From c209cb1bb96673c5ea0a68f1dd5be048ae7b1f63 Mon Sep 17 00:00:00 2001 From: Ignacio Date: Fri, 18 Dec 2020 21:39:07 -0800 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 5912125..5cd4d13 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -After more than 14 years maintaining and updating this library on my spare time, I've decided to officially discontinue it and focus my enery on other projects. +After more than 14 years maintaining and updating this library on my spare time, I've decided to officially discontinue it and focus my energy on other projects. When I released NVTT there was very little public information about compression for GPU texture formats. Existing codecs were closed-source, encumbered by patents, and not particularly efficient or high quality. A lot has changed since then. Today most IHVs have their own open source codecs and several companies develop high quality commercial products around texture compression.