Add support for 3D texture. Integrate patch provided in issue 28 plus some additional changes.
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@ -31,7 +31,7 @@ namespace nv
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{
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struct PixelFormatConverter : public CompressorInterface
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{
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virtual void compress(nvtt::AlphaMode alphaMode, uint w, uint h, const float * data, nvtt::TaskDispatcher * dispatcher, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
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virtual void compress(nvtt::AlphaMode alphaMode, uint w, uint h, uint d, const float * data, nvtt::TaskDispatcher * dispatcher, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions);
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};
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} // nv namespace
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