diff --git a/wiki/DdsFileFormat.wiki b/wiki/DdsFileFormat.wiki index 9ed9c8f..e8c3835 100644 --- a/wiki/DdsFileFormat.wiki +++ b/wiki/DdsFileFormat.wiki @@ -1,14 +1,29 @@ #summary DDS File Format Reference -== Introduction == - -*TODO* - - == References == -DDS File Reference: -http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/ddsfilereference/ddsfileformat.asp +Microsoft has some documentation available: -DX10 block compression formats: -http://msdn2.microsoft.com/en-us/library/bb694531(VS.85).aspx \ No newline at end of file +Programming Guide for DDS: +http://msdn.microsoft.com/en-us/library/bb943991.aspx + +Reference for DDS: +http://msdn.microsoft.com/en-us/library/bb943992.aspx + +Compressed Texture Resources (Direct3D 9): +http://msdn.microsoft.com/en-us/library/bb204843.aspx + +Block Compression (Direct3D 10): +http://msdn.microsoft.com/en-us/library/bb694531.aspx + +The OpenGL extensions also document the block compression formats: + +DXT1, DXT3 and DXT5 (equivalent to BC1, BC2 and BC3): +http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt + +LATC and RGTC (equivalent to BC4 and BC5): +http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt +http://www.opengl.org/registry/specs/EXT/texture_compression_rgtc.txt + +BPTC (equivalent to BC6 and BC7): +http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt \ No newline at end of file