Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
fa4a7b9af7 | |||
f111d23637 |
3
.github/FUNDING.yml
vendored
@ -1,3 +0,0 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: castano
|
33
.github/workflows/build.yml
vendored
@ -1,33 +0,0 @@
|
||||
name: build
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
vs2017:
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: microsoft/setup-msbuild@v1.0.0
|
||||
- name: Build Debug/x64
|
||||
run: msbuild .\project\vc2017\nvtt.sln /property:Configuration=Debug /property:Platform=x64
|
||||
- name: Build Debug/Win32
|
||||
run: msbuild .\project\vc2017\nvtt.sln /property:Configuration=Debug /property:Platform=Win32
|
||||
- name: Build Release/x64
|
||||
run: msbuild .\project\vc2017\nvtt.sln /property:Configuration=Release /property:Platform=x64
|
||||
- name: Build Release/Win32
|
||||
run: msbuild .\project\vc2017\nvtt.sln /property:Configuration=Release /property:Platform=Win32
|
||||
|
||||
unix:
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu, macos]
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||||
name: ${{matrix.os}}
|
||||
runs-on: ${{matrix.os}}-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
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||||
- name: make
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||||
run: |
|
||||
./configure --debug
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||||
make
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||||
./configure --release
|
||||
make
|
17
.gitignore
vendored
@ -1,17 +0,0 @@
|
||||
**/bin/
|
||||
**/obj/
|
||||
**/Debug/
|
||||
**/Release/
|
||||
**/Debug.x64/
|
||||
**/Release.x64/
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||||
**/Debug.Win32/
|
||||
**/Release.Win32/
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||||
**/Debug-CUDA/
|
||||
**/Release-CUDA/
|
||||
*.vcxproj.user
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.suo
|
||||
build
|
||||
.vs
|
||||
project/nvtt.sublime-workspace
|
@ -1,63 +1,23 @@
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||||
CMAKE_MINIMUM_REQUIRED(VERSION 2.8.0)
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||||
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.0)
|
||||
PROJECT(NV)
|
||||
ENABLE_TESTING()
|
||||
|
||||
SET(NV_CMAKE_DIR "${NV_SOURCE_DIR}/cmake")
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||||
SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${NV_CMAKE_DIR}")
|
||||
|
||||
# Compiler check (needs -std:c++11 flag)
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||||
include(CheckCXXCompilerFlag)
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||||
CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
|
||||
if(COMPILER_SUPPORTS_CXX11)
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
else()
|
||||
message(FATAL_ERROR "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
|
||||
endif()
|
||||
IF(WIN32)
|
||||
SET(GNUWIN32 "${NV_SOURCE_DIR}/gnuwin32")
|
||||
SET(CMAKE_INCLUDE_PATH "${GNUWIN32}/include")
|
||||
SET(CMAKE_LIBRARY_PATH "${GNUWIN32}/lib")
|
||||
ENDIF(WIN32)
|
||||
|
||||
INCLUDE(${NV_CMAKE_DIR}/OptimalOptions.cmake)
|
||||
|
||||
IF(CMAKE_BUILD_TYPE MATCHES "debug")
|
||||
SET(CMAKE_DEBUG_POSTFIX "_d" CACHE STRING "Postfix for debug build libraries.")
|
||||
ADD_DEFINITIONS(-D_DEBUG=1)
|
||||
ENDIF()
|
||||
|
||||
|
||||
ADD_SUBDIRECTORY(extern)
|
||||
MESSAGE(STATUS "Setting optimal options")
|
||||
MESSAGE(STATUS " Processor: ${NV_SYSTEM_PROCESSOR}")
|
||||
MESSAGE(STATUS " Compiler Flags: ${CMAKE_CXX_FLAGS}")
|
||||
|
||||
ADD_SUBDIRECTORY(src)
|
||||
|
||||
# These files should only be installed when creating packages.
|
||||
INSTALL(FILES
|
||||
LICENSE
|
||||
README.md
|
||||
DESTINATION share/doc/nvtt)
|
||||
|
||||
# Add packaging support
|
||||
INCLUDE(InstallRequiredSystemLibraries)
|
||||
|
||||
IF(CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
SET(CPACK_GENERATOR "TGZ;DEB")
|
||||
ENDIF(CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
|
||||
SET(CPACK_PACKAGE_NAME "nvidia-texture-tools")
|
||||
SET(CPACK_PACKAGE_VERSION_MAJOR "2")
|
||||
SET(CPACK_PACKAGE_VERSION_MINOR "1")
|
||||
SET(CPACK_PACKAGE_VERSION_PATCH "2")
|
||||
SET(CPACK_PACKAGE_VERSION "2.1.2")
|
||||
SET(CPACK_PACKAGE_CONTACT "Ignacio Casta<74>o <castano@gmail.com>")
|
||||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Texture processing tools with support for Direct3D 10 and 11 formats.")
|
||||
|
||||
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${NV_SOURCE_DIR}/README.md")
|
||||
SET(CPACK_RESOURCE_FILE_LICENSE "${NV_SOURCE_DIR}/LICENSE")
|
||||
|
||||
# NSIS options:
|
||||
IF(WIN32)
|
||||
SET(CPACK_NSIS_DISPLAY_NAME "${CPACK_PACKAGE_VENDOR}\\\\NVIDIA Texture Tools 2.1")
|
||||
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_VENDOR}\\\\NVIDIA Texture Tools 2.1")
|
||||
SET(CPACK_PACKAGE_ICON "${NV_SOURCE_DIR}\\\\project\\\\vc2017\\\\nvcompress\\\\nvidia.ico")
|
||||
ADD_SUBDIRECTORY(gnuwin32)
|
||||
ENDIF(WIN32)
|
||||
|
||||
INCLUDE(CPack)
|
||||
|
||||
|
70
ChangeLog
@ -1,73 +1,3 @@
|
||||
NVIDIA Texture Tools version 2.1.2
|
||||
* Use ICBC as the main BC1 compressor.
|
||||
* Various fixes.
|
||||
|
||||
NVIDIA Texture Tools version 2.1.1
|
||||
* Various fixes.
|
||||
|
||||
NVIDIA Texture Tools version 2.1.0
|
||||
* Too many changes to list here.
|
||||
* CTX1 CUDA compressor.
|
||||
* DXT1n CUDA compressor.
|
||||
* Support alpha premultiplication by Charles Nicholson. See issue 30.
|
||||
* Improved decompressor tool submitted by Amorilia. See issue 41.
|
||||
* Add support for YCoCg color transform. Fixes issue 18.
|
||||
* Add support for linear and swizzle transforms. Fixes issue 4.
|
||||
* Fix loading of EXR files using OpenEXR.
|
||||
* Use FreeImage as primary image loading library. Fixes issue 31. Reverted.
|
||||
* Output swizzle codes like AMD's tools.
|
||||
* Added support for saving PNGs by Frank Richter. Fixes issue 79 and 80.
|
||||
* Added gnome thumbnailer by Frank Richter. Fixes issue 82.
|
||||
* Cleanup sources removing files that are not strictly required.
|
||||
|
||||
NVIDIA Texture Tools version 2.0.7
|
||||
* Output correct exit codes. Fixes issue 92.
|
||||
* Fix thread-safety errors. Fixes issue 90.
|
||||
* Add SIMD power method. Fixes issue 94.
|
||||
|
||||
NVIDIA Texture Tools version 2.0.6
|
||||
* Fix dll version checking.
|
||||
* Detect CUDA 2.1 and future CUDA versions correctly.
|
||||
* Print CUDA detection message in nvcompress.
|
||||
* Select the fastest CUDA device.
|
||||
* Compile squish with -fPIC. Fixes issue 74.
|
||||
* Fix warnings under gcc 4.3.2.
|
||||
* Fix nvzoom option typo by Frank Richter. Fixes issue 81.
|
||||
* Do not use CUDA to compress small mipmaps. Fixes issue 76.
|
||||
* Compute mipmaps of semi-transparent images correctly.
|
||||
* Shutdown CUDA properly. Fixes issue 83.
|
||||
* Fix pixel format converions. Fixes issue 87.
|
||||
* Update single color compression tables. Fixes issue 85.
|
||||
|
||||
NVIDIA Texture Tools version 2.0.5
|
||||
* Fix error in single color compressor. Fixes issue 66.
|
||||
* Detect mismatch between CUDA runtime and driver, and disable CUDA in that case.
|
||||
* Fix cmake files when compiling NVTT as a shared library.
|
||||
* When linking nvtt dynamically on unix, link all libraries dynamically.
|
||||
* Select fastest CUDA device.
|
||||
|
||||
NVIDIA Texture Tools version 2.0.4
|
||||
* Fix error in RGB format output; reported by jonsoh. See issue 49.
|
||||
* Added support RGB format dithering by jonsoh. Fixes issue 50 and 51.
|
||||
* Prevent infinite loop in indexMirror when width equal 1. Fixes issue 65.
|
||||
* Implement general scale filter, including upsampling.
|
||||
|
||||
NVIDIA Texture Tools version 2.0.3
|
||||
* More accurate DXT3 compressor. Fixes issue 38.
|
||||
* Remove legacy compressors. Fix issue 34.
|
||||
* Check for single color in all compressors. Fixes issue 43.
|
||||
* Fix error in fast downsample filter, reported by Noel Llopis.
|
||||
|
||||
NVIDIA Texture Tools version 2.0.2
|
||||
* Fix copy ctor error reported by Richard Sim.
|
||||
* Fix indexMirror error reported by Chris Lambert.
|
||||
* Fix vc8 post build command, reported by Richard Sim.
|
||||
* Fix RGBA modes with less than 32 bpp by Viktor Linder.
|
||||
* Fix alpha decompression by Amorilia. See issue 40.
|
||||
* Avoid default-initialized constructors for POD types, reported by Jim Tilander.
|
||||
* Add single color compresor for DXT1a.
|
||||
* Set swizzle code to ATI2 files. See issue 41.
|
||||
|
||||
NVIDIA Texture Tools version 2.0.1
|
||||
* Fix memory leaks.
|
||||
* Pre-allocate device memory for CUDA compressor.
|
||||
|
@ -1,7 +1,6 @@
|
||||
NVIDIA Texture Tools is licensed under the MIT license.
|
||||
NVIDIA Texture Tools 2.0 is licensed under the MIT license.
|
||||
|
||||
Copyright (c) 2009-2020 Ignacio Castaño
|
||||
Copyright (c) 2007-2009 NVIDIA Corporation
|
||||
Copyright (c) 2007 NVIDIA Corporation
|
||||
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
167
NVIDIA_Texture_Tools_README.txt
Normal file
@ -0,0 +1,167 @@
|
||||
--------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
NVIDIA Texture Tools
|
||||
README.txt
|
||||
Version 2.0
|
||||
--------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
TABLE OF CONTENTS
|
||||
--------------------------------------------------------------------------------
|
||||
I. Instructions
|
||||
II. Contents
|
||||
III. Compilation Instructions
|
||||
IV. Using NVIDIA Texture Tools in your own applications
|
||||
V. Known Issues
|
||||
VI. Frequently Asked Questions
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
I. Introduction
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
This is our first alpha release of our new Texture Tools. The main highlights of
|
||||
this release are support for all DX10 texture formats, higher speed and improved
|
||||
compression quality.
|
||||
|
||||
In addition to that it also comes with a hardware accelerated compressor that
|
||||
uses CUDA to compress blocks in parallel on the GPU and runs around 10 times
|
||||
faster than the CPU counterpart.
|
||||
|
||||
You can obtain CUDA from our developer site at:
|
||||
|
||||
http://developer.nvidia.com/object/cuda.html
|
||||
|
||||
The source code of the Texture Tools is being released under the terms of
|
||||
the MIT license.
|
||||
|
||||
|
||||
II. Contents
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
This release contains only the source code of the texture compression library
|
||||
and an example commandline application that shows its use.
|
||||
|
||||
|
||||
III. Compilation Instructions
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
The compression library and the example can be compiled with Visual Studio 8 on
|
||||
Windows using the following solution file:
|
||||
|
||||
project\vc8\nvtt.sln
|
||||
|
||||
On most other platforms you can also use cmake. For more information about
|
||||
cmake, visit:
|
||||
|
||||
http://www.cmake.org/
|
||||
|
||||
On unix systems you can use the standard build procedure (assuming cmake is
|
||||
installed on your system):
|
||||
|
||||
$ ./configure
|
||||
$ make
|
||||
$ sudo make install
|
||||
|
||||
|
||||
IV. Using NVIDIA Texture Tools
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
To use the NVIDIA Texture Tools in your own applications you just have to
|
||||
include the following header file:
|
||||
|
||||
src/nvimage/nvtt/nvtt.h
|
||||
|
||||
And include the nvtt library in your projects.
|
||||
|
||||
The following file contains a simple example that shows how to use the library:
|
||||
|
||||
src/nvimage/nvtt/compress.cpp
|
||||
|
||||
The usage of the commandline tool is the following:
|
||||
|
||||
$ nvcompress [options] infile [outfile]
|
||||
|
||||
where 'infile' is and TGA, PNG, PSD, DDS or JPG file, 'outfile' is a DDS file
|
||||
and 'options' is one or more of the following:
|
||||
|
||||
Input options:
|
||||
-color The input image is a color map (default).
|
||||
-normal The input image is a normal map.
|
||||
-tonormal Convert input to normal map.
|
||||
-clamp Clamp wrapping mode (default).
|
||||
-repeat Repeat wrapping mode.
|
||||
-nomips Disable mipmap generation.
|
||||
|
||||
Compression options:
|
||||
-fast Fast compression.
|
||||
-nocuda Do not use cuda compressor.
|
||||
-rgb RGBA format
|
||||
-bc1 BC1 format (DXT1)
|
||||
-bc2 BC2 format (DXT3)
|
||||
-bc3 BC3 format (DXT5)
|
||||
-bc3n BC3 normal map format (DXT5n/RXGB)
|
||||
-bc4 BC4 format (ATI1)
|
||||
-bc5 BC5 format (3Dc/ATI2)
|
||||
|
||||
In order to run the compiled example on a PC that doesn't have Microsoft Visual
|
||||
Studio 2003 installed, you will have to install the Microsoft Visual Studio 2003
|
||||
redistributable package that you can download at:
|
||||
|
||||
http://go.microsoft.com/fwlink/?linkid=65127&clcid=0x409
|
||||
|
||||
|
||||
V. Known Issues
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
None so far. Please send suggestions and bug reports to:
|
||||
|
||||
TextureTools@nvidia.com
|
||||
|
||||
or report them at:
|
||||
|
||||
http://code.google.com/p/nvidia-texture-tools/issues/list
|
||||
|
||||
|
||||
VI. Frequently Asked Questions
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
- Do the NVIDIA Texture Tools work on OSX?
|
||||
It currently compiles and runs properly, but it has not been tested extensively.
|
||||
In particular there may be endiannes errors in the code.
|
||||
|
||||
|
||||
- Do the NVIDIA Texture Tools work on Linux?
|
||||
Yes.
|
||||
|
||||
|
||||
- Do the NVIDIA Texture Tools work on Vista?
|
||||
Yes, but note that CUDA is not supported on Vista yet, so the tool is not hardware
|
||||
accelerated.
|
||||
|
||||
|
||||
- Is CUDA required?
|
||||
No. The Visual Studio solution file contains a configuration that allows you
|
||||
to compile the texture tools without CUDA support. The cmake scripts automatically
|
||||
detect the CUDA installation and use it only when available.
|
||||
|
||||
|
||||
- Where can I get CUDA?
|
||||
http://developer.nvidia.com/object/cuda.html
|
||||
|
||||
|
||||
- Why is feature XYZ not supported?
|
||||
In order to keep the code small and reduce maintenance costs we have limited the
|
||||
features available in our new texture tools. We also have open sourced the code, so
|
||||
that people can modify it and add their own favourite features.
|
||||
|
||||
|
||||
- Can I use the NVIDIA Texture Tools in my commercial application?
|
||||
Yes, the NVIDIA Texture Tools are licensed under the MIT license.
|
||||
|
||||
|
||||
- Can I use the NVIDIA Texture Tools in my GPL application?
|
||||
Yes, the MIT license is compatible with the GPL and LGPL licenses.
|
||||
|
||||
|
||||
|
43
README.md
@ -1,43 +0,0 @@
|
||||
# NVIDIA Texture Tools [](https://github.com/castano/nvidia-texture-tools/actions)  [](https://github.com/castano/nvidia-texture-tools)
|
||||
|
||||
The NVIDIA Texture Tools is a collection of image processing and texture
|
||||
manipulation tools, designed to be integrated in game tools and asset
|
||||
processing pipelines.
|
||||
|
||||
The primary features of the library are mipmap and normal map generation, format
|
||||
conversion, and DXT compression.
|
||||
|
||||
|
||||
### How to build (Windows)
|
||||
|
||||
Use the provided Visual Studio 2017 solution `project/vc2017/thekla.sln`.
|
||||
|
||||
|
||||
### How to build (Linux/OSX)
|
||||
|
||||
Use [cmake](http://www.cmake.org/) and the provided configure script:
|
||||
|
||||
```bash
|
||||
$ ./configure
|
||||
$ make
|
||||
$ sudo make install
|
||||
```
|
||||
|
||||
|
||||
### Using NVIDIA Texture Tools
|
||||
|
||||
To use the NVIDIA Texture Tools in your own applications you just have to
|
||||
include the following header file:
|
||||
|
||||
[src/nvtt/nvtt.h](https://github.com/castano/nvidia-texture-tools/blob/master/src/nvtt/nvtt.h)
|
||||
|
||||
And include the nvtt library in your projects.
|
||||
|
||||
The following file contains a simple example that shows how to use the library:
|
||||
|
||||
[src/nvtt/tools/compress.cpp](https://github.com/castano/nvidia-texture-tools/blob/master/src/nvtt/tools/compress.cpp)
|
||||
|
||||
Detailed documentation of the API can be found at:
|
||||
|
||||
https://github.com/castano/nvidia-texture-tools/wiki/ApiDocumentation
|
||||
|
7
buildpkg
Executable file
@ -0,0 +1,7 @@
|
||||
#!/bin/sh
|
||||
|
||||
tar zcvf nvidia-texture-tools-`cat VERSION`.tar.gz \
|
||||
--exclude '.*' --exclude debian --exclude '*~' --exclude buildpkg \
|
||||
--exclude build --exclude data --exclude tags --exclude Makefile \
|
||||
--exclude 'nvidia-texture-tools-*.tar.gz' \
|
||||
--transform 's,^,nvidia-texture-tools/,' *
|
28
cmake/DetermineProcessor.cmake
Normal file
@ -0,0 +1,28 @@
|
||||
|
||||
# Assume i586 by default.
|
||||
SET(NV_SYSTEM_PROCESSOR "i586")
|
||||
|
||||
IF(UNIX)
|
||||
FIND_PROGRAM(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin )
|
||||
IF(CMAKE_UNAME)
|
||||
EXEC_PROGRAM(uname ARGS -p OUTPUT_VARIABLE NV_SYSTEM_PROCESSOR RETURN_VALUE val)
|
||||
|
||||
IF("${val}" GREATER 0 OR NV_SYSTEM_PROCESSOR STREQUAL "unknown")
|
||||
EXEC_PROGRAM(uname ARGS -m OUTPUT_VARIABLE NV_SYSTEM_PROCESSOR RETURN_VALUE val)
|
||||
ENDIF("${val}" GREATER 0 OR NV_SYSTEM_PROCESSOR STREQUAL "unknown")
|
||||
|
||||
# processor may have double quote in the name, and that needs to be removed
|
||||
STRING(REGEX REPLACE "\"" "" NV_SYSTEM_PROCESSOR "${NV_SYSTEM_PROCESSOR}")
|
||||
STRING(REGEX REPLACE "/" "_" NV_SYSTEM_PROCESSOR "${NV_SYSTEM_PROCESSOR}")
|
||||
ENDIF(CMAKE_UNAME)
|
||||
|
||||
# Get extended processor information with:
|
||||
# `cat /proc/cpuinfo`
|
||||
|
||||
ELSE(UNIX)
|
||||
IF(WIN32)
|
||||
SET (NV_SYSTEM_PROCESSOR "$ENV{PROCESSOR_ARCHITECTURE}")
|
||||
ENDIF(WIN32)
|
||||
ENDIF(UNIX)
|
||||
|
||||
|
142
cmake/FindCUDA.cmake
Normal file
@ -0,0 +1,142 @@
|
||||
#
|
||||
# Try to find CUDA compiler, runtime libraries, and include path.
|
||||
# Once done this will define
|
||||
#
|
||||
# CUDA_FOUND
|
||||
# CUDA_INCLUDE_PATH
|
||||
# CUDA_RUNTIME_LIBRARY
|
||||
# CUDA_COMPILER
|
||||
#
|
||||
# It will also define the following macro:
|
||||
#
|
||||
# WRAP_CUDA
|
||||
#
|
||||
|
||||
IF (WIN32)
|
||||
FIND_PROGRAM (CUDA_COMPILER nvcc.exe
|
||||
$ENV{CUDA_BIN_PATH}
|
||||
DOC "The CUDA Compiler")
|
||||
ELSE(WIN32)
|
||||
FIND_PROGRAM (CUDA_COMPILER nvcc
|
||||
$ENV{CUDA_BIN_PATH}
|
||||
/usr/local/cuda/bin
|
||||
DOC "The CUDA Compiler")
|
||||
ENDIF(WIN32)
|
||||
|
||||
IF (CUDA_COMPILER)
|
||||
GET_FILENAME_COMPONENT (CUDA_COMPILER_DIR ${CUDA_COMPILER} PATH)
|
||||
GET_FILENAME_COMPONENT (CUDA_COMPILER_SUPER_DIR ${CUDA_COMPILER_DIR} PATH)
|
||||
ELSE (CUDA_COMPILER)
|
||||
SET (CUDA_COMPILER_DIR .)
|
||||
SET (CUDA_COMPILER_SUPER_DIR ..)
|
||||
ENDIF (CUDA_COMPILER)
|
||||
|
||||
FIND_PATH (CUDA_INCLUDE_PATH cuda_runtime.h
|
||||
$ENV{CUDA_INC_PATH}
|
||||
${CUDA_COMPILER_SUPER_DIR}/include
|
||||
${CUDA_COMPILER_DIR}
|
||||
DOC "The directory where CUDA headers reside")
|
||||
|
||||
FIND_LIBRARY (CUDA_RUNTIME_LIBRARY
|
||||
NAMES cudart
|
||||
PATHS
|
||||
$ENV{CUDA_LIB_PATH}
|
||||
${CUDA_COMPILER_SUPER_DIR}/lib
|
||||
${CUDA_COMPILER_DIR}
|
||||
DOC "The CUDA runtime library")
|
||||
|
||||
IF (CUDA_INCLUDE_PATH AND CUDA_RUNTIME_LIBRARY)
|
||||
SET (CUDA_FOUND 1 CACHE STRING "Set to 1 if CUDA is found, 0 otherwise")
|
||||
ELSE (CUDA_INCLUDE_PATH AND CUDA_RUNTIME_LIBRARY)
|
||||
SET (CUDA_FOUND 0 CACHE STRING "Set to 1 if CUDA is found, 0 otherwise")
|
||||
ENDIF (CUDA_INCLUDE_PATH AND CUDA_RUNTIME_LIBRARY)
|
||||
|
||||
SET (CUDA_LIBRARIES ${CUDA_RUNTIME_LIBRARY})
|
||||
|
||||
MARK_AS_ADVANCED (CUDA_FOUND CUDA_COMPILER CUDA_RUNTIME_LIBRARY)
|
||||
|
||||
|
||||
#SET(CUDA_OPTIONS "-ncfe")
|
||||
SET(CUDA_OPTIONS "")
|
||||
|
||||
IF (CUDA_EMULATION)
|
||||
SET (CUDA_OPTIONS "${CUDA_OPTIONS} -deviceemu")
|
||||
ENDIF (CUDA_EMULATION)
|
||||
|
||||
|
||||
# Get include directories.
|
||||
MACRO(GET_CUDA_INC_DIRS _cuda_INC_DIRS)
|
||||
SET(${_cuda_INC_DIRS})
|
||||
GET_DIRECTORY_PROPERTY(_inc_DIRS INCLUDE_DIRECTORIES)
|
||||
|
||||
FOREACH(_current ${_inc_DIRS})
|
||||
SET(${_cuda_INC_DIRS} ${${_cuda_INC_DIRS}} "-I" ${_current})
|
||||
ENDFOREACH(_current ${_inc_DIRS})
|
||||
|
||||
SET(${_cuda_INC_DIRS} ${${_cuda_INC_DIRS}} "-I" ${CUDA_INCLUDE_PATH})
|
||||
|
||||
# IF (CMAKE_SYTEM_INCLUDE_PATH)
|
||||
# SET(${_cuda_INC_DIRS} ${${_cuda_INC_DIRS}} "-I" ${CMAKE_SYSTEM_INCLUDE_PATH})
|
||||
# ENDIF (CMAKE_SYTEM_INCLUDE_PATH)
|
||||
# IF (CMAKE_INCLUDE_PATH)
|
||||
# SET(${_cuda_INC_DIRS} ${${_cuda_INC_DIRS}} "-I" ${CMAKE_INCLUDE_PATH})
|
||||
# ENDIF (CMAKE_INCLUDE_PATH)
|
||||
|
||||
ENDMACRO(GET_CUDA_INC_DIRS)
|
||||
|
||||
|
||||
# Get file dependencies.
|
||||
MACRO (GET_CUFILE_DEPENDENCIES dependencies file)
|
||||
GET_FILENAME_COMPONENT(filepath ${file} PATH)
|
||||
|
||||
# parse file for dependencies
|
||||
FILE(READ "${file}" CONTENTS)
|
||||
#STRING(REGEX MATCHALL "#[ \t]*include[ \t]+[<\"][^>\"]*" DEPS "${CONTENTS}")
|
||||
STRING(REGEX MATCHALL "#[ \t]*include[ \t]+\"[^\"]*" DEPS "${CONTENTS}")
|
||||
|
||||
SET(${dependencies})
|
||||
|
||||
FOREACH(DEP ${DEPS})
|
||||
STRING(REGEX REPLACE "#[ \t]*include[ \t]+\"" "" DEP "${DEP}")
|
||||
|
||||
FIND_PATH(PATH_OF_${DEP} ${DEP}
|
||||
${filepath})
|
||||
|
||||
IF(NOT ${PATH_OF_${DEP}} STREQUAL PATH_OF_${DEP}-NOTFOUND)
|
||||
#MESSAGE("${file} : ${PATH_OF_${DEP}}/${DEP}")
|
||||
SET(${dependencies} ${${dependencies}} ${PATH_OF_${DEP}}/${DEP})
|
||||
ENDIF(NOT ${PATH_OF_${DEP}} STREQUAL PATH_OF_${DEP}-NOTFOUND)
|
||||
|
||||
ENDFOREACH(DEP)
|
||||
|
||||
ENDMACRO (GET_CUFILE_DEPENDENCIES)
|
||||
|
||||
|
||||
# WRAP_CUDA(outfile ...)
|
||||
MACRO (WRAP_CUDA outfiles)
|
||||
GET_CUDA_INC_DIRS(cuda_includes)
|
||||
#MESSAGE(${cuda_includes})
|
||||
|
||||
FOREACH (CUFILE ${ARGN})
|
||||
GET_FILENAME_COMPONENT (CUFILE ${CUFILE} ABSOLUTE)
|
||||
GET_FILENAME_COMPONENT (CFILE ${CUFILE} NAME_WE)
|
||||
SET (CFILE ${CMAKE_CURRENT_BINARY_DIR}/${CFILE}.gen.c)
|
||||
|
||||
GET_CUFILE_DEPENDENCIES(CUDEPS ${CUFILE})
|
||||
#MESSAGE("${CUDEPS}")
|
||||
|
||||
ADD_CUSTOM_COMMAND (
|
||||
OUTPUT ${CFILE}
|
||||
COMMAND ${CUDA_COMPILER}
|
||||
ARGS -cuda ${cuda_includes} ${CUDA_OPTIONS} -o ${CFILE} ${CUFILE}
|
||||
MAIN_DEPENDENCY ${CUFILE}
|
||||
DEPENDS ${CUDEPS})
|
||||
|
||||
#MACRO_ADD_FILE_DEPENDENCIES(${CUFILE} ${CFILE})
|
||||
|
||||
SET (${outfiles} ${${outfiles}} ${CFILE})
|
||||
ENDFOREACH (CUFILE)
|
||||
|
||||
SET_SOURCE_FILES_PROPERTIES(${outfiles} PROPERTIES GENERATED 1)
|
||||
|
||||
ENDMACRO (WRAP_CUDA)
|
129
cmake/FindCg.cmake
Normal file
@ -0,0 +1,129 @@
|
||||
#
|
||||
# Try to find NVIDIA's Cg compiler, runtime libraries, and include path.
|
||||
# Once done this will define
|
||||
#
|
||||
# CG_FOUND =system has NVIDIA Cg and it can be used.
|
||||
# CG_INCLUDE_PATH = directory where cg.h resides
|
||||
# CG_LIBRARY = full path to libCg.so (Cg.DLL on win32)
|
||||
# CG_GL_LIBRARY = full path to libCgGL.so (CgGL.dll on win32)
|
||||
# CG_COMPILER = full path to cgc (cgc.exe on win32)
|
||||
#
|
||||
|
||||
# On OSX default to using the framework version of Cg.
|
||||
|
||||
IF (APPLE)
|
||||
INCLUDE(${CMAKE_ROOT}/Modules/CMakeFindFrameworks.cmake)
|
||||
SET(CG_FRAMEWORK_INCLUDES)
|
||||
CMAKE_FIND_FRAMEWORKS(Cg)
|
||||
IF (Cg_FRAMEWORKS)
|
||||
FOREACH(dir ${Cg_FRAMEWORKS})
|
||||
SET(CG_FRAMEWORK_INCLUDES ${CG_FRAMEWORK_INCLUDES}
|
||||
${dir}/Headers ${dir}/PrivateHeaders)
|
||||
ENDFOREACH(dir)
|
||||
|
||||
# Find the include dir
|
||||
FIND_PATH(CG_INCLUDE_PATH cg.h
|
||||
${CG_FRAMEWORK_INCLUDES}
|
||||
)
|
||||
|
||||
# Since we are using Cg framework, we must link to it.
|
||||
# Note, we use weak linking, so that it works even when Cg is not available.
|
||||
SET(CG_LIBRARY "-weak_framework Cg" CACHE STRING "Cg library")
|
||||
SET(CG_GL_LIBRARY "-weak_framework Cg" CACHE STRING "Cg GL library")
|
||||
ENDIF (Cg_FRAMEWORKS)
|
||||
FIND_PROGRAM(CG_COMPILER cgc
|
||||
/usr/bin
|
||||
/usr/local/bin
|
||||
DOC "The Cg compiler"
|
||||
)
|
||||
ELSE (APPLE)
|
||||
IF (WIN32)
|
||||
FIND_PROGRAM( CG_COMPILER cgc
|
||||
$ENV{CG_BIN_PATH}
|
||||
$ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/bin
|
||||
$ENV{PROGRAMFILES}/Cg
|
||||
${PROJECT_SOURCE_DIR}/../Cg
|
||||
DOC "The Cg Compiler"
|
||||
)
|
||||
IF (CG_COMPILER)
|
||||
GET_FILENAME_COMPONENT(CG_COMPILER_DIR ${CG_COMPILER} PATH)
|
||||
GET_FILENAME_COMPONENT(CG_COMPILER_SUPER_DIR ${CG_COMPILER_DIR} PATH)
|
||||
ELSE (CG_COMPILER)
|
||||
SET (CG_COMPILER_DIR .)
|
||||
SET (CG_COMPILER_SUPER_DIR ..)
|
||||
ENDIF (CG_COMPILER)
|
||||
FIND_PATH( CG_INCLUDE_PATH Cg/cg.h
|
||||
$ENV{CG_INC_PATH}
|
||||
$ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/include
|
||||
$ENV{PROGRAMFILES}/Cg
|
||||
${PROJECT_SOURCE_DIR}/../Cg
|
||||
${CG_COMPILER_SUPER_DIR}/include
|
||||
${CG_COMPILER_DIR}
|
||||
DOC "The directory where Cg/cg.h resides"
|
||||
)
|
||||
FIND_LIBRARY( CG_LIBRARY
|
||||
NAMES Cg
|
||||
PATHS
|
||||
$ENV{CG_LIB_PATH}
|
||||
$ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/lib
|
||||
$ENV{PROGRAMFILES}/Cg
|
||||
${PROJECT_SOURCE_DIR}/../Cg
|
||||
${CG_COMPILER_SUPER_DIR}/lib
|
||||
${CG_COMPILER_DIR}
|
||||
DOC "The Cg runtime library"
|
||||
)
|
||||
FIND_LIBRARY( CG_GL_LIBRARY
|
||||
NAMES CgGL
|
||||
PATHS
|
||||
$ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/lib
|
||||
$ENV{PROGRAMFILES}/Cg
|
||||
${PROJECT_SOURCE_DIR}/../Cg
|
||||
${CG_COMPILER_SUPER_DIR}/lib
|
||||
${CG_COMPILER_DIR}
|
||||
DOC "The Cg runtime library"
|
||||
)
|
||||
ELSE (WIN32)
|
||||
FIND_PROGRAM( CG_COMPILER cgc
|
||||
/usr/bin
|
||||
/usr/local/bin
|
||||
DOC "The Cg Compiler"
|
||||
)
|
||||
GET_FILENAME_COMPONENT(CG_COMPILER_DIR "${CG_COMPILER}" PATH)
|
||||
GET_FILENAME_COMPONENT(CG_COMPILER_SUPER_DIR "${CG_COMPILER_DIR}" PATH)
|
||||
FIND_PATH( CG_INCLUDE_PATH Cg/cg.h
|
||||
/usr/include
|
||||
/usr/local/include
|
||||
${CG_COMPILER_SUPER_DIR}/include
|
||||
DOC "The directory where Cg/cg.h resides"
|
||||
)
|
||||
FIND_LIBRARY( CG_LIBRARY Cg
|
||||
PATHS
|
||||
/usr/lib64
|
||||
/usr/lib
|
||||
/usr/local/lib64
|
||||
/usr/local/lib
|
||||
${CG_COMPILER_SUPER_DIR}/lib64
|
||||
${CG_COMPILER_SUPER_DIR}/lib
|
||||
DOC "The Cg runtime library"
|
||||
)
|
||||
SET(CG_LIBRARY ${CG_LIBRARY} -lpthread)
|
||||
FIND_LIBRARY( CG_GL_LIBRARY CgGL
|
||||
PATHS
|
||||
/usr/lib64
|
||||
/usr/lib
|
||||
/usr/local/lib64
|
||||
/usr/local/lib
|
||||
${CG_COMPILER_SUPER_DIR}/lib64
|
||||
${CG_COMPILER_SUPER_DIR}/lib
|
||||
DOC "The Cg runtime library"
|
||||
)
|
||||
ENDIF (WIN32)
|
||||
ENDIF (APPLE)
|
||||
|
||||
IF (CG_INCLUDE_PATH)
|
||||
SET( CG_FOUND 1 CACHE STRING "Set to 1 if CG is found, 0 otherwise")
|
||||
ELSE (CG_INCLUDE_PATH)
|
||||
SET( CG_FOUND 0 CACHE STRING "Set to 1 if CG is found, 0 otherwise")
|
||||
ENDIF (CG_INCLUDE_PATH)
|
||||
|
||||
MARK_AS_ADVANCED( CG_FOUND )
|
38
cmake/FindDirectX.cmake
Normal file
@ -0,0 +1,38 @@
|
||||
|
||||
IF (WIN32)
|
||||
|
||||
FIND_PATH(DX9_INCLUDE_PATH d3d9.h
|
||||
PATHS
|
||||
"$ENV{DXSDK_DIR}/Include"
|
||||
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include"
|
||||
DOC "The directory where D3D9.h resides")
|
||||
|
||||
FIND_PATH(DX10_INCLUDE_PATH D3D10.h
|
||||
PATHS
|
||||
"$ENV{DXSDK_DIR}/Include"
|
||||
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include"
|
||||
DOC "The directory where D3D10.h resides")
|
||||
|
||||
FIND_LIBRARY(D3D10_LIBRARY d3d10.lib
|
||||
PATHS
|
||||
"$ENV{DXSDK_DIR}/Lib/x86"
|
||||
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
|
||||
DOC "The directory where d3d10.lib resides")
|
||||
|
||||
FIND_LIBRARY(D3DX10_LIBRARY d3dx10.lib
|
||||
PATHS
|
||||
"$ENV{DXSDK_DIR}/Lib/x86"
|
||||
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
|
||||
DOC "The directory where d3dx10.lib resides")
|
||||
|
||||
SET(DX10_LIBRARIES ${D3D10_LIBRARY} ${D3DX10_LIBRARY})
|
||||
|
||||
ENDIF (WIN32)
|
||||
|
||||
IF (DX10_INCLUDE_PATH)
|
||||
SET( DX10_FOUND 1 CACHE STRING "Set to 1 if CG is found, 0 otherwise")
|
||||
ELSE (DX10_INCLUDE_PATH)
|
||||
SET( DX10_FOUND 0 CACHE STRING "Set to 1 if CG is found, 0 otherwise")
|
||||
ENDIF (DX10_INCLUDE_PATH)
|
||||
|
||||
MARK_AS_ADVANCED( DX10_FOUND )
|
47
cmake/FindGLEW.cmake
Normal file
@ -0,0 +1,47 @@
|
||||
#
|
||||
# Try to find GLEW library and include path.
|
||||
# Once done this will define
|
||||
#
|
||||
# GLEW_FOUND
|
||||
# GLEW_INCLUDE_PATH
|
||||
# GLEW_LIBRARY
|
||||
#
|
||||
|
||||
IF (WIN32)
|
||||
FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
|
||||
$ENV{PROGRAMFILES}/GLEW/include
|
||||
${PROJECT_SOURCE_DIR}/src/nvgl/glew/include
|
||||
DOC "The directory where GL/glew.h resides")
|
||||
FIND_LIBRARY( GLEW_LIBRARY
|
||||
NAMES glew GLEW glew32 glew32s
|
||||
PATHS
|
||||
$ENV{PROGRAMFILES}/GLEW/lib
|
||||
${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
|
||||
${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
|
||||
DOC "The GLEW library")
|
||||
ELSE (WIN32)
|
||||
FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
|
||||
/usr/include
|
||||
/usr/local/include
|
||||
/sw/include
|
||||
/opt/local/include
|
||||
DOC "The directory where GL/glew.h resides")
|
||||
FIND_LIBRARY( GLEW_LIBRARY
|
||||
NAMES GLEW glew
|
||||
PATHS
|
||||
/usr/lib64
|
||||
/usr/lib
|
||||
/usr/local/lib64
|
||||
/usr/local/lib
|
||||
/sw/lib
|
||||
/opt/local/lib
|
||||
DOC "The GLEW library")
|
||||
ENDIF (WIN32)
|
||||
|
||||
IF (GLEW_INCLUDE_PATH)
|
||||
SET( GLEW_FOUND 1 CACHE STRING "Set to 1 if GLEW is found, 0 otherwise")
|
||||
ELSE (GLEW_INCLUDE_PATH)
|
||||
SET( GLEW_FOUND 0 CACHE STRING "Set to 1 if GLEW is found, 0 otherwise")
|
||||
ENDIF (GLEW_INCLUDE_PATH)
|
||||
|
||||
MARK_AS_ADVANCED( GLEW_FOUND )
|
127
cmake/FindGLUT.cmake
Normal file
@ -0,0 +1,127 @@
|
||||
# - try to find glut library and include files
|
||||
# GLUT_INCLUDE_DIR, where to find GL/glut.h, etc.
|
||||
# GLUT_LIBRARIES, the libraries to link against
|
||||
# GLUT_FOUND, If false, do not try to use GLUT.
|
||||
# Also defined, but not for general use are:
|
||||
# GLUT_glut_LIBRARY = the full path to the glut library.
|
||||
# GLUT_Xmu_LIBRARY = the full path to the Xmu library.
|
||||
# GLUT_Xi_LIBRARY = the full path to the Xi Library.
|
||||
|
||||
IF (WIN32)
|
||||
|
||||
IF(CYGWIN)
|
||||
|
||||
FIND_PATH( GLUT_INCLUDE_DIR GL/glut.h
|
||||
/usr/include
|
||||
)
|
||||
|
||||
FIND_LIBRARY( GLUT_glut_LIBRARY glut32
|
||||
${OPENGL_LIBRARY_DIR}
|
||||
/usr/lib
|
||||
/usr/lib/w32api
|
||||
/usr/local/lib
|
||||
/usr/X11R6/lib
|
||||
)
|
||||
|
||||
|
||||
ELSE(CYGWIN)
|
||||
|
||||
# FIND_PATH( GLUT_INCLUDE_DIR GL/glut.h
|
||||
# ${GLUT_ROOT_PATH}/include
|
||||
# )
|
||||
|
||||
# FIND_LIBRARY( GLUT_glut_LIBRARY glut32
|
||||
# ${GLUT_ROOT_PATH}/lib
|
||||
# ${OPENGL_LIBRARY_DIR}
|
||||
# )
|
||||
|
||||
FIND_PATH( GLUT_INCLUDE_DIR GL/glut.h
|
||||
${GLUT_ROOT_PATH}/include
|
||||
${PROJECT_SOURCE_DIR}/src/nvgl/glut/include
|
||||
DOC "The directory where GL/glut.h resides")
|
||||
FIND_LIBRARY( GLUT_glut_LIBRARY
|
||||
NAMES glut GLUT glut32 glut32s
|
||||
PATHS
|
||||
${GLUT_ROOT_PATH}/lib
|
||||
${PROJECT_SOURCE_DIR}/src/nvgl/glut/bin
|
||||
${PROJECT_SOURCE_DIR}/src/nvgl/glut/lib
|
||||
${OPENGL_LIBRARY_DIR}
|
||||
DOC "The GLUT library")
|
||||
|
||||
ENDIF(CYGWIN)
|
||||
|
||||
ELSE (WIN32)
|
||||
|
||||
IF (APPLE)
|
||||
# These values for Apple could probably do with improvement.
|
||||
FIND_PATH( GLUT_INCLUDE_DIR glut.h
|
||||
/System/Library/Frameworks/GLUT.framework/Versions/A/Headers
|
||||
${OPENGL_LIBRARY_DIR}
|
||||
)
|
||||
SET(GLUT_glut_LIBRARY "-framework Glut" CACHE STRING "GLUT library for OSX")
|
||||
SET(GLUT_cocoa_LIBRARY "-framework Cocoa" CACHE STRING "Cocoa framework for OSX")
|
||||
ELSE (APPLE)
|
||||
|
||||
FIND_PATH( GLUT_INCLUDE_DIR GL/glut.h
|
||||
/usr/include
|
||||
/usr/include/GL
|
||||
/usr/local/include
|
||||
/usr/openwin/share/include
|
||||
/usr/openwin/include
|
||||
/usr/X11R6/include
|
||||
/usr/include/X11
|
||||
/opt/graphics/OpenGL/include
|
||||
/opt/graphics/OpenGL/contrib/libglut
|
||||
)
|
||||
|
||||
FIND_LIBRARY( GLUT_glut_LIBRARY glut
|
||||
/usr/lib
|
||||
/usr/local/lib
|
||||
/usr/openwin/lib
|
||||
/usr/X11R6/lib
|
||||
)
|
||||
|
||||
FIND_LIBRARY( GLUT_Xi_LIBRARY Xi
|
||||
/usr/lib
|
||||
/usr/local/lib
|
||||
/usr/openwin/lib
|
||||
/usr/X11R6/lib
|
||||
)
|
||||
|
||||
FIND_LIBRARY( GLUT_Xmu_LIBRARY Xmu
|
||||
/usr/lib
|
||||
/usr/local/lib
|
||||
/usr/openwin/lib
|
||||
/usr/X11R6/lib
|
||||
)
|
||||
|
||||
ENDIF (APPLE)
|
||||
|
||||
ENDIF (WIN32)
|
||||
|
||||
SET( GLUT_FOUND "NO" )
|
||||
IF(GLUT_INCLUDE_DIR)
|
||||
IF(GLUT_glut_LIBRARY)
|
||||
# Is -lXi and -lXmu required on all platforms that have it?
|
||||
# If not, we need some way to figure out what platform we are on.
|
||||
SET( GLUT_LIBRARIES
|
||||
${GLUT_glut_LIBRARY}
|
||||
${GLUT_Xmu_LIBRARY}
|
||||
${GLUT_Xi_LIBRARY}
|
||||
${GLUT_cocoa_LIBRARY}
|
||||
)
|
||||
SET( GLUT_FOUND "YES" )
|
||||
|
||||
#The following deprecated settings are for backwards compatibility with CMake1.4
|
||||
SET (GLUT_LIBRARY ${GLUT_LIBRARIES})
|
||||
SET (GLUT_INCLUDE_PATH ${GLUT_INCLUDE_DIR})
|
||||
|
||||
ENDIF(GLUT_glut_LIBRARY)
|
||||
ENDIF(GLUT_INCLUDE_DIR)
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
GLUT_INCLUDE_DIR
|
||||
GLUT_glut_LIBRARY
|
||||
GLUT_Xmu_LIBRARY
|
||||
GLUT_Xi_LIBRARY
|
||||
)
|
67
cmake/FindMaya.cmake
Normal file
@ -0,0 +1,67 @@
|
||||
|
||||
|
||||
|
||||
IF (WIN32)
|
||||
|
||||
# Maya plugins can only be compiled with msvc
|
||||
IF (MSVC)
|
||||
|
||||
FIND_PATH(MAYA_INCLUDE_PATH maya/MTypes.h
|
||||
PATHS
|
||||
"$ENV{PROGRAMFILES}/Autodesk/Maya8.5/include"
|
||||
"$ENV{MAYA_LOCATION}/include"
|
||||
DOC "The directory where MTypes.h resides")
|
||||
|
||||
# Find maya version!
|
||||
|
||||
FIND_LIBRARY(MAYA_FOUNDATION_LIBRARY Foundation
|
||||
PATHS
|
||||
"$ENV{PROGRAMFILES}/Autodesk/Maya8.5/lib"
|
||||
"$ENV{MAYA_LOCATION}/lib"
|
||||
DOC "The directory where Foundation.lib resides")
|
||||
|
||||
FIND_LIBRARY(MAYA_OPENMAYA_LIBRARY OpenMaya
|
||||
PATHS
|
||||
"$ENV{PROGRAMFILES}/Autodesk/Maya8.5/lib"
|
||||
"$ENV{MAYA_LOCATION}/lib"
|
||||
DOC "The directory where OpenMaya.lib resides")
|
||||
|
||||
FIND_LIBRARY(MAYA_OPENMAYAANIM_LIBRARY OpenMayaAnim
|
||||
PATHS
|
||||
"$ENV{PROGRAMFILES}/Autodesk/Maya8.5/lib"
|
||||
"$ENV{MAYA_LOCATION}/lib"
|
||||
DOC "The directory where OpenMayaAnim.lib resides")
|
||||
|
||||
SET(MAYA_LIBRARIES
|
||||
${MAYA_FOUNDATION_LIBRARY}
|
||||
${MAYA_OPENMAYA_LIBRARY}
|
||||
${MAYA_OPENMAYAANIM_LIBRARY})
|
||||
|
||||
SET(MAYA_EXTENSION ".mll")
|
||||
|
||||
ENDIF (MSVC)
|
||||
ELSE (WIN32)
|
||||
|
||||
# On linux, check gcc version.
|
||||
|
||||
# OSX and Linux
|
||||
|
||||
FIND_PATH(MAYA_INCLUDE_PATH maya/MTypes.h
|
||||
PATHS
|
||||
/usr/autodesk/maya/include
|
||||
$ENV{MAYA_LOCATION}/include
|
||||
DOC "The directory where MTypes.h resides")
|
||||
|
||||
# TODO
|
||||
|
||||
ENDIF (WIN32)
|
||||
|
||||
|
||||
|
||||
IF (MAYA_INCLUDE_PATH)
|
||||
SET( MAYA_FOUND 1 CACHE STRING "Set to 1 if Maya is found, 0 otherwise")
|
||||
ELSE (MAYA_INCLUDE_PATH)
|
||||
SET( MAYA_FOUND 0 CACHE STRING "Set to 1 if Maya is found, 0 otherwise")
|
||||
ENDIF (MAYA_INCLUDE_PATH)
|
||||
|
||||
MARK_AS_ADVANCED( MAYA_FOUND )
|
79
cmake/FindOpenEXR.cmake
Normal file
@ -0,0 +1,79 @@
|
||||
#
|
||||
# Try to find OpenEXR's libraries, and include path.
|
||||
# Once done this will define:
|
||||
#
|
||||
# OPENEXR_FOUND = OpenEXR found.
|
||||
# OPENEXR_INCLUDE_PATHS = OpenEXR include directories.
|
||||
# OPENEXR_LIBRARIES = libraries that are needed to use OpenEXR.
|
||||
#
|
||||
|
||||
INCLUDE(FindZLIB)
|
||||
|
||||
|
||||
IF(ZLIB_FOUND)
|
||||
|
||||
SET(LIBRARY_PATHS
|
||||
/usr/lib
|
||||
/usr/local/lib
|
||||
/sw/lib
|
||||
/opt/local/lib
|
||||
$ENV{PROGRAM_FILES}/OpenEXR/lib/static)
|
||||
|
||||
FIND_PATH(OPENEXR_INCLUDE_PATH ImfRgbaFile.h
|
||||
PATH_SUFFIXES OpenEXR
|
||||
/usr/include
|
||||
/usr/local/include
|
||||
/sw/include
|
||||
/opt/local/include)
|
||||
|
||||
FIND_LIBRARY(OPENEXR_HALF_LIBRARY
|
||||
NAMES Half
|
||||
PATHS ${LIBRARY_PATHS})
|
||||
|
||||
FIND_LIBRARY(OPENEXR_IEX_LIBRARY
|
||||
NAMES Iex
|
||||
PATHS ${LIBRARY_PATHS})
|
||||
|
||||
FIND_LIBRARY(OPENEXR_IMATH_LIBRARY
|
||||
NAMES Imath
|
||||
PATHS ${LIBRARY_PATHS})
|
||||
|
||||
FIND_LIBRARY(OPENEXR_ILMIMF_LIBRARY
|
||||
NAMES IlmImf
|
||||
PATHS ${LIBRARY_PATHS})
|
||||
|
||||
FIND_LIBRARY(OPENEXR_ILMTHREAD_LIBRARY
|
||||
NAMES IlmThread
|
||||
PATHS ${LIBRARY_PATHS})
|
||||
|
||||
ENDIF(ZLIB_FOUND)
|
||||
|
||||
#MESSAGE(STATUS ${OPENEXR_IMATH_LIBRARY} ${OPENEXR_ILMIMF_LIBRARY} ${OPENEXR_IEX_LIBRARY} ${OPENEXR_HALF_LIBRARY} ${OPENEXR_ILMTHREAD_LIBRARY} ${ZLIB_LIBRARY})
|
||||
|
||||
IF (OPENEXR_INCLUDE_PATH AND OPENEXR_IMATH_LIBRARY AND OPENEXR_ILMIMF_LIBRARY AND OPENEXR_IEX_LIBRARY AND OPENEXR_HALF_LIBRARY)
|
||||
SET(OPENEXR_FOUND TRUE)
|
||||
SET(OPENEXR_INCLUDE_PATHS ${OPENEXR_INCLUDE_PATH} CACHE STRING "The include paths needed to use OpenEXR")
|
||||
SET(OPENEXR_LIBRARIES ${OPENEXR_IMATH_LIBRARY} ${OPENEXR_ILMIMF_LIBRARY} ${OPENEXR_IEX_LIBRARY} ${OPENEXR_HALF_LIBRARY} ${ZLIB_LIBRARY} CACHE STRING "The libraries needed to use OpenEXR")
|
||||
|
||||
IF(OPENEXR_ILMTHREAD_LIBRARY)
|
||||
SET(OPENEXR_LIBRARIES ${OPENEXR_LIBRARIES} ${OPENEXR_ILMTHREAD_LIBRARY})
|
||||
ENDIF(OPENEXR_ILMTHREAD_LIBRARY)
|
||||
ENDIF (OPENEXR_INCLUDE_PATH AND OPENEXR_IMATH_LIBRARY AND OPENEXR_ILMIMF_LIBRARY AND OPENEXR_IEX_LIBRARY AND OPENEXR_HALF_LIBRARY)
|
||||
|
||||
IF(OPENEXR_FOUND)
|
||||
IF(NOT OPENEXR_FIND_QUIETLY)
|
||||
MESSAGE(STATUS "Found OpenEXR: ${OPENEXR_ILMIMF_LIBRARY}")
|
||||
ENDIF(NOT OPENEXR_FIND_QUIETLY)
|
||||
ELSE(OPENEXR_FOUND)
|
||||
IF(OPENEXR_FIND_REQUIRED)
|
||||
MESSAGE(FATAL_ERROR "Could not find OpenEXR library")
|
||||
ENDIF(OPENEXR_FIND_REQUIRED)
|
||||
ENDIF(OPENEXR_FOUND)
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
OPENEXR_INCLUDE_PATHS
|
||||
OPENEXR_LIBRARIES
|
||||
OPENEXR_ILMIMF_LIBRARY
|
||||
OPENEXR_IMATH_LIBRARY
|
||||
OPENEXR_IEX_LIBRARY
|
||||
OPENEXR_HALF_LIBRARY)
|
@ -1,11 +1,35 @@
|
||||
|
||||
INCLUDE(${NV_CMAKE_DIR}/DetermineProcessor.cmake)
|
||||
|
||||
# Set optimal options for gcc:
|
||||
if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=native")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
|
||||
ENDIF()
|
||||
IF(CMAKE_COMPILER_IS_GNUCXX)
|
||||
|
||||
IF(NV_SYSTEM_PROCESSOR STREQUAL "i586")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=i586")
|
||||
ENDIF(NV_SYSTEM_PROCESSOR STREQUAL "i586")
|
||||
|
||||
IF(NV_SYSTEM_PROCESSOR STREQUAL "i686")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=i686")
|
||||
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mfpmath=sse -mtune=i686 -msse3")
|
||||
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=pentium4")
|
||||
ENDIF(NV_SYSTEM_PROCESSOR STREQUAL "i686")
|
||||
|
||||
IF(NV_SYSTEM_PROCESSOR STREQUAL "x86_64")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=athlon64")
|
||||
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=athlon64 -msse3")
|
||||
ENDIF(NV_SYSTEM_PROCESSOR STREQUAL "x86_64")
|
||||
|
||||
IF(NV_SYSTEM_PROCESSOR STREQUAL "powerpc")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mcpu=powerpc -maltivec -mabi=altivec -mpowerpc-gfxopt")
|
||||
|
||||
# ibook G4:
|
||||
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -mpowerpc-gfxopt")
|
||||
ENDIF(NV_SYSTEM_PROCESSOR STREQUAL "powerpc")
|
||||
|
||||
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
|
||||
|
||||
IF(MSVC)
|
||||
# @@ Some of these might only be available in VC8.
|
||||
# Code generation flags.
|
||||
# SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /arch:SSE2 /fp:fast")
|
||||
# SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:SSE2 /fp:fast")
|
||||
|
25
configure
vendored
@ -18,7 +18,7 @@ fi
|
||||
|
||||
|
||||
help=false
|
||||
build="debug" # release
|
||||
build="Debug" # release
|
||||
prefix=/usr/local
|
||||
|
||||
# Parse the args
|
||||
@ -26,8 +26,9 @@ for i in "$@"
|
||||
do
|
||||
case $i in
|
||||
--help ) help=true ;;
|
||||
--debug ) build="debug" ;;
|
||||
--release ) build="release" ;;
|
||||
--debug ) build="Debug" ;;
|
||||
--release ) build="Release" ;;
|
||||
--prefix=* ) prefix="${i#--prefix=}" ;;
|
||||
--prefix=* ) prefix="${i#--prefix=}" ;;
|
||||
* ) echo "Unrecognised argument $i" ;;
|
||||
esac
|
||||
@ -50,9 +51,9 @@ fi
|
||||
|
||||
echo "-- Configuring nvidia-texture-tools "`cat VERSION`
|
||||
|
||||
mkdir -p ./build-$build
|
||||
cd ./build-$build
|
||||
$CMAKE .. -DNVTT_SHARED=0 -DCMAKE_BUILD_TYPE=$build -DCMAKE_INSTALL_PREFIX=$prefix -G "Unix Makefiles" || exit 1
|
||||
mkdir -p ./build
|
||||
cd ./build
|
||||
$CMAKE .. -DCMAKE_BUILD_TYPE=$build -DCMAKE_INSTALL_PREFIX=$prefix -G "Unix Makefiles" || exit 1
|
||||
cd ..
|
||||
|
||||
echo ""
|
||||
@ -61,15 +62,11 @@ echo ""
|
||||
|
||||
cat > Makefile << EOF
|
||||
all:
|
||||
@+make --no-print-directory -C build-$build/
|
||||
@make --no-print-directory -C build/
|
||||
install:
|
||||
@+make install --no-print-directory -C build-$build/
|
||||
package:
|
||||
@+make package --no-print-directory -C build-$build/
|
||||
test:
|
||||
@+make test --no-print-directory -C build-$build/
|
||||
@make install --no-print-directory -C build/
|
||||
clean:
|
||||
@+make clean --no-print-directory -C build-$build/
|
||||
@make clean --no-print-directory -C build/
|
||||
distclean:
|
||||
@rm -Rf build-$build/
|
||||
@rm -Rf build/
|
||||
EOF
|
||||
|
Before Width: | Height: | Size: 1.5 MiB |
Before Width: | Height: | Size: 168 KiB |
@ -1,95 +0,0 @@
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
typedef unsigned char uint8;
|
||||
|
||||
|
||||
static int Mul8Bit(int a, int b)
|
||||
{
|
||||
int t = a * b + 128;
|
||||
return (t + (t >> 8)) >> 8;
|
||||
}
|
||||
|
||||
// this exactly matches the (fm*2 + to)/3
|
||||
static inline int Lerp13_16bit(int fm, int to)
|
||||
{
|
||||
int t = fm * (2 * 0xAAAB) + to * 0xAAAB;
|
||||
return t >> 17;
|
||||
}
|
||||
|
||||
static inline int Lerp13(int fm, int to)
|
||||
{
|
||||
return (fm * 2 + to) / 3;
|
||||
}
|
||||
|
||||
|
||||
static void PrepareOptTable(uint8 * Table, const uint8 * expand, int size)
|
||||
{
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
float bestErr = 256;
|
||||
|
||||
for (int min = 0; min < size; min++)
|
||||
{
|
||||
for (int max = 0; max < size; max++)
|
||||
{
|
||||
int mine = expand[min];
|
||||
int maxe = expand[max];
|
||||
//if (maxe - mine < 32)
|
||||
{
|
||||
//printf("%d <-> %d\n", maxe + Mul8Bit(mine-maxe, 0x55), Lerp13(maxe, mine));
|
||||
//int err = abs(Lerp13_16bit(mine, maxe) - i);
|
||||
//int err = abs(maxe + Mul8Bit(mine-maxe, 0x55) - i);
|
||||
float err = abs(Lerp13(maxe, mine) - i);
|
||||
//err += 0.03f * abs(maxe - mine);
|
||||
err += 0.03f * abs(max - min);
|
||||
|
||||
if (err < bestErr)
|
||||
{
|
||||
Table[i*2+0] = max;
|
||||
Table[i*2+1] = min;
|
||||
bestErr = err;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
printf("%d: %f %d\n", i, bestErr, abs(Table[i*2+0] - Table[i*2+1]));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int main()
|
||||
{
|
||||
uint8 OMatch5[256*2];
|
||||
uint8 OMatch6[256*2];
|
||||
|
||||
uint8 Expand5[32];
|
||||
uint8 Expand6[64];
|
||||
|
||||
for (int i=0; i<32; i++)
|
||||
Expand5[i] = (i<<3)|(i>>2);
|
||||
|
||||
for (int i=0; i<64; i++)
|
||||
Expand6[i] = (i<<2)|(i>>4);
|
||||
|
||||
PrepareOptTable(OMatch5, Expand5, 32);
|
||||
PrepareOptTable(OMatch6, Expand6, 64);
|
||||
|
||||
printf("const static uint8 OMatch5[256][2] = {\n");
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
printf("\t{0x%.2X, 0x%.2X},\n", OMatch5[2*i+0], OMatch5[2*i+1]);
|
||||
}
|
||||
printf("}\n");
|
||||
|
||||
printf("const static uint8 OMatch6[256][2] = {\n");
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
printf("\t{0x%.2X, 0x%.2X},\n", OMatch6[2*i+0], OMatch6[2*i+1]);
|
||||
}
|
||||
printf("}\n");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
Before Width: | Height: | Size: 654 B |
Before Width: | Height: | Size: 309 KiB |
Before Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 154 KiB |
Before Width: | Height: | Size: 828 B |
Before Width: | Height: | Size: 140 KiB |
Before Width: | Height: | Size: 50 KiB |
Before Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 155 KiB |
Before Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 541 KiB |
Before Width: | Height: | Size: 492 KiB |
Before Width: | Height: | Size: 375 KiB |
Before Width: | Height: | Size: 71 KiB |
Before Width: | Height: | Size: 124 KiB |
Before Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 444 KiB |
Before Width: | Height: | Size: 55 KiB |
Before Width: | Height: | Size: 415 KiB |
Before Width: | Height: | Size: 38 KiB |
Before Width: | Height: | Size: 77 KiB |
Before Width: | Height: | Size: 79 KiB |
Before Width: | Height: | Size: 72 KiB |
Before Width: | Height: | Size: 136 KiB |
Before Width: | Height: | Size: 621 KiB |
Before Width: | Height: | Size: 168 KiB |
Before Width: | Height: | Size: 37 KiB |
Before Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 108 KiB |
Before Width: | Height: | Size: 407 KiB |
Before Width: | Height: | Size: 82 KiB |
Before Width: | Height: | Size: 574 KiB |
Before Width: | Height: | Size: 149 KiB |
Before Width: | Height: | Size: 38 KiB |
Before Width: | Height: | Size: 75 KiB |
Before Width: | Height: | Size: 70 KiB |
Before Width: | Height: | Size: 79 KiB |
Before Width: | Height: | Size: 68 KiB |
Before Width: | Height: | Size: 719 KiB |
Before Width: | Height: | Size: 604 KiB |
Before Width: | Height: | Size: 491 KiB |
Before Width: | Height: | Size: 622 KiB |
Before Width: | Height: | Size: 767 KiB |
Before Width: | Height: | Size: 604 KiB |
Before Width: | Height: | Size: 553 KiB |
Before Width: | Height: | Size: 770 KiB |
Before Width: | Height: | Size: 569 KiB |
Before Width: | Height: | Size: 580 KiB |
Before Width: | Height: | Size: 606 KiB |
Before Width: | Height: | Size: 519 KiB |
Before Width: | Height: | Size: 803 KiB |
Before Width: | Height: | Size: 676 KiB |
Before Width: | Height: | Size: 598 KiB |
Before Width: | Height: | Size: 522 KiB |
Before Width: | Height: | Size: 588 KiB |
Before Width: | Height: | Size: 763 KiB |
Before Width: | Height: | Size: 656 KiB |
Before Width: | Height: | Size: 481 KiB |
Before Width: | Height: | Size: 622 KiB |
Before Width: | Height: | Size: 686 KiB |
Before Width: | Height: | Size: 544 KiB |
Before Width: | Height: | Size: 690 KiB |
Before Width: | Height: | Size: 7.7 KiB |
Before Width: | Height: | Size: 98 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 65 KiB |
Before Width: | Height: | Size: 256 KiB |
Before Width: | Height: | Size: 256 KiB |