// Copyright NVIDIA Corporation 2007 -- Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #ifndef NV_TT_FASTCOMPRESSDXT_H #define NV_TT_FASTCOMPRESSDXT_H #include namespace nv { struct ColorBlock; struct BlockDXT1; struct BlockDXT3; struct BlockDXT5; struct AlphaBlockDXT3; struct AlphaBlockDXT5; // Color compression: // Compressor that uses the extremes of the luminance axis. // void compressBlock_DiameterAxis(const ColorBlock & rgba, BlockDXT1 * block); // Compressor that uses the extremes of the luminance axis. // void compressBlock_LuminanceAxis(const ColorBlock & rgba, BlockDXT1 * block); // Compressor that uses bounding box. void compressBlock_BoundsRange(const ColorBlock & rgba, BlockDXT1 * block); // Compressor that uses bounding box and takes alpha into account. // void compressBlock_BoundsRangeAlpha(const ColorBlock & rgba, BlockDXT1 * block); // Simple, but slow compressor that tests all color pairs. // void compressBlock_TestAllPairs(const ColorBlock & rgba, BlockDXT1 * block); // Brute force 6d search along the best fit axis. // void compressBlock_AnalyzeBestFitAxis(const ColorBlock & rgba, BlockDXT1 * block); // Spatial greedy search. // void refineSolution_1dSearch(const ColorBlock & rgba, BlockDXT1 * block); // void refineSolution_3dSearch(const ColorBlock & rgba, BlockDXT1 * block); // void refineSolution_6dSearch(const ColorBlock & rgba, BlockDXT1 * block); // Brute force compressor for DXT5n // void compressGreenBlock_BruteForce(const ColorBlock & rgba, BlockDXT1 * block); // Minimize error of the endpoints. // void optimizeEndPoints(const ColorBlock & rgba, BlockDXT1 * block); // uint blockError(const ColorBlock & rgba, const BlockDXT1 & block); // uint blockError(const ColorBlock & rgba, const AlphaBlockDXT5 & block); // Alpha compression: void compressBlock(const ColorBlock & rgba, AlphaBlockDXT3 * block); void compressBlock_BoundsRange(const ColorBlock & rgba, BlockDXT3 * block); void compressBlock_BoundsRange(const ColorBlock & rgba, BlockDXT5 * block); uint compressBlock_BoundsRange(const ColorBlock & rgba, AlphaBlockDXT5 * block); uint compressBlock_BruteForce(const ColorBlock & rgba, AlphaBlockDXT5 * block); // uint compressBlock_Iterative(const ColorBlock & rgba, AlphaBlockDXT5 * block); } // nv namespace #endif // NV_TT_FASTCOMPRESSDXT_H