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castano 2007-11-18 09:29:08 +00:00
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@ -7,7 +7,7 @@ The NVIDIA Texture Tools library (NVTT for short) is a C++ library that allows y
== Usage ==
By default NVTT is compiled as a shared library. To use it in your application you only have to link against it. With gcc that's achieved using `-lnvtt`, and with Visual Studio you have to add `nvtt.lib` to the *TODO: put path to setting here*.
By default NVTT is compiled as a shared library. To use it in your application you only have to link against it. With gcc that's achieved using `-lnvtt`, and with Visual Studio you have to add `nvtt.lib` to the *TODO*: add path to that setting.
In order to access the API you only have to include the [http://nvidia-texture-tools.googlecode.com/svn/trunk/src/nvtt/nvtt.h nvtt.h] header file: