Hide copy ctor and operator to prevent compiler warnings.
Wrap pimpl using NVTT_DECLARE_PIMPL macro.
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@ -49,6 +49,14 @@
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#define NVTT_VERSION 200
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#define NVTT_DECLARE_PIMPL(Class) \
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private: \
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Class(const Class &); \
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void operator=(const Class &); \
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public: \
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struct Private; \
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Private & m
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// Public interface.
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namespace nvtt
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@ -92,6 +100,8 @@ namespace nvtt
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/// Compression options. This class describes the desired compression format and other compression settings.
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struct CompressionOptions
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{
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NVTT_DECLARE_PIMPL(CompressionOptions);
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NVTT_API CompressionOptions();
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NVTT_API ~CompressionOptions();
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@ -107,10 +117,6 @@ namespace nvtt
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NVTT_API void setPixelFormat(unsigned int bitcount, unsigned int rmask, unsigned int gmask, unsigned int bmask, unsigned int amask);
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NVTT_API void setQuantization(bool colorDithering, bool alphaDithering, bool binaryAlpha, int alphaThreshold = 127);
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//private:
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struct Private;
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Private & m;
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};
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@ -173,6 +179,8 @@ namespace nvtt
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/// Input options. Specify format and layout of the input texture.
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struct InputOptions
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{
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NVTT_DECLARE_PIMPL(InputOptions);
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NVTT_API InputOptions();
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NVTT_API ~InputOptions();
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@ -217,10 +225,6 @@ namespace nvtt
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// Set resizing options.
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NVTT_API void setMaxExtents(int d);
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NVTT_API void setRoundMode(RoundMode mode);
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//private:
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struct Private;
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Private & m;
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};
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@ -261,6 +265,8 @@ namespace nvtt
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/// the compressor to the user.
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struct OutputOptions
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{
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NVTT_DECLARE_PIMPL(OutputOptions);
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NVTT_API OutputOptions();
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NVTT_API ~OutputOptions();
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@ -272,16 +278,14 @@ namespace nvtt
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NVTT_API void setOutputHandler(OutputHandler * outputHandler);
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NVTT_API void setErrorHandler(ErrorHandler * errorHandler);
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NVTT_API void setOutputHeader(bool outputHeader);
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//private:
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struct Private;
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Private & m;
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};
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/// Texture compressor.
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struct Compressor
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{
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NVTT_DECLARE_PIMPL(Compressor);
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NVTT_API Compressor();
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NVTT_API ~Compressor();
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@ -293,10 +297,6 @@ namespace nvtt
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// Estimate the size of compressing the input with the given options.
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NVTT_API int estimateSize(const InputOptions & inputOptions, const CompressionOptions & compressionOptions) const;
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//private:
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struct Private;
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Private & m;
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};
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