Tag 2.0.8 for release.

This commit is contained in:
castano
2010-05-14 18:01:41 +00:00
parent f6a39d6eab
commit eb01ca604f
375 changed files with 12760 additions and 28091 deletions

View File

@ -10,6 +10,7 @@
#
# On OSX default to using the framework version of Cg.
IF (APPLE)
INCLUDE(${CMAKE_ROOT}/Modules/CMakeFindFrameworks.cmake)
SET(CG_FRAMEWORK_INCLUDES)
@ -37,25 +38,13 @@ IF (APPLE)
)
ELSE (APPLE)
IF (WIN32)
# When compiling 64-bit programs, the binaries and libs are in bin.x64 and lib.x64 directories,
# This will have only effect for 64bit versions of cmake, when running the default 32bit version
# both ProgramFiles and ProgramFiles(x86) point to the same place in Win64
SET(PFx86_VARNAME "ProgramFiles(x86)")
SET(PFx86 $ENV{${PFx86_VARNAME}})
# Let's play safe in case we are cross compiling to 64 bit: for cgc it doesn't really matter
FIND_PROGRAM( CG_COMPILER cgc
$ENV{CG_BIN64_PATH}
$ENV{CG_BIN_PATH}
FIND_PROGRAM( CG_COMPILER cgc
$ENV{CG_BIN_PATH}
$ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/bin
$ENV{PFx86}/NVIDIA\ Corporation/Cg/bin
$ENV{PROGRAMFILES}/Cg
${PROJECT_SOURCE_DIR}/../Cg
DOC "The Cg Compiler"
)
)
IF (CG_COMPILER)
GET_FILENAME_COMPONENT(CG_COMPILER_DIR ${CG_COMPILER} PATH)
GET_FILENAME_COMPONENT(CG_COMPILER_SUPER_DIR ${CG_COMPILER_DIR} PATH)
@ -72,59 +61,27 @@ ELSE (APPLE)
${CG_COMPILER_DIR}
DOC "The directory where Cg/cg.h resides"
)
IF (NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
FIND_LIBRARY( CG_LIBRARY
NAMES Cg
PATHS
$ENV{CG_LIB64_PATH}
$ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/lib.x64
$ENV{PFx86}/NVIDIA\ Corporation/Cg/lib.x64
$ENV{PROGRAMFILES}/Cg
$ENV{PFx86}/Cg
${PROJECT_SOURCE_DIR}/../Cg
${CG_COMPILER_SUPER_DIR}/lib.x64
${CG_COMPILER_DIR}
DOC "The Cg runtime library (64-bit)"
)
FIND_LIBRARY( CG_GL_LIBRARY
NAMES CgGL
PATHS
$ENV{CG_LIB64_PATH}
$ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/lib.x64
$ENV{PFx86}/NVIDIA\ Corporation/Cg/lib.x64
$ENV{PROGRAMFILES}/Cg
$ENV{PFx86}/Cg
${PROJECT_SOURCE_DIR}/../Cg
${CG_COMPILER_SUPER_DIR}/lib.x64
${CG_COMPILER_DIR}
DOC "The Cg GL runtime library (64-bit)"
)
ELSE(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
FIND_LIBRARY( CG_LIBRARY
NAMES Cg
PATHS
$ENV{CG_LIB_PATH}
$ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/lib
$ENV{PROGRAMFILES}/Cg
${PROJECT_SOURCE_DIR}/../Cg
${CG_COMPILER_SUPER_DIR}/lib
${CG_COMPILER_DIR}
DOC "The Cg runtime library"
)
FIND_LIBRARY( CG_GL_LIBRARY
NAMES CgGL
PATHS
$ENV{CG_LIB_PATH}
$ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/lib
$ENV{PROGRAMFILES}/Cg
${PROJECT_SOURCE_DIR}/../Cg
${CG_COMPILER_SUPER_DIR}/lib
${CG_COMPILER_DIR}
DOC "The Cg GL runtime library"
)
ENDIF(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
FIND_LIBRARY( CG_LIBRARY
NAMES Cg
PATHS
$ENV{CG_LIB_PATH}
$ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/lib
$ENV{PROGRAMFILES}/Cg
${PROJECT_SOURCE_DIR}/../Cg
${CG_COMPILER_SUPER_DIR}/lib
${CG_COMPILER_DIR}
DOC "The Cg runtime library"
)
FIND_LIBRARY( CG_GL_LIBRARY
NAMES CgGL
PATHS
$ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/lib
$ENV{PROGRAMFILES}/Cg
${PROJECT_SOURCE_DIR}/../Cg
${CG_COMPILER_SUPER_DIR}/lib
${CG_COMPILER_DIR}
DOC "The Cg runtime library"
)
ELSE (WIN32)
FIND_PROGRAM( CG_COMPILER cgc
/usr/bin