtt::Format)format);
|
||||
}
|
||||
|
||||
void nvttSetCompressionOptionsQuality(NvttCompressionOptions * compressionOptions, NvttQuality quality)
|
||||
{
|
||||
compressionOptions->setQuality((nvtt::Quality)quality);
|
||||
compressionOptions->setQuality((nvtt::Quality)quality);
|
||||
}
|
||||
|
||||
void nvttSetCompressionOptionsColorWeights(NvttCompressionOptions * compressionOptions, float red, float green, float blue, float alpha)
|
||||
{
|
||||
compressionOptions->setColorWeights(red, green, blue, alpha);
|
||||
compressionOptions->setColorWeights(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
/*void nvttEnableCompressionOptionsCudaCompression(NvttCompressionOptions * compressionOptions, NvttBoolean enable)
|
||||
{
|
||||
compressionOptions->enableCudaCompression(enable != NVTT_False);
|
||||
compressionOptions->enableCudaCompression(enable != NVTT_False);
|
||||
}*/
|
||||
|
||||
void nvttSetCompressionOptionsPixelFormat(NvttCompressionOptions * compressionOptions, unsigned int bitcount, unsigned int rmask, unsigned int gmask, unsigned int bmask, unsigned int amask)
|
||||
{
|
||||
compressionOptions->setPixelFormat(bitcount, rmask, gmask, bmask, amask);
|
||||
compressionOptions->setPixelFormat(bitcount, rmask, gmask, bmask, amask);
|
||||
}
|
||||
|
||||
void nvttSetCompressionOptionsQuantization(NvttCompressionOptions * compressionOptions, NvttBoolean colorDithering, NvttBoolean alphaDithering, NvttBoolean binaryAlpha, int alphaThreshold)
|
||||
{
|
||||
compressionOptions->setQuantization(colorDithering != NVTT_False, alphaDithering != NVTT_False, binaryAlpha != NVTT_False, alphaThreshold);
|
||||
compressionOptions->setQuantization(colorDithering != NVTT_False, alphaDithering != NVTT_False, binaryAlpha != NVTT_False, alphaThreshold);
|
||||
}
|
||||
|
||||
|
||||
// OutputOptions class.
|
||||
NvttOutputOptions * nvttCreateOutputOptions()
|
||||
{
|
||||
return new nvtt::OutputOptions();
|
||||
nvtt::OutputOptions * outputOptions = new nvtt::OutputOptions();
|
||||
HandlerProxy * handlerProxy = new HandlerProxy();
|
||||
|
||||
outputOptions->m.wrapperProxy = handlerProxy;
|
||||
|
||||
return outputOptions;
|
||||
}
|
||||
|
||||
void nvttDestroyOutputOptions(NvttOutputOptions * outputOptions)
|
||||
{
|
||||
delete outputOptions;
|
||||
HandlerProxy * handlerProxy = (HandlerProxy *)outputOptions->m.wrapperProxy;
|
||||
delete handlerProxy;
|
||||
delete outputOptions;
|
||||
}
|
||||
|
||||
void nvttSetOutputOptionsFileName(NvttOutputOptions * outputOptions, const char * fileName)
|
||||
{
|
||||
outputOptions->setFileName(fileName);
|
||||
outputOptions->setFileName(fileName);
|
||||
}
|
||||
|
||||
void nvttSetOutputOptionsOutputHeader(NvttOutputOptions * outputOptions, NvttBoolean b)
|
||||
{
|
||||
outputOptions->setOutputHeader(b != NVTT_False);
|
||||
outputOptions->setOutputHeader(b != NVTT_False);
|
||||
}
|
||||
/*
|
||||
void nvttSetOutputOptionsErrorHandler(NvttOutputOptions * outputOptions, nvttErrorHandler errorHandler)
|
||||
{
|
||||
outputOptions->setErrorHandler(errorHandler);
|
||||
}
|
||||
|
||||
void nvttSetOutputOptionsOutputHandler(NvttOutputOptions * outputOptions, nvttOutputHandler outputHandler, nvttImageHandler imageHandler)
|
||||
{
|
||||
outputOptions->setErrorHandler(errorHandler);
|
||||
}
|
||||
*/
|
||||
|
||||
void nvttSetOutputOptionsOutputHandler(NvttOutputOptions * outputOptions, nvttBeginImageHandler beginImageHandler, nvttOutputHandler writeDataHandler, nvttEndImageHandler endImageHandler)
|
||||
{
|
||||
HandlerProxy * handler = (HandlerProxy *)outputOptions->m.wrapperProxy;
|
||||
|
||||
handler->beginImageHandler = beginImageHandler;
|
||||
handler->writeDataHandler = writeDataHandler;
|
||||
handler->endImageHandler = endImageHandler;
|
||||
|
||||
if(beginImageHandler == NULL && writeDataHandler == NULL && endImageHandler == NULL)
|
||||
{
|
||||
outputOptions->setOutputHandler(NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
outputOptions->setOutputHandler(handler);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Compressor class.
|
||||
NvttCompressor * nvttCreateCompressor()
|
||||
{
|
||||
return new nvtt::Compressor();
|
||||
return new nvtt::Compressor();
|
||||
}
|
||||
|
||||
void nvttDestroyCompressor(NvttCompressor * compressor)
|
||||
{
|
||||
delete compressor;
|
||||
delete compressor;
|
||||
}
|
||||
|
||||
NvttBoolean nvttCompress(const NvttCompressor * compressor, const NvttInputOptions * inputOptions, const NvttCompressionOptions * compressionOptions, const NvttOutputOptions * outputOptions)
|
||||
{
|
||||
return (NvttBoolean)compressor->process(*inputOptions, *compressionOptions, *outputOptions);
|
||||
return (NvttBoolean)compressor->process(*inputOptions, *compressionOptions, *outputOptions);
|
||||
}
|
||||
|
||||
int nvttEstimateSize(const NvttCompressor * compressor, const NvttInputOptions * inputOptions, const NvttCompressionOptions * compressionOptions)
|
||||
{
|
||||
return compressor->estimateSize(*inputOptions, *compressionOptions);
|
||||
return compressor->estimateSize(*inputOptions, *compressionOptions);
|
||||
}
|
||||
|
||||
|
||||
// Global functions.
|
||||
const char * nvttErrorString(NvttError e)
|
||||
{
|
||||
return nvtt::errorString((nvtt::Error)e);
|
||||
return nvtt::errorString((nvtt::Error)e);
|
||||
}
|
||||
|
||||
unsigned int nvttVersion()
|
||||
{
|
||||
return nvtt::version();
|
||||
return nvtt::version();
|
||||
}
|
||||
|
@ -166,8 +166,9 @@ extern "C" {
|
||||
|
||||
// Callbacks
|
||||
//typedef void (* nvttErrorHandler)(NvttError e);
|
||||
//typedef void (* nvttOutputHandler)(const void * data, int size);
|
||||
//typedef void (* nvttImageHandler)(int size, int width, int height, int depth, int face, int miplevel);
|
||||
typedef void (* nvttBeginImageHandler)(int size, int width, int height, int depth, int face, int miplevel);
|
||||
typedef bool (* nvttOutputHandler)(const void * data, int size);
|
||||
typedef void (* nvttEndImageHandler)();
|
||||
|
||||
|
||||
// InputOptions class.
|
||||
@ -211,7 +212,7 @@ NVTT_API void nvttDestroyOutputOptions(NvttOutputOptions * outputOptions);
|
||||
NVTT_API void nvttSetOutputOptionsFileName(NvttOutputOptions * outputOptions, const char * fileName);
|
||||
NVTT_API void nvttSetOutputOptionsOutputHeader(NvttOutputOptions * outputOptions, NvttBoolean b);
|
||||
//NVTT_API void nvttSetOutputOptionsErrorHandler(NvttOutputOptions * outputOptions, nvttErrorHandler errorHandler);
|
||||
//NVTT_API void nvttSetOutputOptionsOutputHandler(NvttOutputOptions * outputOptions, nvttOutputHandler outputHandler, nvttImageHandler imageHandler);
|
||||
NVTT_API void nvttSetOutputOptionsOutputHandler(NvttOutputOptions * outputOptions, nvttBeginImageHandler beginImageHandler, nvttOutputHandler outputHandler, nvttEndImageHandler endImageHandler);
|
||||
|
||||
|
||||
// Compressor class.
|
||||
|
Loading…
Reference in New Issue
Block a user