// Copyright (c) 2009-2011 Ignacio Castano // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #ifndef NVTT_CUBEIMAGE_H #define NVTT_CUBEIMAGE_H #include "nvtt.h" #include "Surface.h" #include "nvimage/FloatImage.h" #include "nvmath/Vector.h" #include "nvcore/RefCounted.h" #include "nvcore/Ptr.h" #include "nvcore/Array.h" namespace nvtt { struct SolidAngleTable { SolidAngleTable(uint edgeLength); float lookup(uint x, uint y) const; uint size; nv::Array data; }; struct VectorTable { VectorTable(uint edgeLength); const nv::Vector3 & lookup(uint f, uint x, uint y) const; uint size; nv::Array data; }; struct CubeSurface::Private : public nv::RefCounted { void operator=(const Private &); public: Private() { nvDebugCheck( refCount() == 0 ); edgeLength = 0; solidAngleTable = NULL; vectorTable = NULL; } Private(const Private & p) : RefCounted() // Copy ctor. inits refcount to 0. { nvDebugCheck( refCount() == 0 ); edgeLength = p.edgeLength; for (uint i = 0; i < 6; i++) { face[i] = p.face[i]; } solidAngleTable = NULL; // @@ Transfer tables. Needs refcounting? vectorTable = NULL; } ~Private() { delete solidAngleTable; delete vectorTable; } void allocate(uint edgeLength) { this->edgeLength = edgeLength; for (uint i = 0; i < 6; i++) { face[i].detach(); face[i].m->image = new nv::FloatImage; face[i].m->image->allocate(4, edgeLength, edgeLength, 1); } } // Filtering helpers: nv::Vector3 applyCosinePowerFilter(const nv::Vector3 & dir, float coneAngle, float cosinePower); uint edgeLength; Surface face[6]; SolidAngleTable * solidAngleTable; VectorTable * vectorTable; }; } // nvtt namespace #endif // NVTT_CUBEIMAGE_H