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@ -19,37 +19,37 @@
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NV_IMAGE_NORMALMAP_H
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#define NV_IMAGE_NORMALMAP_H
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#include <nvmath/Vector.h>
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#include <nvimage/nvimage.h>
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#include <nvimage/FloatImage.h>
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namespace nv
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{
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class Image;
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enum NormalMapFilter
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{
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NormalMapFilter_Sobel3x3, // fine detail
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NormalMapFilter_Sobel5x5, // medium detail
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NormalMapFilter_Sobel7x7, // large detail
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NormalMapFilter_Sobel9x9, // very large
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};
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FloatImage * createNormalMap(const Image * img, FloatImage::WrapMode wm, Vector4::Arg heightWeights, NormalMapFilter filter = NormalMapFilter_Sobel3x3);
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FloatImage * createNormalMap(const Image * img, FloatImage::WrapMode wm, Vector4::Arg heightWeights, Vector4::Arg filterWeights);
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void normalize(FloatImage * img);
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// @@ Add generation of DU/DV maps.
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} // nv namespace
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#endif // NV_IMAGE_NORMALMAP_H
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// OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NV_IMAGE_NORMALMAP_H
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#define NV_IMAGE_NORMALMAP_H
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#include <nvmath/Vector.h>
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#include <nvimage/nvimage.h>
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#include <nvimage/FloatImage.h>
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namespace nv
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{
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class Image;
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enum NormalMapFilter
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{
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NormalMapFilter_Sobel3x3, // fine detail
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NormalMapFilter_Sobel5x5, // medium detail
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NormalMapFilter_Sobel7x7, // large detail
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NormalMapFilter_Sobel9x9, // very large
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};
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FloatImage * createNormalMap(const Image * img, FloatImage::WrapMode wm, Vector4::Arg heightWeights, NormalMapFilter filter = NormalMapFilter_Sobel3x3);
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FloatImage * createNormalMap(const Image * img, FloatImage::WrapMode wm, Vector4::Arg heightWeights, Vector4::Arg filterWeights);
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void normalizeNormalMap(FloatImage * img);
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// @@ Add generation of DU/DV maps.
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} // nv namespace
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#endif // NV_IMAGE_NORMALMAP_H
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