diff --git a/wiki/DdsFileFormat.wiki b/wiki/DdsFileFormat.wiki index e8c3835..21855b2 100644 --- a/wiki/DdsFileFormat.wiki +++ b/wiki/DdsFileFormat.wiki @@ -4,26 +4,26 @@ Microsoft has some documentation available: -Programming Guide for DDS: -http://msdn.microsoft.com/en-us/library/bb943991.aspx + * Programming Guide for DDS: + http://msdn.microsoft.com/en-us/library/bb943991.aspx -Reference for DDS: -http://msdn.microsoft.com/en-us/library/bb943992.aspx + * Reference for DDS: + http://msdn.microsoft.com/en-us/library/bb943992.aspx -Compressed Texture Resources (Direct3D 9): -http://msdn.microsoft.com/en-us/library/bb204843.aspx + * Compressed Texture Resources (Direct3D 9): + http://msdn.microsoft.com/en-us/library/bb204843.aspx -Block Compression (Direct3D 10): -http://msdn.microsoft.com/en-us/library/bb694531.aspx + * Block Compression (Direct3D 10): + http://msdn.microsoft.com/en-us/library/bb694531.aspx The OpenGL extensions also document the block compression formats: -DXT1, DXT3 and DXT5 (equivalent to BC1, BC2 and BC3): -http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt + * DXT1, DXT3 and DXT5 (equivalent to BC1, BC2 and BC3): + http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt -LATC and RGTC (equivalent to BC4 and BC5): -http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt -http://www.opengl.org/registry/specs/EXT/texture_compression_rgtc.txt + * LATC and RGTC (equivalent to BC4 and BC5): + http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt
+ http://www.opengl.org/registry/specs/EXT/texture_compression_rgtc.txt -BPTC (equivalent to BC6 and BC7): -http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt \ No newline at end of file + * BPTC (equivalent to BC6 and BC7): + http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt \ No newline at end of file