Try using 4 means clustering.
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@ -133,7 +133,7 @@ inline static float colorDistance(Vector3::Arg c0, Vector3::Arg c1)
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return dot(c0-c1, c0-c1);
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}
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inline static uint computeIndices4(Vector3 block[16], Vector3::Arg maxColor, Vector3::Arg minColor)
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inline static uint computeIndices4(const Vector3 block[16], Vector3::Arg maxColor, Vector3::Arg minColor)
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{
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Vector3 palette[4];
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palette[0] = maxColor;
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@ -165,6 +165,28 @@ inline static uint computeIndices4(Vector3 block[16], Vector3::Arg maxColor, Vec
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return indices;
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}
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inline static float evaluatePaletteError4(const Vector3 block[16], Vector3::Arg maxColor, Vector3::Arg minColor)
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{
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Vector3 palette[4];
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palette[0] = maxColor;
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palette[1] = minColor;
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palette[2] = lerp(palette[0], palette[1], 1.0f / 3.0f);
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palette[3] = lerp(palette[0], palette[1], 2.0f / 3.0f);
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float total = 0.0f;
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for (int i = 0; i < 16; i++)
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{
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float d0 = colorDistance(palette[0], block[i]);
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float d1 = colorDistance(palette[1], block[i]);
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float d2 = colorDistance(palette[2], block[i]);
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float d3 = colorDistance(palette[3], block[i]);
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total += min(min(d0, d1), min(d2, d3));
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}
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return total;
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}
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inline static uint computeIndices3(const ColorBlock & rgba, Vector3::Arg maxColor, Vector3::Arg minColor)
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{
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Vector3 palette[4];
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@ -454,7 +476,7 @@ void QuickCompress::compressDXT1(const ColorBlock & rgba, BlockDXT1 * dxtBlock)
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Vector3 block[16];
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extractColorBlockRGB(rgba, block);
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#if 0
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#if 1
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// find min and max colors
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Vector3 maxColor, minColor;
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findMinMaxColorsBox(block, 16, &maxColor, &minColor);
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@ -462,15 +484,68 @@ void QuickCompress::compressDXT1(const ColorBlock & rgba, BlockDXT1 * dxtBlock)
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selectDiagonal(block, 16, &maxColor, &minColor);
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insetBBox(&maxColor, &minColor);
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#endif
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#else
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float weights[16] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
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Vector3 cluster[4];
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Compute4Means(16, block, weights, Vector3(1, 1, 1), cluster);
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int count = Compute4Means(16, block, weights, Vector3(1, 1, 1), cluster);
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Vector3 maxColor = cluster[0];
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Vector3 minColor = cluster[3];
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Vector3 minColor = cluster[0];
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float bestError = evaluatePaletteError4(block, maxColor, minColor);
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if (count >= 2)
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{
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float error = evaluatePaletteError4(block, cluster[0], cluster[1]);
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if (error < bestError) {
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bestError = error;
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maxColor = cluster[0];
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minColor = cluster[1];
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}
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if (count >= 3)
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{
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error = evaluatePaletteError4(block, cluster[0], cluster[2]);
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if (error < bestError) {
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bestError = error;
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maxColor = cluster[0];
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minColor = cluster[2];
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}
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error = evaluatePaletteError4(block, cluster[1], cluster[2]);
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if (error < bestError) {
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bestError = error;
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maxColor = cluster[1];
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minColor = cluster[2];
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}
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if (count >= 4)
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{
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error = evaluatePaletteError4(block, cluster[0], cluster[3]);
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if (error < bestError) {
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bestError = error;
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maxColor = cluster[0];
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minColor = cluster[3];
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}
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error = evaluatePaletteError4(block, cluster[1], cluster[3]);
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if (error < bestError) {
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bestError = error;
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maxColor = cluster[1];
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minColor = cluster[3];
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}
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error = evaluatePaletteError4(block, cluster[2], cluster[3]);
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if (error < bestError) {
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bestError = error;
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maxColor = cluster[2];
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minColor = cluster[3];
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}
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}
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}
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}
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#endif
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uint16 color0 = roundAndExpand(&maxColor);
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uint16 color1 = roundAndExpand(&minColor);
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