// This code is in the public domain -- castanyo@yahoo.es #pragma once #include "nvimage.h" #include "nvcore/Debug.h" #if NV_USE_ALTIVEC #undef pixel #endif namespace nv { class Color32; // 32 bit ARGB image. class Image { public: enum Format : uint8 { Format_XRGB, Format_ARGB, }; Image() {} Image(const Image & img); ~Image(); const Image & operator=(const Image & img); void allocate(uint w, uint h, uint d = 1); void acquire(Color32 * data, uint w, uint h, uint d = 1); bool load(const char * name); void free(); void resize(uint w, uint h, uint d = 1); void wrap(void * data, uint w, uint h, uint d = 1); void unwrap(); const Color32 * scanline(uint h) const; Color32 * scanline(uint h); const Color32 * pixels() const; Color32 * pixels(); const Color32 & pixel(uint idx) const; Color32 & pixel(uint idx); const Color32 & pixel(uint x, uint y, uint z = 0) const; Color32 & pixel(uint x, uint y, uint z = 0); void fill(Color32 c); uint width = 0; uint height = 0; uint depth = 0; Format format = Format_XRGB; bool sRGB = false; Color32 * data = NULL; }; inline const Color32 & Image::pixel(uint x, uint y, uint z) const { nvDebugCheck(x < width && y < height && z < depth); return pixel((z * height + y) * width + x); } inline Color32 & Image::pixel(uint x, uint y, uint z) { nvDebugCheck(x < width && y < height && z < depth); return pixel((z * height + y) * width + x); } } // nv namespace