Add vc9 folder

This commit is contained in:
castano 2008-05-07 21:45:48 +00:00
parent 5093606dd2
commit c8792551b5
37 changed files with 6247 additions and 0 deletions

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{CAB55C39-8FA9-4912-98D9-E52669C8911D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Nvidia.TextureTools</RootNamespace>
<AssemblyName>Nvidia.TextureTools</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TextureTools.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Nvidia.TextureTools")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("NVIDIA Corporation")]
[assembly: AssemblyProduct("Nvidia.TextureTools")]
[assembly: AssemblyCopyright("Copyright © NVIDIA 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("5fa03fb3-b7a3-4ba8-90e7-545929731356")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System;
using System.Security;
using System.Runtime.InteropServices;
namespace Nvidia.TextureTools
{
#region Enums
#region public enum Format
/// <summary>
/// Compression format.
/// </summary>
public enum Format
{
// No compression.
RGB,
RGBA = RGB,
// DX9 formats.
DXT1,
DXT1a,
DXT3,
DXT5,
DXT5n,
// DX10 formats.
BC1 = DXT1,
BC1a = DXT1a,
BC2 = DXT3,
BC3 = DXT5,
BC3n = DXT5n,
BC4,
BC5,
}
#endregion
#region public enum Quality
/// <summary>
/// Quality modes.
/// </summary>
public enum Quality
{
Fastest,
Normal,
Production,
Highest,
}
#endregion
#region public enum WrapMode
/// <summary>
/// Wrap modes.
/// </summary>
public enum WrapMode
{
Clamp,
Repeat,
Mirror,
}
#endregion
#region public enum TextureType
/// <summary>
/// Texture types.
/// </summary>
public enum TextureType
{
Texture2D,
TextureCube,
}
#endregion
#region public enum InputFormat
/// <summary>
/// Input formats.
/// </summary>
public enum InputFormat
{
BGRA_8UB
}
#endregion
#region public enum MipmapFilter
/// <summary>
/// Mipmap downsampling filters.
/// </summary>
public enum MipmapFilter
{
Box,
Triangle,
Kaiser
}
#endregion
#region public enum ColorTransform
/// <summary>
/// Color transformation.
/// </summary>
public enum ColorTransform
{
None,
Linear
}
#endregion
#region public enum RoundMode
/// <summary>
/// Extents rounding mode.
/// </summary>
public enum RoundMode
{
None,
ToNextPowerOfTwo,
ToNearestPowerOfTwo,
ToPreviousPowerOfTwo
}
#endregion
#region public enum AlphaMode
/// <summary>
/// Alpha mode.
/// </summary>
public enum AlphaMode
{
None,
Transparency,
Premultiplied
}
#endregion
#region public enum Error
/// <summary>
/// Error codes.
/// </summary>
public enum Error
{
InvalidInput,
UserInterruption,
UnsupportedFeature,
CudaError,
Unknown,
FileOpen,
FileWrite,
}
#endregion
#endregion
#region public class InputOptions
/// <summary>
/// Input options.
/// </summary>
public class InputOptions
{
#region Bindings
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static IntPtr nvttCreateInputOptions();
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttDestroyInputOptions(IntPtr inputOptions);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsTextureLayout(IntPtr inputOptions, TextureType type, int w, int h, int d);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttResetInputOptionsTextureLayout(IntPtr inputOptions);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static bool nvttSetInputOptionsMipmapData(IntPtr inputOptions, IntPtr data, int w, int h, int d, int face, int mipmap);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsFormat(IntPtr inputOptions, InputFormat format);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsAlphaMode(IntPtr inputOptions, AlphaMode alphaMode);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsGamma(IntPtr inputOptions, float inputGamma, float outputGamma);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsWrapMode(IntPtr inputOptions, WrapMode mode);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsMipmapFilter(IntPtr inputOptions, MipmapFilter filter);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsMipmapGeneration(IntPtr inputOptions, bool generateMipmaps, int maxLevel);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsKaiserParameters(IntPtr inputOptions, float width, float alpha, float stretch);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsNormalMap(IntPtr inputOptions, bool b);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsConvertToNormalMap(IntPtr inputOptions, bool convert);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsHeightEvaluation(IntPtr inputOptions, float redScale, float greenScale, float blueScale, float alphaScale);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsNormalFilter(IntPtr inputOptions, float small, float medium, float big, float large);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsNormalizeMipmaps(IntPtr inputOptions, bool b);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsColorTransform(IntPtr inputOptions, ColorTransform t);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsLinearTransfrom(IntPtr inputOptions, int channel, float w0, float w1, float w2, float w3);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsMaxExtents(IntPtr inputOptions, int d);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetInputOptionsRoundMode(IntPtr inputOptions, RoundMode mode);
#endregion
internal IntPtr options;
public InputOptions()
{
options = nvttCreateInputOptions();
}
~InputOptions()
{
nvttDestroyInputOptions(options);
}
public void SetTextureLayout(TextureType type, int w, int h, int d)
{
nvttSetInputOptionsTextureLayout(options, type, w, h, d);
}
public void ResetTextureLayout()
{
nvttResetInputOptionsTextureLayout(options);
}
public void SetMipmapData(IntPtr data, int width, int height, int depth, int face, int mipmap)
{
nvttSetInputOptionsMipmapData(options, data, width, height, depth, face, mipmap);
}
public void SetFormat(InputFormat format)
{
nvttSetInputOptionsFormat(options, format);
}
public void SetAlphaMode(AlphaMode alphaMode)
{
nvttSetInputOptionsAlphaMode(options, alphaMode);
}
public void SetGamma(float inputGamma, float outputGamma)
{
nvttSetInputOptionsGamma(options, inputGamma, outputGamma);
}
public void SetWrapMode(WrapMode wrapMode)
{
nvttSetInputOptionsWrapMode(options, wrapMode);
}
public void SetMipmapFilter(MipmapFilter filter)
{
nvttSetInputOptionsMipmapFilter(options, filter);
}
public void SetMipmapGeneration(bool enabled)
{
nvttSetInputOptionsMipmapGeneration(options, enabled, -1);
}
public void SetMipmapGeneration(bool enabled, int maxLevel)
{
nvttSetInputOptionsMipmapGeneration(options, enabled, maxLevel);
}
public void SetKaiserParameters(float width, float alpha, float stretch)
{
nvttSetInputOptionsKaiserParameters(options, width, alpha, stretch);
}
public void SetNormalMap(bool b)
{
nvttSetInputOptionsNormalMap(options, b);
}
public void SetConvertToNormalMap(bool convert)
{
nvttSetInputOptionsConvertToNormalMap(options, convert);
}
public void SetHeightEvaluation(float redScale, float greenScale, float blueScale, float alphaScale)
{
nvttSetInputOptionsHeightEvaluation(options, redScale, greenScale, blueScale, alphaScale);
}
public void SetNormalFilter(float small, float medium, float big, float large)
{
nvttSetInputOptionsNormalFilter(options, small, medium, big, large);
}
public void SetNormalizeMipmaps(bool b)
{
nvttSetInputOptionsNormalizeMipmaps(options, b);
}
public void SetColorTransform(ColorTransform t)
{
nvttSetInputOptionsColorTransform(options, t);
}
public void SetLinearTransfrom(int channel, float w0, float w1, float w2, float w3)
{
nvttSetInputOptionsLinearTransfrom(options, channel, w0, w1, w2, w3);
}
public void SetMaxExtents(int dim)
{
nvttSetInputOptionsMaxExtents(options, dim);
}
public void SetRoundMode(RoundMode mode)
{
nvttSetInputOptionsRoundMode(options, mode);
}
}
#endregion
#region public class CompressionOptions
/// <summary>
/// Compression options.
/// </summary>
public class CompressionOptions
{
#region Bindings
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static IntPtr nvttCreateCompressionOptions();
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttDestroyCompressionOptions(IntPtr compressionOptions);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetCompressionOptionsFormat(IntPtr compressionOptions, Format format);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetCompressionOptionsQuality(IntPtr compressionOptions, Quality quality);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetCompressionOptionsColorWeights(IntPtr compressionOptions, float red, float green, float blue, float alpha);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetCompressionOptionsPixelFormat(IntPtr compressionOptions, uint bitcount, uint rmask, uint gmask, uint bmask, uint amask);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetCompressionOptionsQuantization(IntPtr compressionOptions, bool colorDithering, bool alphaDithering, bool binaryAlpha, int alphaThreshold);
#endregion
internal IntPtr options;
public CompressionOptions()
{
options = nvttCreateCompressionOptions();
}
~CompressionOptions()
{
nvttDestroyCompressionOptions(options);
}
public void SetFormat(Format format)
{
nvttSetCompressionOptionsFormat(options, format);
}
public void SetQuality(Quality quality)
{
nvttSetCompressionOptionsQuality(options, quality);
}
public void SetColorWeights(float red, float green, float blue)
{
nvttSetCompressionOptionsColorWeights(options, red, green, blue, 1.0f);
}
public void SetColorWeights(float red, float green, float blue, float alpha)
{
nvttSetCompressionOptionsColorWeights(options, red, green, blue, alpha);
}
public void SetPixelFormat(uint bitcount, uint rmask, uint gmask, uint bmask, uint amask)
{
nvttSetCompressionOptionsPixelFormat(options, bitcount, rmask, gmask, bmask, amask);
}
public void SetQuantization(bool colorDithering, bool alphaDithering, bool binaryAlpha)
{
nvttSetCompressionOptionsQuantization(options, colorDithering, alphaDithering, binaryAlpha, 127);
}
public void SetQuantization(bool colorDithering, bool alphaDithering, bool binaryAlpha, int alphaThreshold)
{
nvttSetCompressionOptionsQuantization(options, colorDithering, alphaDithering, binaryAlpha, alphaThreshold);
}
}
#endregion
#region public class OutputOptions
/// <summary>
/// Output options.
/// </summary>
public class OutputOptions
{
#region Delegates
public delegate void ErrorHandler(Error error);
private delegate void WriteDataDelegate(IntPtr data, int size);
private delegate void ImageDelegate(int size, int width, int height, int depth, int face, int miplevel);
#endregion
#region Bindings
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static IntPtr nvttCreateOutputOptions();
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttDestroyOutputOptions(IntPtr outputOptions);
[DllImport("nvtt", CharSet = CharSet.Ansi), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetOutputOptionsFileName(IntPtr outputOptions, string fileName);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetOutputOptionsErrorHandler(IntPtr outputOptions, ErrorHandler errorHandler);
private void ErrorCallback(Error error)
{
if (Error != null) Error(error);
}
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttSetOutputOptionsOutputHeader(IntPtr outputOptions, bool b);
//[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
//private extern static void nvttSetOutputOptionsOutputHandler(IntPtr outputOptions, WriteDataDelegate writeData, ImageDelegate image);
#endregion
internal IntPtr options;
public OutputOptions()
{
options = nvttCreateOutputOptions();
nvttSetOutputOptionsErrorHandler(options, new ErrorHandler(ErrorCallback));
}
~OutputOptions()
{
nvttDestroyOutputOptions(options);
}
public void SetFileName(string fileName)
{
nvttSetOutputOptionsFileName(options, fileName);
}
public event ErrorHandler Error;
public void SetOutputHeader(bool b)
{
nvttSetOutputOptionsOutputHeader(options, b);
}
// @@ Add OutputHandler interface.
}
#endregion
#region public static class Compressor
public class Compressor
{
#region Bindings
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static IntPtr nvttCreateCompressor();
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static void nvttDestroyCompressor(IntPtr compressor);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static bool nvttCompress(IntPtr compressor, IntPtr inputOptions, IntPtr compressionOptions, IntPtr outputOptions);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private extern static int nvttEstimateSize(IntPtr compressor, IntPtr inputOptions, IntPtr compressionOptions);
[DllImport("nvtt"), SuppressUnmanagedCodeSecurity]
private static extern IntPtr nvttErrorString(Error error);
#endregion
internal IntPtr compressor;
public Compressor()
{
compressor = nvttCreateCompressor();
}
~Compressor()
{
nvttDestroyCompressor(compressor);
}
public bool Compress(InputOptions input, CompressionOptions compression, OutputOptions output)
{
return nvttCompress(compressor, input.options, compression.options, output.options);
}
public int EstimateSize(InputOptions input, CompressionOptions compression)
{
return nvttEstimateSize(compressor, input.options, compression.options);
}
public static string ErrorString(Error error)
{
return Marshal.PtrToStringAnsi(nvttErrorString(error));
}
}
#endregion
} // Nvidia.TextureTools namespace

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// Microsoft Visual C++ generated include file.
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//
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//{{NO_DEPENDENCIES}}
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#ifndef NV_CONFIG
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#define HAVE_MALLOC_H
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#define HAVE_JPEG
//#define HAVE_TIFF
#endif
#endif // NV_CONFIG

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#define _APS_NEXT_COMMAND_VALUE 40001
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342
trunk/project/vc9/nvtt.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvtt", "nvtt\nvtt.vcproj", "{1AEB7681-57D8-48EE-813D-5C41CC38B647}"
ProjectSection(ProjectDependencies) = postProject
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
{CE017322-01FC-4851-9C8B-64E9A8E26C38} = {CE017322-01FC-4851-9C8B-64E9A8E26C38}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvcompress", "nvcompress\nvcompress.vcproj", "{88079E38-83AA-4E8A-B18A-66A78D1B058B}"
ProjectSection(ProjectDependencies) = postProject
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvimage", "nvimage\nvimage.vcproj", "{4046F392-A18B-4C66-9639-3EABFFF5D531}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvcore", "nvcore\nvcore.vcproj", "{F143D180-D4C4-4037-B3DE-BE89A21C8D1D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvmath", "nvmath\nvmath.vcproj", "{50C465FE-B308-42BC-894D-89484482AF06}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "squish", "squish\squish.vcproj", "{CE017322-01FC-4851-9C8B-64E9A8E26C38}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvddsinfo", "nvddsinfo\nvddsinfo.vcproj", "{841B73C5-C679-4EEF-A50A-7D6106642B49}"
ProjectSection(ProjectDependencies) = postProject
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvdecompress", "nvdecompress\nvdecompress.vcproj", "{75A0527D-BFC9-49C3-B46B-CD1A901D5927}"
ProjectSection(ProjectDependencies) = postProject
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvimgdiff", "nvimgdiff\nvimgdiff.vcproj", "{05A59E8B-EA70-4F22-89E8-E0927BA13064}"
ProjectSection(ProjectDependencies) = postProject
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvassemble", "nvassemble\nvassemble.vcproj", "{3BC6D760-91E8-4FFB-BD0E-F86F367AD8EA}"
ProjectSection(ProjectDependencies) = postProject
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvzoom", "nvzoom\nvzoom.vcproj", "{51999D3E-EF22-4BDD-965F-4201034D3DCE}"
ProjectSection(ProjectDependencies) = postProject
{50C465FE-B308-42BC-894D-89484482AF06} = {50C465FE-B308-42BC-894D-89484482AF06}
{4046F392-A18B-4C66-9639-3EABFFF5D531} = {4046F392-A18B-4C66-9639-3EABFFF5D531}
{F143D180-D4C4-4037-B3DE-BE89A21C8D1D} = {F143D180-D4C4-4037-B3DE-BE89A21C8D1D}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nvidia.TextureTools", "Nvidia.TextureTools\Nvidia.TextureTools.csproj", "{CAB55C39-8FA9-4912-98D9-E52669C8911D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "stress", "stress\stress.vcproj", "{317B694E-B5C1-42A6-956F-FC12B69175A6}"
ProjectSection(ProjectDependencies) = postProject
{1AEB7681-57D8-48EE-813D-5C41CC38B647} = {1AEB7681-57D8-48EE-813D-5C41CC38B647}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug (no cuda)|Any CPU = Debug (no cuda)|Any CPU
Debug (no cuda)|Win32 = Debug (no cuda)|Win32
Debug (no cuda)|x64 = Debug (no cuda)|x64
Debug|Any CPU = Debug|Any CPU
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release (no cuda)|Any CPU = Release (no cuda)|Any CPU
Release (no cuda)|Win32 = Release (no cuda)|Win32
Release (no cuda)|x64 = Release (no cuda)|x64
Release|Any CPU = Release|Any CPU
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