// This code is in the public domain -- castanyo@yahoo.es #ifndef NV_IMAGE_IMAGEIO_H #define NV_IMAGE_IMAGEIO_H #include namespace nv { class Image; class FloatImage; class Stream; namespace ImageIO { NVIMAGE_API Image * load(const char * fileName); NVIMAGE_API Image * load(const char * fileName, Stream & s); NVIMAGE_API FloatImage * loadFloat(const char * fileName); NVIMAGE_API FloatImage * loadFloat(const char * fileName, Stream & s); NVIMAGE_API bool save(const char * fileName, Stream & s, Image * img); NVIMAGE_API bool save(const char * fileName, Image * img); NVIMAGE_API bool saveFloat(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components); NVIMAGE_API Image * loadTGA(Stream & s); NVIMAGE_API bool saveTGA(Stream & s, const Image * img); NVIMAGE_API Image * loadPSD(Stream & s); #if defined(HAVE_PNG) NVIMAGE_API Image * loadPNG(Stream & s); #endif #if defined(HAVE_JPEG) NVIMAGE_API Image * loadJPG(Stream & s); #endif #if defined(HAVE_TIFF) NVIMAGE_API FloatImage * loadFloatTIFF(const char * fileName, Stream & s); NVIMAGE_API bool saveFloatTIFF(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components); #endif #if defined(HAVE_OPENEXR) NVIMAGE_API FloatImage * loadFloatEXR(const char * fileName, Stream & s); NVIMAGE_API bool saveFloatEXR(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components); #endif // NVIMAGE_API FloatImage * loadFloatPFM(const char * fileName, Stream & s); // NVIMAGE_API bool saveFloatPFM(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components); } // ImageIO namespace } // nv namespace #endif // NV_IMAGE_IMAGEIO_H