Fix fixed to float image conversion. Patch provided by Alex Pfaffe. Fixes issue 121.

This commit is contained in:
castano 2010-05-09 06:58:47 +00:00
parent 3152af28d3
commit d47b3cb84d
2 changed files with 6 additions and 6 deletions

View File

@ -1,4 +1,5 @@
NVIDIA Texture Tools version 2.0.8
* Fix float to fixed image conversion. Patch provided by Alex Pfaffe. Fixes issue 121.
* ColorBlock::isSingleColor compares only RGB channels. Fixes issue 115.
* Fix cmake build in msvc. Fixes issue 111.
* Better estimate principal component. Fixes issue 120.

View File

@ -126,10 +126,8 @@ namespace nvtt
// Convert linear float image to fixed image ready for compression.
void toFixedImage(const InputOptions::Private & inputOptions)
{
if (this->asFixedImage() == NULL)
if (m_floatImage != NULL) // apfaffe - We should check that we have a float image, if so convert it!
{
nvDebugCheck(m_floatImage != NULL);
if (inputOptions.isNormalMap || inputOptions.outputGamma == 1.0f)
{
m_fixedImage = m_floatImage->createImage();
@ -175,11 +173,12 @@ namespace nvtt
const Image * asFixedImage() const
{
if (m_inputImage != NULL)
// - apfaffe - switched logic to return the 'processed image' rather than the input!
if (m_fixedImage != NULL && m_fixedImage.ptr() != NULL)
{
return m_inputImage;
return m_fixedImage.ptr();
}
return m_fixedImage.ptr();
return m_inputImage;
}
Image * asMutableFixedImage()