// Copyright NVIDIA Corporation 2007 -- Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #pragma once #ifndef NV_IMAGE_PIXELFORMAT_H #define NV_IMAGE_PIXELFORMAT_H #include "nvimage.h" namespace nv { namespace PixelFormat { // Convert component @a c having @a inbits to the returned value having @a outbits. inline uint convert(uint c, uint inbits, uint outbits) { if (inbits == 0) { return 0; } else if (inbits >= outbits) { // truncate return c >> (inbits - outbits); } else { // bitexpand return (c << (outbits - inbits)) | convert(c, inbits, outbits - inbits); } } // Get pixel component shift and size given its mask. inline void maskShiftAndSize(uint mask, uint * shift, uint * size) { if (!mask) { *shift = 0; *size = 0; return; } *shift = 0; while((mask & 1) == 0) { ++(*shift); mask >>= 1; } *size = 0; while((mask & 1) == 1) { ++(*size); mask >>= 1; } } inline float quantizeCeil(float f, int inbits, int outbits) { nvDebugCheck(f >= 0.0f && f <= 1.0f); //uint i = f * (float(1 << inbits) - 1); //i = convert(i, inbits, outbits); //float result = float(i) / (float(1 << outbits) - 1); //nvCheck(result >= f); float result; int offset = 0; do { uint i = offset + uint(f * (float(1 << inbits) - 1)); i = convert(i, inbits, outbits); result = float(i) / (float(1 << outbits) - 1); offset++; } while (result < f); return result; } /* inline float quantizeRound(float f, int bits) { nvDebugCheck(f >= 0.0f && f <= 1.0f); float scale = float(1 << bits); return fround(f * scale) / scale; } inline float quantizeFloor(float f, int bits) { nvDebugCheck(f >= 0.0f && f <= 1.0f); float scale = float(1 << bits); return floor(f * scale) / scale; } */ } // PixelFormat namespace } // nv namespace #endif // NV_IMAGE_PIXELFORMAT_H