// Copyright (c) 2009-2011 Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #ifndef NVTT_COMPRESSORDX11_H #define NVTT_COMPRESSORDX11_H #include "BlockCompressor.h" namespace nv { struct CompressorBC6 : public FloatColorCompressor { virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output); virtual uint blockSize(const nvtt::CompressionOptions::Private & ) const { return 16; } }; struct CompressorBC7 : public FloatColorCompressor { virtual void compressBlock(Vector4 colors[16], float weights[16], const nvtt::CompressionOptions::Private & compressionOptions, void * output); virtual uint blockSize(const nvtt::CompressionOptions::Private & ) const { return 16; } }; } // nv namespace #endif // NVTT_COMPRESSORDX11_H