// This code is in the public domain -- Ignacio CastaƱo #pragma once #include "nvmath.h" // NV_EPSILON #include "Vector.h" #include "Plane.h" namespace nv { namespace Fit { Vector3 computeCentroid(int n, const Vector3 * points); Vector3 computeCentroid(int n, const Vector3 * points, const float * weights, const Vector3 & metric); Vector4 computeCentroid(int n, const Vector4 * points); Vector4 computeCentroid(int n, const Vector4 * points, const float * weights, const Vector4 & metric); Vector3 computeCovariance(int n, const Vector3 * points, float * covariance); Vector3 computeCovariance(int n, const Vector3 * points, const float * weights, const Vector3 & metric, float * covariance); Vector4 computeCovariance(int n, const Vector4 * points, float * covariance); Vector4 computeCovariance(int n, const Vector4 * points, const float * weights, const Vector4 & metric, float * covariance); Vector3 computePrincipalComponent_PowerMethod(int n, const Vector3 * points); Vector3 computePrincipalComponent_PowerMethod(int n, const Vector3 * points, const float * weights, const Vector3 & metric); Vector3 computePrincipalComponent_EigenSolver(int n, const Vector3 * points); Vector3 computePrincipalComponent_EigenSolver(int n, const Vector3 * points, const float * weights, const Vector3 & metric); Vector4 computePrincipalComponent_EigenSolver(int n, const Vector4 * points); Vector4 computePrincipalComponent_EigenSolver(int n, const Vector4 * points, const float * weights, const Vector4 & metric); Vector3 computePrincipalComponent_SVD(int n, const Vector3 * points); Vector4 computePrincipalComponent_SVD(int n, const Vector4 * points); Plane bestPlane(int n, const Vector3 * points); bool isPlanar(int n, const Vector3 * points, float epsilon = NV_EPSILON); bool eigenSolveSymmetric3(const float matrix[6], float eigenValues[3], Vector3 eigenVectors[3]); bool eigenSolveSymmetric4(const float matrix[10], float eigenValues[4], Vector4 eigenVectors[4]); // Returns number of clusters [1-4]. int compute4Means(int n, const Vector3 * points, const float * weights, const Vector3 & metric, Vector3 * cluster); } } // nv namespace