diff --git a/README.md b/README.md index 0b00167..5b1d2a9 100644 --- a/README.md +++ b/README.md @@ -9,13 +9,14 @@ If you are looking for alternative texture compression tools and algorithms I re * I still maintain [A High Quality SIMD BC1 Encoder](https://github.com/castano/icbc). * Deano Calver supports [three tiny libraries](https://deanoc.com/2019/09/tiny) that provide support for DDS and KTX file formats, and pixel format conversion. * [stb_image_resize](https://github.com/nothings/stb/blob/master/stb_image_resize.h) provides polyphase image resize filters that are similar to what NVTT supports. +* [Dario Manesku's cube map filtering tool](https://github.com/dariomanesku/cmft) seems like a good alternative for the cube map filtering functions in NVTT. * [Oodle Texture](http://www.radgametools.com/oodletexture.htm) is a suite of commercial RDO texture codecs. * [Binomial](https://www.binomial.info/) is an image and texture compression company that develops [Basis a universal texture codec](https://github.com/BinomialLLC/basis_universal) and also has [other source codecs](https://github.com/BinomialLLC). * [NVIDIA Texture Tools exporter](https://developer.nvidia.com/nvidia-texture-tools-exporter) is based on a private fork of this project and offers additional GPU accelerated codecs, but it's not open source. * [Intel ISPC Texture Compressor](https://github.com/GameTechDev/ISPCTextureCompressor) is a set of set of open source SIMD texture codecs that are very fast, but low quality. * [AMD Compressonator](https://gpuopen.com/compressonator/) offers a wide variety of open source compressors. * [ARM ASTC Encoder](https://github.com/ARM-software/astc-encoder) is an excellent ASTC encoder. -* [Dario Manesku's cube map filtering tool](https://github.com/dariomanesku/cmft) seems like a good alternative for the cube map filtering functions in NVTT. + -------------------------------