/* ----------------------------------------------------------------------------- Copyright (c) 2006 Simon Brown si@sjbrown.co.uk Copyright (c) 2006 Ignacio Castano icastano@nvidia.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -------------------------------------------------------------------------- */ #include "ClusterFit.h" #include "nvmath/Fitting.h" #include "nvmath/Vector.inl" #include "nvmath/ftoi.h" #include "nvimage/ColorBlock.h" #include // FLT_MAX using namespace nv; ClusterFit::ClusterFit() { } // @@ Deprecate. Do not use color set directly. void ClusterFit::setColorSet(const ColorSet * set) { // initialise the best error #if NVTT_USE_SIMD m_besterror = SimdVector( FLT_MAX ); Vector3 metric = m_metric.toVector3(); #else m_besterror = FLT_MAX; Vector3 metric = m_metric; #endif // cache some values m_count = set->colorCount; Vector3 values[16]; for (uint i = 0; i < m_count; i++) { values[i] = set->colors[i].xyz(); } Vector3 principal = Fit::computePrincipalComponent_PowerMethod(m_count, values, set->weights, metric); //Vector3 principal = Fit::computePrincipalComponent_EigenSolver(m_count, values, set->weights, metric); // build the list of values int order[16]; float dps[16]; for (uint i = 0; i < m_count; ++i) { dps[i] = dot(values[i], principal); order[i] = i; } // stable sort for (uint i = 0; i < m_count; ++i) { for (uint j = i; j > 0 && dps[j] < dps[j - 1]; --j) { swap(dps[j], dps[j - 1]); swap(order[j], order[j - 1]); } } // weight all the points #if NVTT_USE_SIMD m_xxsum = SimdVector( 0.0f ); m_xsum = SimdVector( 0.0f ); #else m_xxsum = Vector3(0.0f); m_xsum = Vector3(0.0f); m_wsum = 0.0f; #endif for (uint i = 0; i < m_count; ++i) { int p = order[i]; #if NVTT_USE_SIMD NV_ALIGN_16 Vector4 tmp(values[p], 1); m_weighted[i] = SimdVector(tmp.component) * SimdVector(set->weights[p]); m_xxsum += m_weighted[i] * m_weighted[i]; m_xsum += m_weighted[i]; #else m_weighted[i] = values[p] * set->weights[p]; m_xxsum += m_weighted[i] * m_weighted[i]; m_xsum += m_weighted[i]; m_weights[i] = set->weights[p]; m_wsum += m_weights[i]; #endif } } void ClusterFit::setColorSet(const Vector3 * colors, const float * weights, int count) { // initialise the best error #if NVTT_USE_SIMD m_besterror = SimdVector( FLT_MAX ); Vector3 metric = m_metric.toVector3(); #else m_besterror = FLT_MAX; Vector3 metric = m_metric; #endif m_count = count; Vector3 principal = Fit::computePrincipalComponent_PowerMethod(count, colors, weights, metric); //Vector3 principal = Fit::computePrincipalComponent_EigenSolver(count, colors, weights, metric); // build the list of values int order[16]; float dps[16]; for (uint i = 0; i < m_count; ++i) { dps[i] = dot(colors[i], principal); order[i] = i; } // stable sort for (uint i = 0; i < m_count; ++i) { for (uint j = i; j > 0 && dps[j] < dps[j - 1]; --j) { swap(dps[j], dps[j - 1]); swap(order[j], order[j - 1]); } } // weight all the points #if NVTT_USE_SIMD m_xxsum = SimdVector( 0.0f ); m_xsum = SimdVector( 0.0f ); #else m_xxsum = Vector3(0.0f); m_xsum = Vector3(0.0f); m_wsum = 0.0f; #endif for (uint i = 0; i < m_count; ++i) { int p = order[i]; #if NVTT_USE_SIMD NV_ALIGN_16 Vector4 tmp(colors[p], 1); m_weighted[i] = SimdVector(tmp.component) * SimdVector(weights[p]); m_xxsum += m_weighted[i] * m_weighted[i]; m_xsum += m_weighted[i]; #else m_weighted[i] = colors[p] * weights[p]; m_xxsum += m_weighted[i] * m_weighted[i]; m_xsum += m_weighted[i]; m_weights[i] = weights[p]; m_wsum += m_weights[i]; #endif } } void ClusterFit::setColorWeights(Vector4::Arg w) { #if NVTT_USE_SIMD NV_ALIGN_16 Vector4 tmp(w.xyz(), 1); m_metric = SimdVector(tmp.component); #else m_metric = w.xyz(); #endif m_metricSqr = m_metric * m_metric; } float ClusterFit::bestError() const { #if NVTT_USE_SIMD SimdVector x = m_xxsum * m_metricSqr; SimdVector error = m_besterror + x.splatX() + x.splatY() + x.splatZ(); return error.toFloat(); #else return m_besterror + dot(m_xxsum, m_metricSqr); #endif } #if NVTT_USE_SIMD bool ClusterFit::compress3( Vector3 * start, Vector3 * end ) { const int count = m_count; const SimdVector one = SimdVector(1.0f); const SimdVector zero = SimdVector(0.0f); const SimdVector half(0.5f, 0.5f, 0.5f, 0.25f); const SimdVector two = SimdVector(2.0); const SimdVector grid( 31.0f, 63.0f, 31.0f, 0.0f ); const SimdVector gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f, 0.0f ); // declare variables SimdVector beststart = SimdVector( 0.0f ); SimdVector bestend = SimdVector( 0.0f ); SimdVector besterror = SimdVector( FLT_MAX ); SimdVector x0 = zero; int b0 = 0, b1 = 0; // check all possible clusters for this total order for( int c0 = 0; c0 <= count; c0++) { SimdVector x1 = zero; for( int c1 = 0; c1 <= count-c0; c1++) { const SimdVector x2 = m_xsum - x1 - x0; //Vector3 alphax_sum = x0 + x1 * 0.5f; //float alpha2_sum = w0 + w1 * 0.25f; const SimdVector alphax_sum = multiplyAdd(x1, half, x0); // alphax_sum, alpha2_sum const SimdVector alpha2_sum = alphax_sum.splatW(); //const Vector3 betax_sum = x2 + x1 * 0.5f; //const float beta2_sum = w2 + w1 * 0.25f; const SimdVector betax_sum = multiplyAdd(x1, half, x2); // betax_sum, beta2_sum const SimdVector beta2_sum = betax_sum.splatW(); //const float alphabeta_sum = w1 * 0.25f; const SimdVector alphabeta_sum = (x1 * half).splatW(); // alphabeta_sum // const float factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); const SimdVector factor = reciprocal( negativeMultiplySubtract(alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum) ); SimdVector a = negativeMultiplySubtract(betax_sum, alphabeta_sum, alphax_sum*beta2_sum) * factor; SimdVector b = negativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; // clamp to the grid a = min( one, max( zero, a ) ); b = min( one, max( zero, b ) ); a = truncate( multiplyAdd( grid, a, half ) ) * gridrcp; b = truncate( multiplyAdd( grid, b, half ) ) * gridrcp; // compute the error (we skip the constant xxsum) SimdVector e1 = multiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); SimdVector e2 = negativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); SimdVector e3 = negativeMultiplySubtract( b, betax_sum, e2 ); SimdVector e4 = multiplyAdd( two, e3, e1 ); // apply the metric to the error term SimdVector e5 = e4 * m_metricSqr; SimdVector error = e5.splatX() + e5.splatY() + e5.splatZ(); // keep the solution if it wins if( compareAnyLessThan( error, besterror ) ) { besterror = error; beststart = a; bestend = b; b0 = c0; b1 = c1; } x1 += m_weighted[c0+c1]; } x0 += m_weighted[c0]; } // save the block if necessary if( compareAnyLessThan( besterror, m_besterror ) ) { *start = beststart.toVector3(); *end = bestend.toVector3(); // save the error m_besterror = besterror; return true; } return false; } bool ClusterFit::compress4( Vector3 * start, Vector3 * end ) { const int count = m_count; const SimdVector one = SimdVector(1.0f); const SimdVector zero = SimdVector(0.0f); const SimdVector half = SimdVector(0.5f); const SimdVector two = SimdVector(2.0); const SimdVector onethird( 1.0f/3.0f, 1.0f/3.0f, 1.0f/3.0f, 1.0f/9.0f ); const SimdVector twothirds( 2.0f/3.0f, 2.0f/3.0f, 2.0f/3.0f, 4.0f/9.0f ); const SimdVector twonineths = SimdVector( 2.0f/9.0f ); const SimdVector grid( 31.0f, 63.0f, 31.0f, 0.0f ); const SimdVector gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f, 0.0f ); // declare variables SimdVector beststart = SimdVector( 0.0f ); SimdVector bestend = SimdVector( 0.0f ); SimdVector besterror = SimdVector( FLT_MAX ); SimdVector x0 = zero; int b0 = 0, b1 = 0, b2 = 0; // check all possible clusters for this total order for( int c0 = 0; c0 <= count; c0++) { SimdVector x1 = zero; for( int c1 = 0; c1 <= count-c0; c1++) { SimdVector x2 = zero; for( int c2 = 0; c2 <= count-c0-c1; c2++) { const SimdVector x3 = m_xsum - x2 - x1 - x0; //const Vector3 alphax_sum = x0 + x1 * (2.0f / 3.0f) + x2 * (1.0f / 3.0f); //const float alpha2_sum = w0 + w1 * (4.0f/9.0f) + w2 * (1.0f/9.0f); const SimdVector alphax_sum = multiplyAdd(x2, onethird, multiplyAdd(x1, twothirds, x0)); // alphax_sum, alpha2_sum const SimdVector alpha2_sum = alphax_sum.splatW(); //const Vector3 betax_sum = x3 + x2 * (2.0f / 3.0f) + x1 * (1.0f / 3.0f); //const float beta2_sum = w3 + w2 * (4.0f/9.0f) + w1 * (1.0f/9.0f); const SimdVector betax_sum = multiplyAdd(x2, twothirds, multiplyAdd(x1, onethird, x3)); // betax_sum, beta2_sum const SimdVector beta2_sum = betax_sum.splatW(); //const float alphabeta_sum = (w1 + w2) * (2.0f/9.0f); const SimdVector alphabeta_sum = twonineths*( x1 + x2 ).splatW(); // alphabeta_sum //const float factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); const SimdVector factor = reciprocal( negativeMultiplySubtract(alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum) ); SimdVector a = negativeMultiplySubtract(betax_sum, alphabeta_sum, alphax_sum*beta2_sum) * factor; SimdVector b = negativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; // clamp to the grid a = min( one, max( zero, a ) ); b = min( one, max( zero, b ) ); a = truncate( multiplyAdd( grid, a, half ) ) * gridrcp; b = truncate( multiplyAdd( grid, b, half ) ) * gridrcp; // compute the error (we skip the constant xxsum) SimdVector e1 = multiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); SimdVector e2 = negativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); SimdVector e3 = negativeMultiplySubtract( b, betax_sum, e2 ); SimdVector e4 = multiplyAdd( two, e3, e1 ); #if 1 // apply the metric to the error term SimdVector e5 = e4 * m_metricSqr; SimdVector error = e5.splatX() + e5.splatY() + e5.splatZ(); #else // @@ Is there a horizontal max SIMD instruction? SimdVector error = e4.splatX() + e4.splatY() + e4.splatZ(); error *= two; error += max(max(e4.splatX(), e4.splatY()), e4.splatZ()); error -= min(min(e4.splatX(), e4.splatY()), e4.splatZ()); #endif // keep the solution if it wins if (compareAnyLessThan(error, besterror)) { besterror = error; beststart = a; bestend = b; b0 = c0; b1 = c1; b2 = c2; } x2 += m_weighted[c0+c1+c2]; } x1 += m_weighted[c0+c1]; } x0 += m_weighted[c0]; } // save the block if necessary if (compareAnyLessThan(besterror, m_besterror)) { *start = beststart.toVector3(); *end = bestend.toVector3(); // save the error m_besterror = besterror; return true; } return false; } #else inline Vector3 round565(const Vector3 & v) { uint r = ftoi_trunc(v.x * 31.0f); float r0 = float(((r+0) << 3) | ((r+0) >> 2)); float r1 = float(((r+1) << 3) | ((r+1) >> 2)); if (fabs(v.x - r1) < fabs(v.x - r0)) r = min(r+1, 31U); r = (r << 3) | (r >> 2); uint g = ftoi_trunc(v.y * 63.0f); float g0 = float(((g+0) << 2) | ((g+0) >> 4)); float g1 = float(((g+1) << 2) | ((g+1) >> 4)); if (fabs(v.y - g1) < fabs(v.y - g0)) g = min(g+1, 63U); g = (g << 2) | (g >> 4); uint b = ftoi_trunc(v.z * 31.0f); float b0 = float(((b+0) << 3) | ((b+0) >> 2)); float b1 = float(((b+1) << 3) | ((b+1) >> 2)); if (fabs(v.z - b1) < fabs(v.z - b0)) b = min(b+1, 31U); b = (b << 3) | (b >> 2); return Vector3(float(r)/255, float(g)/255, float(b)/255); } bool ClusterFit::compress3(Vector3 * start, Vector3 * end) { const uint count = m_count; const Vector3 grid( 31.0f, 63.0f, 31.0f ); const Vector3 gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f ); // declare variables Vector3 beststart( 0.0f ); Vector3 bestend( 0.0f ); float besterror = FLT_MAX; Vector3 x0(0.0f); float w0 = 0.0f; int b0 = 0, b1 = 0; // check all possible clusters for this total order for (uint c0 = 0; c0 <= count; c0++) { Vector3 x1(0.0f); float w1 = 0.0f; for (uint c1 = 0; c1 <= count-c0; c1++) { float w2 = m_wsum - w0 - w1; // These factors could be entirely precomputed. float const alpha2_sum = w0 + w1 * 0.25f; float const beta2_sum = w2 + w1 * 0.25f; float const alphabeta_sum = w1 * 0.25f; float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); Vector3 const alphax_sum = x0 + x1 * 0.5f; Vector3 const betax_sum = m_xsum - alphax_sum; Vector3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; Vector3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; // clamp to the grid a = clamp(a, 0, 1); b = clamp(b, 0, 1); #if 1 a = floor(grid * a + 0.5f) * gridrcp; b = floor(grid * b + 0.5f) * gridrcp; #else //int ar = ftoi_round(31 * a.x); ar = (ar << 3) | (ar >> 2); a.x = float(ar) / 255.0f; //int ag = ftoi_round(63 * a.y); ar = (ag << 2) | (ag >> 4); a.y = float(ag) / 255.0f; //int ab = ftoi_round(31 * a.z); ar = (ab << 3) | (ab >> 2); a.z = float(ab) / 255.0f; //int br = ftoi_round(31 * b.x); br = (br << 3) | (br >> 2); b.x = float(br) / 255.0f; //int bg = ftoi_round(63 * b.y); br = (bg << 2) | (bg >> 4); b.y = float(bg) / 255.0f; //int bb = ftoi_round(31 * b.z); br = (bb << 3) | (bb >> 2); b.z = float(bb) / 255.0f; /*a = floor(a * grid + 0.5f); a.x = (a.x * 8 + floorf(a.x / 4)) / 255.0f; a.y = (a.y * 4 + floorf(a.y / 16)) / 255.0f; a.z = (a.z * 8 + floorf(a.z / 4)) / 255.0f; b = floor(b * grid + 0.5f); b.x = (b.x * 8 + floorf(b.x / 4)) / 255.0f; b.y = (b.y * 4 + floorf(b.y / 16)) / 255.0f; b.z = (b.z * 8 + floorf(b.z / 4)) / 255.0f;*/ a = round565(a); b = round565(b); #endif // compute the error Vector3 e1 = a*a*alpha2_sum + b*b*beta2_sum + 2.0f*( a*b*alphabeta_sum - a*alphax_sum - b*betax_sum ); // apply the metric to the error term float error = dot(e1, m_metricSqr); // keep the solution if it wins if (error < besterror) { besterror = error; beststart = a; bestend = b; b0 = c0; b1 = c1; } x1 += m_weighted[c0+c1]; w1 += m_weights[c0+c1]; } x0 += m_weighted[c0]; w0 += m_weights[c0]; } // save the block if necessary if( besterror < m_besterror ) { *start = beststart; *end = bestend; // save the error m_besterror = besterror; return true; } return false; } bool ClusterFit::compress4(Vector3 * start, Vector3 * end) { const uint count = m_count; const Vector3 grid( 31.0f, 63.0f, 31.0f ); const Vector3 gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f ); // declare variables Vector3 beststart( 0.0f ); Vector3 bestend( 0.0f ); float besterror = FLT_MAX; Vector3 x0(0.0f); float w0 = 0.0f; int b0 = 0, b1 = 0, b2 = 0; // check all possible clusters for this total order for (uint c0 = 0; c0 <= count; c0++) { Vector3 x1(0.0f); float w1 = 0.0f; for (uint c1 = 0; c1 <= count-c0; c1++) { Vector3 x2(0.0f); float w2 = 0.0f; for (uint c2 = 0; c2 <= count-c0-c1; c2++) { float w3 = m_wsum - w0 - w1 - w2; float const alpha2_sum = w0 + w1 * (4.0f/9.0f) + w2 * (1.0f/9.0f); float const beta2_sum = w3 + w2 * (4.0f/9.0f) + w1 * (1.0f/9.0f); float const alphabeta_sum = (w1 + w2) * (2.0f/9.0f); float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); Vector3 const alphax_sum = x0 + x1 * (2.0f / 3.0f) + x2 * (1.0f / 3.0f); Vector3 const betax_sum = m_xsum - alphax_sum; Vector3 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; Vector3 b = ( betax_sum*alpha2_sum - alphax_sum*alphabeta_sum )*factor; // clamp to the grid a = clamp(a, 0, 1); b = clamp(b, 0, 1); #if 0 a = floor(a * grid + 0.5f) * gridrcp; b = floor(b * grid + 0.5f) * gridrcp; #else //int ar = ftoi_round(31 * a.x); ar = (ar << 3) | (ar >> 2); a.x = float(ar) / 255.0f; //int ag = ftoi_round(63 * a.y); ar = (ag << 2) | (ag >> 4); a.y = float(ag) / 255.0f; //int ab = ftoi_round(31 * a.z); ar = (ab << 3) | (ab >> 2); a.z = float(ab) / 255.0f; //int br = ftoi_round(31 * b.x); br = (br << 3) | (br >> 2); b.x = float(br) / 255.0f; //int bg = ftoi_round(63 * b.y); br = (bg << 2) | (bg >> 4); b.y = float(bg) / 255.0f; //int bb = ftoi_round(31 * b.z); br = (bb << 3) | (bb >> 2); b.z = float(bb) / 255.0f; /* a = floor(a * grid + 0.5f); a.x = (a.x * 8 + floorf(a.x / 4)) / 255.0f; a.y = (a.y * 4 + floorf(a.y / 16)) / 255.0f; a.z = (a.z * 8 + floorf(a.z / 4)) / 255.0f; b = floor(b * grid + 0.5f); b.x = (b.x * 8 + floorf(b.x / 4)) / 255.0f; b.y = (b.y * 4 + floorf(b.y / 16)) / 255.0f; b.z = (b.z * 8 + floorf(b.z / 4)) / 255.0f; */ a = round565(a); b = round565(b); #endif // @@ It would be much more accurate to evaluate the error exactly. // compute the error Vector3 e1 = a*a*alpha2_sum + b*b*beta2_sum + 2.0f*( a*b*alphabeta_sum - a*alphax_sum - b*betax_sum ); // apply the metric to the error term float error = dot( e1, m_metricSqr ); // keep the solution if it wins if (error < besterror) { besterror = error; beststart = a; bestend = b; b0 = c0; b1 = c1; b2 = c2; } x2 += m_weighted[c0+c1+c2]; w2 += m_weights[c0+c1+c2]; } x1 += m_weighted[c0+c1]; w1 += m_weights[c0+c1]; } x0 += m_weighted[c0]; w0 += m_weights[c0]; } // save the block if necessary if (besterror < m_besterror) { *start = beststart; *end = bestend; // save the error m_besterror = besterror; return true; } return false; } #endif // NVTT_USE_SIMD