//===================================================================== // Copyright 2020 (c), Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and / or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // //===================================================================== #ifndef CMP_MATH_FUNC_H #define CMP_MATH_FUNC_H #include "Common_Def.h" #ifndef ASPM_GPU //============================================================================ // Core API which have have GPU equivalents, defined here for HPC_CPU usage //============================================================================ #include using namespace std; static CGU_INT QSortFCmp(const void *Elem1, const void *Elem2) { CGU_INT ret = 0; if (*(CGU_FLOAT *)Elem1 - *(CGU_FLOAT *)Elem2 < 0.) ret = -1; else if (*(CGU_FLOAT *)Elem1 - *(CGU_FLOAT *)Elem2 > 0.) ret = 1; return ret; } static int QSortIntCmp(const void *Elem1, const void *Elem2) { return (*(CGU_INT32 *)Elem1 - *(CGU_INT32 *)Elem2); } static CGU_FLOAT dot(CMP_IN CGU_Vec3f Color,CMP_IN CGU_Vec3f Color2) { CGU_FLOAT ColorDot; ColorDot = (Color.x * Color2.x) + (Color.y * Color2.y) + (Color.z * Color2.z); return ColorDot; } static CGU_FLOAT dot(CMP_IN CGU_Vec2f Color,CMP_IN CGU_Vec2f Color2) { CGU_FLOAT ColorDot; ColorDot = Color.x * Color2.x + Color.y * Color2.y; return ColorDot; } static CGU_Vec2f abs(CMP_IN CGU_Vec2f Color) { CGU_Vec2f ColorAbs; ColorAbs.x = std::abs(Color.x); ColorAbs.y = std::abs(Color.y); return ColorAbs; } static CGU_Vec3f fabs(CMP_IN CGU_Vec3f Color) { CGU_Vec3f ColorAbs; ColorAbs.x = std::abs(Color.x); ColorAbs.y = std::abs(Color.y); ColorAbs.z = std::abs(Color.z); return ColorAbs; } static CGU_Vec3f round(CMP_IN CGU_Vec3f Color) { CGU_Vec3f ColorRound; ColorRound.x = std::round(Color.x); ColorRound.y = std::round(Color.y); ColorRound.z = std::round(Color.z); return ColorRound; } static CGU_Vec2f round(CMP_IN CGU_Vec2f Color) { CGU_Vec2f ColorRound; ColorRound.x = std::round(Color.x); ColorRound.y = std::round(Color.y); return ColorRound; } static CGU_Vec3f ceil(CMP_IN CGU_Vec3f Color) { CGU_Vec3f ColorCeil; ColorCeil.x = std::ceil(Color.x); ColorCeil.y = std::ceil(Color.y); ColorCeil.z = std::ceil(Color.z); return ColorCeil; } static CGU_Vec3f floor(CMP_IN CGU_Vec3f Color) { CGU_Vec3f Colorfloor; Colorfloor.x = std::floor(Color.x); Colorfloor.y = std::floor(Color.y); Colorfloor.z = std::floor(Color.z); return Colorfloor; } static CGU_Vec3f saturate(CGU_Vec3f value) { if (value.x > 1.0f) value.x = 1.0f; else if (value.x < 0.0f) value.x = 0.0f; if (value.y > 1.0f) value.y = 1.0f; else if (value.y < 0.0f) value.y = 0.0f; if (value.z > 1.0f) value.z = 1.0f; else if (value.z < 0.0f) value.z = 0.0f; return value; } #endif //============================================================================ // Core API which are shared between GPU & CPU //============================================================================ #endif // Header Guard