Merge changes from the witness.
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@ -31,49 +31,90 @@
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#include "nvimage/ColorBlock.h"
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#include "nvimage/BlockDXT.h"
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#include "nvmath/ftoi.h"
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#include <new> // placement new
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using namespace nv;
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using namespace nvtt;
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void FastCompressorBC4::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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void FastCompressorBC4::compressBlock(ColorBlock & src, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI1 * block = new(output) BlockATI1;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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QuickCompress::compressDXT5A(rgba, &block->alpha);
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AlphaBlock4x4 tmp;
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tmp.init(src, 0); // Copy red to alpha
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QuickCompress::compressDXT5A(tmp, &block->alpha);
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}
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void FastCompressorBC5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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void FastCompressorBC5::compressBlock(ColorBlock & src, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI2 * block = new(output) BlockATI2;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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QuickCompress::compressDXT5A(rgba, &block->x);
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AlphaBlock4x4 tmp;
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tmp.init(src, 0); // Copy red to alpha
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QuickCompress::compressDXT5A(tmp, &block->x);
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rgba.swizzle(0, 1, 2, 1); // Copy green to alpha
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QuickCompress::compressDXT5A(rgba, &block->y);
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tmp.init(src, 1); // Copy green to alpha
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QuickCompress::compressDXT5A(tmp, &block->y);
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}
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void ProductionCompressorBC4::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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void ProductionCompressorBC4::compressBlock(ColorBlock & src, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI1 * block = new(output) BlockATI1;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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OptimalCompress::compressDXT5A(rgba, &block->alpha);
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AlphaBlock4x4 tmp;
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tmp.init(src, 0); // Copy red to alpha
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OptimalCompress::compressDXT5A(tmp, &block->alpha);
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}
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void ProductionCompressorBC5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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void ProductionCompressorBC5::compressBlock(ColorBlock & src, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI2 * block = new(output) BlockATI2;
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AlphaBlock4x4 tmp;
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tmp.init(src, 0); // Copy red to alpha
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OptimalCompress::compressDXT5A(tmp, &block->x);
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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OptimalCompress::compressDXT5A(rgba, &block->x);
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rgba.swizzle(0, 1, 2, 1); // Copy green to alpha
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OptimalCompress::compressDXT5A(rgba, &block->y);
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tmp.init(src, 1); // Copy green to alpha
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OptimalCompress::compressDXT5A(tmp, &block->y);
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}
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void ProductionCompressorBC5_Luma::compressBlock(ColorSet & set, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI2 * block = new(output) BlockATI2;
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AlphaBlock4x4 tmp;
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tmp.init(set, /*channel=*/0);
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OptimalCompress::compressDXT5A(tmp, &block->x);
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// Decode block->x
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AlphaBlock4x4 decoded;
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block->x.decodeBlock(&decoded);
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const float R = 1.0f / 256.0f; // Maximum residual that we can represent. @@ Tweak this.
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// Compute residual block.
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for (int i = 0; i < 16; i++) {
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float in = set.color(i).x; // [0,1]
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float out = float(decoded.alpha[i]) / 255.0f; // [0,1]
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float residual = (out - in); // [-1,1], but usually [-R,R]
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// Normalize residual to [-1,1] range.
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residual /= R;
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// Pack in [0,1] range.
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residual = residual * 0.5f + 0.5f;
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tmp.alpha[i] = nv::ftoi_round(nv::saturate(residual) * 255.0f);
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}
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OptimalCompress::compressDXT5A(tmp, &block->y);
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}
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