/* * Copyright 2015 The Etc2Comp Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "EtcConfig.h" #include "EtcColor.h" #include namespace Etc { class ColorFloatRGBA { public: ColorFloatRGBA(void) { fR = fG = fB = fA = 0.0f; } ColorFloatRGBA(float a_fR, float a_fG, float a_fB, float a_fA) { fR = a_fR; fG = a_fG; fB = a_fB; fA = a_fA; } inline ColorFloatRGBA operator+(ColorFloatRGBA& a_rfrgba) { ColorFloatRGBA frgba; frgba.fR = fR + a_rfrgba.fR; frgba.fG = fG + a_rfrgba.fG; frgba.fB = fB + a_rfrgba.fB; frgba.fA = fA + a_rfrgba.fA; return frgba; } inline ColorFloatRGBA operator+(float a_f) { ColorFloatRGBA frgba; frgba.fR = fR + a_f; frgba.fG = fG + a_f; frgba.fB = fB + a_f; frgba.fA = fA; return frgba; } inline ColorFloatRGBA operator-(float a_f) { ColorFloatRGBA frgba; frgba.fR = fR - a_f; frgba.fG = fG - a_f; frgba.fB = fB - a_f; frgba.fA = fA; return frgba; } inline ColorFloatRGBA operator-(ColorFloatRGBA& a_rfrgba) { ColorFloatRGBA frgba; frgba.fR = fR - a_rfrgba.fR; frgba.fG = fG - a_rfrgba.fG; frgba.fB = fB - a_rfrgba.fB; frgba.fA = fA - a_rfrgba.fA; return frgba; } inline ColorFloatRGBA operator*(float a_f) { ColorFloatRGBA frgba; frgba.fR = fR * a_f; frgba.fG = fG * a_f; frgba.fB = fB * a_f; frgba.fA = fA; return frgba; } inline ColorFloatRGBA ScaleRGB(float a_f) { ColorFloatRGBA frgba; frgba.fR = a_f * fR; frgba.fG = a_f * fG; frgba.fB = a_f * fB; frgba.fA = fA; return frgba; } inline ColorFloatRGBA RoundRGB(void) { ColorFloatRGBA frgba; frgba.fR = roundf(fR); frgba.fG = roundf(fG); frgba.fB = roundf(fB); return frgba; } inline ColorFloatRGBA ToLinear() { ColorFloatRGBA frgbaLinear; frgbaLinear.fR = LogToLinear(fR); frgbaLinear.fG = LogToLinear(fG); frgbaLinear.fB = LogToLinear(fB); frgbaLinear.fA = fA; return frgbaLinear; } inline ColorFloatRGBA ToLog(void) { ColorFloatRGBA frgbaLog; frgbaLog.fR = LinearToLog(fR); frgbaLog.fG = LinearToLog(fG); frgbaLog.fB = LinearToLog(fB); frgbaLog.fA = fA; return frgbaLog; } inline static ColorFloatRGBA ConvertFromRGBA8(unsigned char a_ucR, unsigned char a_ucG, unsigned char a_ucB, unsigned char a_ucA) { ColorFloatRGBA frgba; frgba.fR = (float)a_ucR / 255.0f; frgba.fG = (float)a_ucG / 255.0f; frgba.fB = (float)a_ucB / 255.0f; frgba.fA = (float)a_ucA / 255.0f; return frgba; } inline static ColorFloatRGBA ConvertFromRGB4(unsigned char a_ucR4, unsigned char a_ucG4, unsigned char a_ucB4) { ColorFloatRGBA frgba; unsigned char ucR8 = (unsigned char)((a_ucR4 << 4) + a_ucR4); unsigned char ucG8 = (unsigned char)((a_ucG4 << 4) + a_ucG4); unsigned char ucB8 = (unsigned char)((a_ucB4 << 4) + a_ucB4); frgba.fR = (float)ucR8 / 255.0f; frgba.fG = (float)ucG8 / 255.0f; frgba.fB = (float)ucB8 / 255.0f; frgba.fA = 1.0f; return frgba; } inline static ColorFloatRGBA ConvertFromRGB5(unsigned char a_ucR5, unsigned char a_ucG5, unsigned char a_ucB5) { ColorFloatRGBA frgba; unsigned char ucR8 = (unsigned char)((a_ucR5 << 3) + (a_ucR5 >> 2)); unsigned char ucG8 = (unsigned char)((a_ucG5 << 3) + (a_ucG5 >> 2)); unsigned char ucB8 = (unsigned char)((a_ucB5 << 3) + (a_ucB5 >> 2)); frgba.fR = (float)ucR8 / 255.0f; frgba.fG = (float)ucG8 / 255.0f; frgba.fB = (float)ucB8 / 255.0f; frgba.fA = 1.0f; return frgba; } inline static ColorFloatRGBA ConvertFromR6G7B6(unsigned char a_ucR6, unsigned char a_ucG7, unsigned char a_ucB6) { ColorFloatRGBA frgba; unsigned char ucR8 = (unsigned char)((a_ucR6 << 2) + (a_ucR6 >> 4)); unsigned char ucG8 = (unsigned char)((a_ucG7 << 1) + (a_ucG7 >> 6)); unsigned char ucB8 = (unsigned char)((a_ucB6 << 2) + (a_ucB6 >> 4)); frgba.fR = (float)ucR8 / 255.0f; frgba.fG = (float)ucG8 / 255.0f; frgba.fB = (float)ucB8 / 255.0f; frgba.fA = 1.0f; return frgba; } // quantize to 4 bits, expand to 8 bits inline ColorFloatRGBA QuantizeR4G4B4(void) const { ColorFloatRGBA frgba = *this; // quantize to 4 bits frgba = frgba.ClampRGB().ScaleRGB(15.0f).RoundRGB(); unsigned int uiR4 = (unsigned int)frgba.fR; unsigned int uiG4 = (unsigned int)frgba.fG; unsigned int uiB4 = (unsigned int)frgba.fB; // expand to 8 bits frgba.fR = (float) ((uiR4 << 4) + uiR4); frgba.fG = (float) ((uiG4 << 4) + uiG4); frgba.fB = (float) ((uiB4 << 4) + uiB4); frgba = frgba.ScaleRGB(1.0f/255.0f); return frgba; } // quantize to 5 bits, expand to 8 bits inline ColorFloatRGBA QuantizeR5G5B5(void) const { ColorFloatRGBA frgba = *this; // quantize to 5 bits frgba = frgba.ClampRGB().ScaleRGB(31.0f).RoundRGB(); unsigned int uiR5 = (unsigned int)frgba.fR; unsigned int uiG5 = (unsigned int)frgba.fG; unsigned int uiB5 = (unsigned int)frgba.fB; // expand to 8 bits frgba.fR = (float)((uiR5 << 3) + (uiR5 >> 2)); frgba.fG = (float)((uiG5 << 3) + (uiG5 >> 2)); frgba.fB = (float)((uiB5 << 3) + (uiB5 >> 2)); frgba = frgba.ScaleRGB(1.0f / 255.0f); return frgba; } // quantize to 6/7/6 bits, expand to 8 bits inline ColorFloatRGBA QuantizeR6G7B6(void) const { ColorFloatRGBA frgba = *this; // quantize to 6/7/6 bits ColorFloatRGBA frgba6 = frgba.ClampRGB().ScaleRGB(63.0f).RoundRGB(); ColorFloatRGBA frgba7 = frgba.ClampRGB().ScaleRGB(127.0f).RoundRGB(); unsigned int uiR6 = (unsigned int)frgba6.fR; unsigned int uiG7 = (unsigned int)frgba7.fG; unsigned int uiB6 = (unsigned int)frgba6.fB; // expand to 8 bits frgba.fR = (float)((uiR6 << 2) + (uiR6 >> 4)); frgba.fG = (float)((uiG7 << 1) + (uiG7 >> 6)); frgba.fB = (float)((uiB6 << 2) + (uiB6 >> 4)); frgba = frgba.ScaleRGB(1.0f / 255.0f); return frgba; } inline ColorFloatRGBA ClampRGB(void) { ColorFloatRGBA frgba = *this; if (frgba.fR < 0.0f) { frgba.fR = 0.0f; } if (frgba.fR > 1.0f) { frgba.fR = 1.0f; } if (frgba.fG < 0.0f) { frgba.fG = 0.0f; } if (frgba.fG > 1.0f) { frgba.fG = 1.0f; } if (frgba.fB < 0.0f) { frgba.fB = 0.0f; } if (frgba.fB > 1.0f) { frgba.fB = 1.0f; } return frgba; } inline ColorFloatRGBA ClampRGBA(void) { ColorFloatRGBA frgba = *this; if (frgba.fR < 0.0f) { frgba.fR = 0.0f; } if (frgba.fR > 1.0f) { frgba.fR = 1.0f; } if (frgba.fG < 0.0f) { frgba.fG = 0.0f; } if (frgba.fG > 1.0f) { frgba.fG = 1.0f; } if (frgba.fB < 0.0f) { frgba.fB = 0.0f; } if (frgba.fB > 1.0f) { frgba.fB = 1.0f; } if (frgba.fA < 0.0f) { frgba.fA = 0.0f; } if (frgba.fA > 1.0f) { frgba.fA = 1.0f; } return frgba; } inline int IntRed(float a_fScale) { return (int)roundf(fR * a_fScale); } inline int IntGreen(float a_fScale) { return (int)roundf(fG * a_fScale); } inline int IntBlue(float a_fScale) { return (int)roundf(fB * a_fScale); } inline int IntAlpha(float a_fScale) { return (int)roundf(fA * a_fScale); } float fR, fG, fB, fA; }; }