// Copyright (c) 2009-2011 Ignacio Castano // Copyright (c) 2007-2009 NVIDIA Corporation -- Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #ifndef NVTT_TEXIMAGE_H #define NVTT_TEXIMAGE_H #include "nvtt.h" #include "nvcore/RefCounted.h" #include "nvcore/Ptr.h" #include "nvimage/Image.h" #include "nvimage/FloatImage.h" namespace nvtt { struct Surface::Private : public nv::RefCounted { void operator=(const Private &); public: Private() { nvDebugCheck( refCount() == 0 ); type = TextureType_2D; wrapMode = WrapMode_Mirror; alphaMode = AlphaMode_None; isNormalMap = false; image = NULL; } Private(const Private & p) : RefCounted() // Copy ctor. inits refcount to 0. { nvDebugCheck( refCount() == 0 ); type = p.type; wrapMode = p.wrapMode; alphaMode = p.alphaMode; isNormalMap = p.isNormalMap; image = p.image->clone(); } ~Private() { delete image; } TextureType type; WrapMode wrapMode; AlphaMode alphaMode; bool isNormalMap; nv::FloatImage * image; }; } // nvtt namespace namespace nv { bool canMakeNextMipmap(uint w, uint h, uint d, uint min_size); uint countMipmaps(uint w); uint countMipmaps(uint w, uint h, uint d); uint countMipmapsWithMinSize(uint w, uint h, uint d, uint min_size); uint computeImageSize(uint w, uint h, uint d, uint bitCount, uint alignmentInBytes, nvtt::Format format); void getTargetExtent(int * w, int * h, int * d, int maxExtent, nvtt::RoundMode roundMode, nvtt::TextureType textureType, nvtt::ShapeRestriction shapeRestriction = nvtt::ShapeRestriction_None); } #endif // NVTT_TEXIMAGE_H