// Copyright (c) 2009-2011 Ignacio Castano // Copyright (c) 2007-2009 NVIDIA Corporation -- Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #ifndef NV_TT_CONTEXT_H #define NV_TT_CONTEXT_H #include "nvcore/Ptr.h" #include "nvtt/Compressor.h" #include "nvtt/cuda/CudaCompressorDXT.h" #include "nvtt.h" #include "TaskDispatcher.h" namespace nv { class Image; } namespace nvtt { struct Mipmap; struct Compressor::Private { Private() {} bool compress(const InputOptions::Private & inputOptions, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const; bool compress(const Surface & tex, int face, int mipmap, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const; bool compress(AlphaMode alphaMode, int w, int h, int d, int face, int mipmap, const float * data, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const; void quantize(Surface & tex, const CompressionOptions::Private & compressionOptions) const; bool outputHeader(nvtt::TextureType textureType, int w, int h, int d, int faceCount, int mipmapCount, bool isNormalMap, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const; nv::CompressorInterface * chooseCpuCompressor(const CompressionOptions::Private & compressionOptions) const; nv::CompressorInterface * chooseGpuCompressor(const CompressionOptions::Private & compressionOptions) const; bool cudaSupported; bool cudaEnabled; nv::AutoPtr cuda; TaskDispatcher * dispatcher; //SequentialTaskDispatcher defaultDispatcher; ConcurrentTaskDispatcher defaultDispatcher; }; } // nvtt namespace #endif // NV_TT_CONTEXT_H