Remove old comments.

Fix errors discovered with -Wall.
2.0
castano 17 years ago
parent 5a3bef85e3
commit d55631384c

@ -194,8 +194,6 @@ namespace nv
/// Evaluate the spherical harmonic function. /// Evaluate the spherical harmonic function.
float sample(Vector3::Arg dir) const float sample(Vector3::Arg dir) const
{ {
float out = 0.0f;
Sh sh(order()); Sh sh(order());
sh.eval(dir); sh.eval(dir);

@ -54,7 +54,7 @@ namespace nv
inline bool rayTest(const Triangle & t, Vector3::Arg orig, Vector3::Arg dir, float * out_t, float * out_u, float * out_v) inline bool rayTest(const Triangle & t, Vector3::Arg orig, Vector3::Arg dir, float * out_t, float * out_u, float * out_v)
{ {
rayTest_Moller(t, orig, dir, out_t, out_u, out_v); return rayTest_Moller(t, orig, dir, out_t, out_u, out_v);
} }
inline bool overlap(const Triangle & t, const Box & b) inline bool overlap(const Triangle & t, const Box & b)

@ -72,7 +72,6 @@ public:
scalar component(uint idx) const; scalar component(uint idx) const;
// @@ temporary... should use an explicit method?
const scalar * ptr() const; const scalar * ptr() const;
void set(scalar x, scalar y, scalar z); void set(scalar x, scalar y, scalar z);
@ -117,7 +116,6 @@ public:
scalar component(uint idx) const; scalar component(uint idx) const;
// @@ temporary... should use an explicit method?
const scalar * ptr() const; const scalar * ptr() const;
void set(scalar x, scalar y, scalar z, scalar w); void set(scalar x, scalar y, scalar z, scalar w);

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