Fixes issue 207.
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@ -262,7 +262,7 @@ static void rgbToCieLab(const FloatImage * rgbImage, FloatImage * LabImage)
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float nv::cieLabError(const FloatImage * img0, const FloatImage * img1)
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{
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if (!sameLayout(img0, img1)) return FLT_MAX;
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nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
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nvDebugCheck(img0->componentCount() == 4 && img1->componentCount() == 4);
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const float * r0 = img0->channel(0);
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const float * g0 = img0->channel(1);
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@ -293,7 +293,7 @@ float nv::cieLabError(const FloatImage * img0, const FloatImage * img1)
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float nv::cieLab94Error(const FloatImage * img0, const FloatImage * img1)
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{
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if (!sameLayout(img0, img1)) return FLT_MAX;
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nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
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nvDebugCheck(img0->componentCount() == 4 && img1->componentCount() == 4);
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const float kL = 1;
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const float kC = 1;
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@ -346,7 +346,7 @@ float nv::spatialCieLabError(const FloatImage * img0, const FloatImage * img1)
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if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
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return FLT_MAX;
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}
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nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
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nvDebugCheck(img0->componentCount() == 4 && img1->componentCount() == 4);
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uint w = img0->width();
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uint h = img0->height();
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@ -386,7 +386,7 @@ float nv::averageAngularError(const FloatImage * img0, const FloatImage * img1)
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if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
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return FLT_MAX;
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}
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nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
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nvDebugCheck(img0->componentCount() == 4 && img1->componentCount() == 4);
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uint w = img0->width();
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uint h = img0->height();
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@ -424,7 +424,7 @@ float nv::rmsAngularError(const FloatImage * img0, const FloatImage * img1)
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if (img0 == NULL || img1 == NULL || img0->width() != img1->width() || img0->height() != img1->height()) {
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return FLT_MAX;
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}
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nvDebugCheck(img0->componentCount() == 4 && img0->componentCount() == 4);
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nvDebugCheck(img0->componentCount() == 4 && img1->componentCount() == 4);
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uint w = img0->width();
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uint h = img0->height();
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