// Copyright NVIDIA Corporation 2007 -- Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #ifndef NV_TT_INPUTOPTIONS_H #define NV_TT_INPUTOPTIONS_H #include #include #include #include #include "nvtt.h" namespace nvtt { struct InputOptions::Private { Private() : images(NULL) {} WrapMode wrapMode; TextureType textureType; InputFormat inputFormat; AlphaMode alphaMode; uint faceCount; uint mipmapCount; uint imageCount; struct InputImage; InputImage * images; // Gamma conversion. float inputGamma; float outputGamma; // Color transform. ColorTransform colorTransform; nv::Matrix linearTransform; // Mipmap generation options. bool generateMipmaps; int maxLevel; MipmapFilter mipmapFilter; // Kaiser filter parameters. float kaiserWidth; float kaiserAlpha; float kaiserStretch; // Normal map options. bool isNormalMap; bool normalizeMipmaps; bool convertToNormalMap; nv::Vector4 heightFactors; nv::Vector4 bumpFrequencyScale; // Adjust extents. uint maxExtent; RoundMode roundMode; // @@ These are computed in nvtt::compress, so they should be mutable or stored elsewhere... mutable uint targetWidth; mutable uint targetHeight; mutable uint targetDepth; mutable uint targetMipmapCount; void computeTargetExtents() const; int realMipmapCount() const; const nv::Image * image(uint face, uint mipmap) const; const nv::Image * image(uint idx) const; }; // Internal image structure. struct InputOptions::Private::InputImage { InputImage() {} int mipLevel; int face; int width; int height; int depth; nv::AutoPtr data; }; } // nvtt namespace #endif // NV_TT_INPUTOPTIONS_H