From c7b325f70309560c839b346137b34111c66dda94 Mon Sep 17 00:00:00 2001 From: "castano@gmail.com" Date: Sat, 15 Jun 2013 00:32:54 +0000 Subject: [PATCH] Edited wiki page HighQualityDXTCompression through web user interface. --- wiki/HighQualityDXTCompression.wiki | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/wiki/HighQualityDXTCompression.wiki b/wiki/HighQualityDXTCompression.wiki index d0a9570..488e0cc 100644 --- a/wiki/HighQualityDXTCompression.wiki +++ b/wiki/HighQualityDXTCompression.wiki @@ -40,4 +40,11 @@ The basic idea is to compress a texture once, compute the difference between the http://research.microsoft.com/research/pubs/view.aspx?tr_id=1198 -https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6221 \ No newline at end of file +https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6221 + + +=== RGBV === + +This is a variant of RGBM using two DXT1 blocks in order to get free alpha mask. + +http://files.wayforward.com/shane/rgbv/