mpersano
2bd367a4dc
Add support for compressing texture arrays.
...
Also add support for reading/writing DX10 uncompressed (RGB/lumi) textures, so
now it's possible to compress a texture array assembled with nvcompress.
2016-02-28 08:05:59 -03:00
castano
03c3fa42a8
Cosine power filter. A bit of renaming.
2011-09-28 16:40:59 +00:00
castano
a2f0e566c7
Use task dispatcher provided by user.
2010-12-10 10:29:04 +00:00
castano
5f845513ee
Fix msvc warnings and errors.
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Test TexImage stuff more througly.
Test YCoCg and RGBM.
2010-11-06 02:34:34 +00:00
castano
c1204bfb66
Fix errors in new implementation of InputOptions.
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Output cube map faces in DDS order. Fixes issue 147.
2010-11-05 00:36:50 +00:00
castano
5225f4810f
Add stubs for quantization methods.
2010-11-03 18:53:51 +00:00
castano
1e2567e4a3
More work toward 2.1: Implement InputOptions using TexImage.
2010-11-03 18:31:16 +00:00
castano
a19e25228f
reorg.
2010-03-16 22:37:25 +00:00
castano
8820c43175
Large refactoring of compressor codes:
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- Define compressor interface.
- Implement compressor interface for different compressors.
- Add parallel compressor using OpenMP. Experimental.
- Add generic GPU compressor, so far only DXT1 enabled.
2009-10-21 07:48:27 +00:00
castano
18474cdb33
Some more progress towards 2.1:
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- Add raw input methods in context.
- Implement some of the TexImage input methods in context.
- Add output header context method for TexImage.
2009-10-12 07:56:02 +00:00
castano
9953883d26
Cleanup cmake files.
2009-03-02 07:32:00 +00:00