Pitch is specified in bytes and always byte aligned. Fixes issue 168.
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8b096b4186
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@ -63,7 +63,7 @@ void CompressionOptions::reset()
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m.asize = 8;
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m.pixelType = PixelType_UnsignedNorm;
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m.pitchAlignment = 8;
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m.pitchAlignment = 1;
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m.enableColorDithering = false;
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m.enableAlphaDithering = false;
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@ -188,12 +188,11 @@ void PixelFormatConverter::compress(nvtt::AlphaMode /*alphaMode*/, uint w, uint
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}
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}
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const uint pitch = computeBitPitch(w, bitCount, compressionOptions.pitchAlignment);
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const uint pitchInBytes = (pitch + 7) / 8;
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const uint pitch = computeBytePitch(w, bitCount, compressionOptions.pitchAlignment);
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const uint wh = w * h;
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// Allocate output scanline.
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uint8 * const dst = malloc<uint8>(pitchInBytes);
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uint8 * const dst = malloc<uint8>(pitch);
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for (uint y = 0; y < h; y++)
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{
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@ -252,15 +251,15 @@ void PixelFormatConverter::compress(nvtt::AlphaMode /*alphaMode*/, uint w, uint
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// Zero padding.
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stream.align(compressionOptions.pitchAlignment);
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nvDebugCheck(stream.ptr == dst + pitchInBytes);
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nvDebugCheck(stream.ptr == dst + pitch);
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/*for (uint x = w * byteCount; x < pitchInBytes; x++)
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/*for (uint x = w * byteCount; x < pitch; x++)
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{
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*(dst + x) = 0;
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}*/
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// @@ This code does not truly support less than byte-aligned textures.
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outputOptions.writeData(dst, pitchInBytes);
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outputOptions.writeData(dst, pitch);
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}
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free(dst);
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@ -109,10 +109,10 @@ uint nv::countMipmaps(uint w, uint h, uint d)
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return mipmap + 1;
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}
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uint nv::computeImageSize(uint w, uint h, uint d, uint bitCount, uint pitchAlignmentInBits, Format format)
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uint nv::computeImageSize(uint w, uint h, uint d, uint bitCount, uint pitchAlignmentInBytes, Format format)
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{
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if (format == Format_RGBA) {
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return d * h * computeBytePitch(w, bitCount, pitchAlignmentInBits);
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return d * h * computeBytePitch(w, bitCount, pitchAlignmentInBytes);
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}
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else {
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// @@ Handle 3D textures. DXT and VTC have different behaviors.
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@ -79,7 +79,7 @@ namespace nvtt
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namespace nv {
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uint countMipmaps(uint w, uint h, uint d);
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uint computeImageSize(uint w, uint h, uint d, uint bitCount, uint alignment, nvtt::Format format);
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uint computeImageSize(uint w, uint h, uint d, uint bitCount, uint alignmentInBytes, nvtt::Format format);
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void getTargetExtent(int & w, int & h, int & d, int maxExtent, nvtt::RoundMode roundMode, nvtt::TextureType textureType);
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}
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