Add some external dependencies.
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109
extern/pvrtextool/Include/PVRTextureDefines.h
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109
extern/pvrtextool/Include/PVRTextureDefines.h
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/******************************************************************************
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@File PVRTextureDefines.h
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@Title
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@Version
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@Copyright Copyright (c) Imagination Technologies Limited. All Rights Reserved. Strictly Confidential.
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@Platform
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@Description
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******************************************************************************/
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#ifndef _PVRTEXTURE_DEFINES_H
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#define _PVRTEXTURE_DEFINES_H
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//To use the PVRTexLib .dll on Windows, you need to define _WINDLL_IMPORT
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#ifndef PVR_DLL
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#if defined(_WINDLL_EXPORT)
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#define PVR_DLL __declspec(dllexport)
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//Forward declaration of PVRTexture Header and CPVRTMap. This exports their interfaces for DLLs.
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struct PVR_DLL PVRTextureHeaderV3;
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template <typename KeyType, typename DataType>
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class PVR_DLL CPVRTMap;
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template<typename T>
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class PVR_DLL CPVRTArray;
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#elif defined(_WINDLL_IMPORT)
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#define PVR_DLL __declspec(dllimport)
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//Forward declaration of PVRTexture Header and CPVRTMap. This imports their interfaces for DLLs.
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struct PVR_DLL PVRTextureHeaderV3;
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template <typename KeyType, typename DataType>
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class PVR_DLL CPVRTMap;
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template<typename T>
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class PVR_DLL CPVRTArray;
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#else
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#define PVR_DLL
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#endif
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#endif
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#include "PVRTTexture.h"
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namespace pvrtexture
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{
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/*****************************************************************************
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* Type defines for standard variable sizes.
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*****************************************************************************/
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typedef signed char int8;
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typedef signed short int16;
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typedef signed int int32;
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typedef signed long long int64;
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typedef unsigned char uint8;
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typedef unsigned short uint16;
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typedef unsigned int uint32;
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typedef unsigned long long uint64;
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/*****************************************************************************
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* Texture related constants and enumerations.
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*****************************************************************************/
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enum ECompressorQuality
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{
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ePVRTCFast=0,
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ePVRTCNormal,
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ePVRTCHigh,
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ePVRTCBest,
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eNumPVRTCModes,
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eETCFast=0,
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eETCFastPerceptual,
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eETCSlow,
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eETCSlowPerceptual,
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eNumETCModes
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};
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enum EResizeMode
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{
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eResizeNearest,
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eResizeLinear,
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eResizeCubic,
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eNumResizeModes
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};
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// Legacy - API enums.
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enum ELegacyApi
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{
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eOGLES=1,
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eOGLES2,
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eD3DM,
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eOGL,
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eDX9,
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eDX10,
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eOVG,
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eMGL,
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};
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/*****************************************************************************
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* Useful macros.
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*****************************************************************************/
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#define TEXOFFSET2D(x,y,width) ( ((x)+(y)*(width)) )
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#define TEXOFFSET3D(x,y,z,width,height) ( ((x)+(y)*(width)+(z)*(width)*(height)) )
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/*****************************************************************************
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* Useful typedef for Meta Data Maps
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*****************************************************************************/
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typedef CPVRTMap<uint32, CPVRTMap<uint32,MetaDataBlock> > MetaDataMap;
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};
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#endif //_PVRTEXTURE_DEFINES_H
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