From c4aefe530ce99bdf89e22b3efb08bf595113a594 Mon Sep 17 00:00:00 2001 From: Ignacio Date: Sun, 23 Aug 2020 15:13:22 -0700 Subject: [PATCH] Remove unused scripts. --- cmake/FindCg.cmake | 172 -------------------------------------- cmake/FindFreeImage.cmake | 53 ------------ cmake/FindMaya.cmake | 67 --------------- 3 files changed, 292 deletions(-) delete mode 100644 cmake/FindCg.cmake delete mode 100644 cmake/FindFreeImage.cmake delete mode 100644 cmake/FindMaya.cmake diff --git a/cmake/FindCg.cmake b/cmake/FindCg.cmake deleted file mode 100644 index 085bb6b..0000000 --- a/cmake/FindCg.cmake +++ /dev/null @@ -1,172 +0,0 @@ -# -# Try to find NVIDIA's Cg compiler, runtime libraries, and include path. -# Once done this will define -# -# CG_FOUND =system has NVIDIA Cg and it can be used. -# CG_INCLUDE_DIR = directory where cg.h resides -# CG_LIBRARY = full path to libCg.so (Cg.DLL on win32) -# CG_GL_LIBRARY = full path to libCgGL.so (CgGL.dll on win32) -# CG_COMPILER = full path to cgc (cgc.exe on win32) -# - -# On OSX default to using the framework version of Cg. -IF (APPLE) - INCLUDE(${CMAKE_ROOT}/Modules/CMakeFindFrameworks.cmake) - SET(CG_FRAMEWORK_INCLUDES) - CMAKE_FIND_FRAMEWORKS(Cg) - IF (Cg_FRAMEWORKS) - FOREACH(dir ${Cg_FRAMEWORKS}) - SET(CG_FRAMEWORK_INCLUDES ${CG_FRAMEWORK_INCLUDES} - ${dir}/Headers ${dir}/PrivateHeaders) - ENDFOREACH(dir) - - # Find the include dir - FIND_PATH(CG_INCLUDE_DIR cg.h - ${CG_FRAMEWORK_INCLUDES} - ) - - # Since we are using Cg framework, we must link to it. - # Note, we use weak linking, so that it works even when Cg is not available. - SET(CG_LIBRARY "-weak_framework Cg" CACHE STRING "Cg library") - SET(CG_GL_LIBRARY "-weak_framework Cg" CACHE STRING "Cg GL library") - ENDIF (Cg_FRAMEWORKS) - FIND_PROGRAM(CG_COMPILER cgc - /usr/bin - /usr/local/bin - DOC "The Cg compiler" - ) -ELSE (APPLE) - IF (WIN32) - - # When compiling 64-bit programs, the binaries and libs are in bin.x64 and lib.x64 directories, - - # This will have only effect for 64bit versions of cmake, when running the default 32bit version - # both ProgramFiles and ProgramFiles(x86) point to the same place in Win64 - SET(PFx86_VARNAME "ProgramFiles(x86)") - SET(PFx86 $ENV{${PFx86_VARNAME}}) - - # Let's play safe in case we are cross compiling to 64 bit: for cgc it doesn't really matter - FIND_PROGRAM( CG_COMPILER cgc - $ENV{CG_BIN64_PATH} - $ENV{CG_BIN_PATH} - $ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/bin - $ENV{PFx86}/NVIDIA\ Corporation/Cg/bin - $ENV{PROGRAMFILES}/Cg - ${PROJECT_SOURCE_DIR}/../Cg - DOC "The Cg Compiler" - ) - - IF (CG_COMPILER) - GET_FILENAME_COMPONENT(CG_COMPILER_DIR ${CG_COMPILER} PATH) - GET_FILENAME_COMPONENT(CG_COMPILER_SUPER_DIR ${CG_COMPILER_DIR} PATH) - ELSE (CG_COMPILER) - SET (CG_COMPILER_DIR .) - SET (CG_COMPILER_SUPER_DIR ..) - ENDIF (CG_COMPILER) - FIND_PATH( CG_INCLUDE_DIR Cg/cg.h - $ENV{CG_INC_PATH} - $ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/include - $ENV{PROGRAMFILES}/Cg - ${PROJECT_SOURCE_DIR}/../Cg - ${CG_COMPILER_SUPER_DIR}/include - ${CG_COMPILER_DIR} - DOC "The directory where Cg/cg.h resides" - ) - - IF (NV_SYSTEM_PROCESSOR STREQUAL "x86_64") - FIND_LIBRARY( CG_LIBRARY - NAMES Cg - PATHS - $ENV{CG_LIB64_PATH} - $ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/lib.x64 - $ENV{PFx86}/NVIDIA\ Corporation/Cg/lib.x64 - $ENV{PROGRAMFILES}/Cg - $ENV{PFx86}/Cg - ${PROJECT_SOURCE_DIR}/../Cg - ${CG_COMPILER_SUPER_DIR}/lib.x64 - ${CG_COMPILER_DIR} - DOC "The Cg runtime library (64-bit)" - ) - FIND_LIBRARY( CG_GL_LIBRARY - NAMES CgGL - PATHS - $ENV{CG_LIB64_PATH} - $ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/lib.x64 - $ENV{PFx86}/NVIDIA\ Corporation/Cg/lib.x64 - $ENV{PROGRAMFILES}/Cg - $ENV{PFx86}/Cg - ${PROJECT_SOURCE_DIR}/../Cg - ${CG_COMPILER_SUPER_DIR}/lib.x64 - ${CG_COMPILER_DIR} - DOC "The Cg GL runtime library (64-bit)" - ) - ELSE(NV_SYSTEM_PROCESSOR STREQUAL "x86_64") - FIND_LIBRARY( CG_LIBRARY - NAMES Cg - PATHS - $ENV{CG_LIB_PATH} - $ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/lib - $ENV{PROGRAMFILES}/Cg - ${PROJECT_SOURCE_DIR}/../Cg - ${CG_COMPILER_SUPER_DIR}/lib - ${CG_COMPILER_DIR} - DOC "The Cg runtime library" - ) - FIND_LIBRARY( CG_GL_LIBRARY - NAMES CgGL - PATHS - $ENV{CG_LIB_PATH} - $ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/lib - $ENV{PROGRAMFILES}/Cg - ${PROJECT_SOURCE_DIR}/../Cg - ${CG_COMPILER_SUPER_DIR}/lib - ${CG_COMPILER_DIR} - DOC "The Cg GL runtime library" - ) - ENDIF(NV_SYSTEM_PROCESSOR STREQUAL "x86_64") - - ELSE (WIN32) - FIND_PROGRAM( CG_COMPILER cgc - /usr/bin - /usr/local/bin - DOC "The Cg Compiler" - ) - GET_FILENAME_COMPONENT(CG_COMPILER_DIR "${CG_COMPILER}" PATH) - GET_FILENAME_COMPONENT(CG_COMPILER_SUPER_DIR "${CG_COMPILER_DIR}" PATH) - FIND_PATH( CG_INCLUDE_DIR Cg/cg.h - /usr/include - /usr/local/include - ${CG_COMPILER_SUPER_DIR}/include - DOC "The directory where Cg/cg.h resides" - ) - FIND_LIBRARY( CG_LIBRARY Cg - PATHS - /usr/lib64 - /usr/lib - /usr/local/lib64 - /usr/local/lib - ${CG_COMPILER_SUPER_DIR}/lib64 - ${CG_COMPILER_SUPER_DIR}/lib - DOC "The Cg runtime library" - ) - SET(CG_LIBRARY ${CG_LIBRARY} -lpthread) - FIND_LIBRARY( CG_GL_LIBRARY CgGL - PATHS - /usr/lib64 - /usr/lib - /usr/local/lib64 - /usr/local/lib - ${CG_COMPILER_SUPER_DIR}/lib64 - ${CG_COMPILER_SUPER_DIR}/lib - DOC "The Cg runtime library" - ) - ENDIF (WIN32) -ENDIF (APPLE) - -IF (CG_INCLUDE_DIR) - SET( CG_FOUND 1 CACHE STRING "Set to 1 if CG is found, 0 otherwise") -ELSE (CG_INCLUDE_DIR) - SET( CG_FOUND 0 CACHE STRING "Set to 1 if CG is found, 0 otherwise") -ENDIF (CG_INCLUDE_DIR) - -MARK_AS_ADVANCED( CG_FOUND ) diff --git a/cmake/FindFreeImage.cmake b/cmake/FindFreeImage.cmake deleted file mode 100644 index 2e99508..0000000 --- a/cmake/FindFreeImage.cmake +++ /dev/null @@ -1,53 +0,0 @@ -# -# Try to find the FreeImage library and include path. -# Once done this will define -# -# FREEIMAGE_FOUND -# FREEIMAGE_INCLUDE_PATH -# FREEIMAGE_LIBRARY -# - -IF (WIN32) - FIND_PATH( FREEIMAGE_INCLUDE_PATH FreeImage.h - ${FREEIMAGE_ROOT_DIR}/include - ${FREEIMAGE_ROOT_DIR} - DOC "The directory where FreeImage.h resides") - FIND_LIBRARY( FREEIMAGE_LIBRARY - NAMES FreeImage freeimage - PATHS - ${FREEIMAGE_ROOT_DIR}/lib - ${FREEIMAGE_ROOT_DIR} - DOC "The FreeImage library") -ELSE (WIN32) - FIND_PATH( FREEIMAGE_INCLUDE_PATH FreeImage.h - /usr/include - /usr/local/include - /sw/include - /opt/local/include - DOC "The directory where FreeImage.h resides") - FIND_LIBRARY( FREEIMAGE_LIBRARY - NAMES FreeImage freeimage - PATHS - /usr/lib64 - /usr/lib - /usr/local/lib64 - /usr/local/lib - /sw/lib - /opt/local/lib - DOC "The FreeImage library") -ENDIF (WIN32) - -SET(FREEIMAGE_LIBRARIES ${FREEIMAGE_LIBRARY}) - -IF (FREEIMAGE_INCLUDE_PATH AND FREEIMAGE_LIBRARY) - SET( FREEIMAGE_FOUND TRUE CACHE BOOL "Set to TRUE if FreeImage is found, FALSE otherwise") -ELSE (FREEIMAGE_INCLUDE_PATH AND FREEIMAGE_LIBRARY) - SET( FREEIMAGE_FOUND FALSE CACHE BOOL "Set to TRUE if FreeImage is found, FALSE otherwise") -ENDIF (FREEIMAGE_INCLUDE_PATH AND FREEIMAGE_LIBRARY) - -MARK_AS_ADVANCED( - FREEIMAGE_FOUND - FREEIMAGE_LIBRARY - FREEIMAGE_LIBRARIES - FREEIMAGE_INCLUDE_PATH) - diff --git a/cmake/FindMaya.cmake b/cmake/FindMaya.cmake deleted file mode 100644 index 3599329..0000000 --- a/cmake/FindMaya.cmake +++ /dev/null @@ -1,67 +0,0 @@ - - - -IF (WIN32) - - # Maya plugins can only be compiled with msvc - IF (MSVC) - - FIND_PATH(MAYA_INCLUDE_PATH maya/MTypes.h - PATHS - "$ENV{PROGRAMFILES}/Autodesk/Maya8.5/include" - "$ENV{MAYA_LOCATION}/include" - DOC "The directory where MTypes.h resides") - - # Find maya version! - - FIND_LIBRARY(MAYA_FOUNDATION_LIBRARY Foundation - PATHS - "$ENV{PROGRAMFILES}/Autodesk/Maya8.5/lib" - "$ENV{MAYA_LOCATION}/lib" - DOC "The directory where Foundation.lib resides") - - FIND_LIBRARY(MAYA_OPENMAYA_LIBRARY OpenMaya - PATHS - "$ENV{PROGRAMFILES}/Autodesk/Maya8.5/lib" - "$ENV{MAYA_LOCATION}/lib" - DOC "The directory where OpenMaya.lib resides") - - FIND_LIBRARY(MAYA_OPENMAYAANIM_LIBRARY OpenMayaAnim - PATHS - "$ENV{PROGRAMFILES}/Autodesk/Maya8.5/lib" - "$ENV{MAYA_LOCATION}/lib" - DOC "The directory where OpenMayaAnim.lib resides") - - SET(MAYA_LIBRARIES - ${MAYA_FOUNDATION_LIBRARY} - ${MAYA_OPENMAYA_LIBRARY} - ${MAYA_OPENMAYAANIM_LIBRARY}) - - SET(MAYA_EXTENSION ".mll") - - ENDIF (MSVC) -ELSE (WIN32) - - # On linux, check gcc version. - - # OSX and Linux - - FIND_PATH(MAYA_INCLUDE_PATH maya/MTypes.h - PATHS - /usr/autodesk/maya/include - $ENV{MAYA_LOCATION}/include - DOC "The directory where MTypes.h resides") - -# TODO - -ENDIF (WIN32) - - - -IF (MAYA_INCLUDE_PATH) - SET( MAYA_FOUND 1 CACHE STRING "Set to 1 if Maya is found, 0 otherwise") -ELSE (MAYA_INCLUDE_PATH) - SET( MAYA_FOUND 0 CACHE STRING "Set to 1 if Maya is found, 0 otherwise") -ENDIF (MAYA_INCLUDE_PATH) - -MARK_AS_ADVANCED( MAYA_FOUND )