// Copyright (c) 2009-2011 Ignacio Castano // Copyright (c) 2007-2009 NVIDIA Corporation -- Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #include "CompressorDX9.h" #include "QuickCompressDXT.h" #include "OptimalCompressDXT.h" #include "CompressionOptions.h" #include "OutputOptions.h" #include "CompressorDXT5_RGBM.h" // squish #include "squish/colourset.h" #include "squish/weightedclusterfit.h" #include "nvtt.h" #include "nvimage/Image.h" #include "nvimage/ColorBlock.h" #include "nvimage/BlockDXT.h" #include "nvmath/Vector.inl" #include "nvmath/Color.inl" #include "nvcore/Memory.h" #include // placement new using namespace nv; using namespace nvtt; void FastCompressorDXT1a::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) { BlockDXT1 * block = new(output) BlockDXT1; QuickCompress::compressDXT1a(rgba, block); } void FastCompressorDXT3::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) { BlockDXT3 * block = new(output) BlockDXT3; QuickCompress::compressDXT3(rgba, block); } void FastCompressorDXT5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) { BlockDXT5 * block = new(output) BlockDXT5; QuickCompress::compressDXT5(rgba, block); } void FastCompressorDXT5n::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) { rgba.swizzle(4, 1, 5, 0); // 0xFF, G, 0, R BlockDXT5 * block = new(output) BlockDXT5; QuickCompress::compressDXT5(rgba, block); } void CompressorDXT1a::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) { uint alphaMask = 0; for (uint i = 0; i < 16; i++) { if (rgba.color(i).a == 0) alphaMask |= (3U << (i * 2U)); // Set two bits for each color. } const bool isSingleColor = rgba.isSingleColor(); if (isSingleColor) { BlockDXT1 * block = new(output) BlockDXT1; OptimalCompress::compressDXT1a(rgba.color(0), alphaMask, block); } else { nvsquish::WeightedClusterFit fit; fit.SetMetric(compressionOptions.colorWeight.x, compressionOptions.colorWeight.y, compressionOptions.colorWeight.z); int flags = nvsquish::kDxt1; if (alphaMode == nvtt::AlphaMode_Transparency) flags |= nvsquish::kWeightColourByAlpha; nvsquish::ColourSet colours((uint8 *)rgba.colors(), flags); fit.SetColourSet(&colours, nvsquish::kDxt1); fit.Compress(output); } } void CompressorDXT1_Luma::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) { BlockDXT1 * block = new(output) BlockDXT1; OptimalCompress::compressDXT1_Luma(rgba, block); } void CompressorDXT3::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) { BlockDXT3 * block = new(output) BlockDXT3; // Compress explicit alpha. OptimalCompress::compressDXT3A(rgba, &block->alpha); // Compress color. if (rgba.isSingleColor()) { OptimalCompress::compressDXT1(rgba.color(0), &block->color); } else { nvsquish::WeightedClusterFit fit; fit.SetMetric(compressionOptions.colorWeight.x, compressionOptions.colorWeight.y, compressionOptions.colorWeight.z); int flags = 0; if (alphaMode == nvtt::AlphaMode_Transparency) flags |= nvsquish::kWeightColourByAlpha; nvsquish::ColourSet colours((uint8 *)rgba.colors(), flags); fit.SetColourSet(&colours, 0); fit.Compress(&block->color); } } void CompressorDXT5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) { BlockDXT5 * block = new(output) BlockDXT5; // Compress alpha. if (compressionOptions.quality == Quality_Highest) { OptimalCompress::compressDXT5A(rgba, &block->alpha); } else { QuickCompress::compressDXT5A(rgba, &block->alpha); } // Compress color. if (rgba.isSingleColor()) { OptimalCompress::compressDXT1(rgba.color(0), &block->color); } else { nvsquish::WeightedClusterFit fit; fit.SetMetric(compressionOptions.colorWeight.x, compressionOptions.colorWeight.y, compressionOptions.colorWeight.z); int flags = 0; if (alphaMode == nvtt::AlphaMode_Transparency) flags |= nvsquish::kWeightColourByAlpha; nvsquish::ColourSet colours((uint8 *)rgba.colors(), flags); fit.SetColourSet(&colours, 0); fit.Compress(&block->color); } } void CompressorDXT5n::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output) { BlockDXT5 * block = new(output) BlockDXT5; // Compress Y. if (compressionOptions.quality == Quality_Highest) { OptimalCompress::compressDXT1G(rgba, &block->color); } else { if (rgba.isSingleColor(Color32(0, 0xFF, 0, 0))) // Mask all but green channel. { OptimalCompress::compressDXT1G(rgba.color(0).g, &block->color); } else { ColorBlock tile = rgba; tile.swizzle(4, 1, 5, 3); // leave alpha in alpha channel. nvsquish::WeightedClusterFit fit; fit.SetMetric(0, 1, 0); int flags = 0; if (alphaMode == nvtt::AlphaMode_Transparency) flags |= nvsquish::kWeightColourByAlpha; nvsquish::ColourSet colours((uint8 *)tile.colors(), flags); fit.SetColourSet(&colours, 0); fit.Compress(&block->color); } } rgba.swizzle(4, 1, 5, 0); // 1, G, 0, R // Compress X. if (compressionOptions.quality == Quality_Highest) { OptimalCompress::compressDXT5A(rgba, &block->alpha); } else { QuickCompress::compressDXT5A(rgba, &block->alpha); } }