CMAKE_MINIMUM_REQUIRED(VERSION 2.8.0) PROJECT(NV) ENABLE_TESTING() SET(NV_CMAKE_DIR "${NV_SOURCE_DIR}/cmake") SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${NV_CMAKE_DIR}") # Compiler check (needs -std:c++11 flag) include(CheckCXXCompilerFlag) CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11) if(COMPILER_SUPPORTS_CXX11) set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) else() message(FATAL_ERROR "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.") endif() INCLUDE(${NV_CMAKE_DIR}/OptimalOptions.cmake) IF(CMAKE_BUILD_TYPE MATCHES "debug") SET(CMAKE_DEBUG_POSTFIX "_d" CACHE STRING "Postfix for debug build libraries.") ADD_DEFINITIONS(-D_DEBUG=1) ENDIF() ADD_SUBDIRECTORY(extern) ADD_SUBDIRECTORY(src) # These files should only be installed when creating packages. INSTALL(FILES LICENSE README.md DESTINATION share/doc/nvtt) # Add packaging support INCLUDE(InstallRequiredSystemLibraries) IF(CMAKE_SYSTEM_NAME STREQUAL "Linux") SET(CPACK_GENERATOR "TGZ;DEB") ENDIF(CMAKE_SYSTEM_NAME STREQUAL "Linux") SET(CPACK_PACKAGE_NAME "nvidia-texture-tools") SET(CPACK_PACKAGE_VERSION_MAJOR "2") SET(CPACK_PACKAGE_VERSION_MINOR "1") SET(CPACK_PACKAGE_VERSION_PATCH "2") SET(CPACK_PACKAGE_VERSION "2.1.2") SET(CPACK_PACKAGE_CONTACT "Ignacio Castaņo ") SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Texture processing tools with support for Direct3D 10 and 11 formats.") SET(CPACK_PACKAGE_DESCRIPTION_FILE "${NV_SOURCE_DIR}/README.md") SET(CPACK_RESOURCE_FILE_LICENSE "${NV_SOURCE_DIR}/LICENSE") # NSIS options: IF(WIN32) SET(CPACK_NSIS_DISPLAY_NAME "${CPACK_PACKAGE_VENDOR}\\\\NVIDIA Texture Tools 2.1") SET(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_VENDOR}\\\\NVIDIA Texture Tools 2.1") SET(CPACK_PACKAGE_ICON "${NV_SOURCE_DIR}\\\\project\\\\vc2017\\\\nvcompress\\\\nvidia.ico") ENDIF(WIN32) INCLUDE(CPack)